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* Update ActorInfoNao Pross2018-12-032-3/+3
* Add widget anchors to place widgets in relative positionsNao Pross2018-12-032-1/+36
* Update PerfView to show FPS instead of DeltaTimeNao Pross2018-12-032-7/+10
* Refractor sleep in Scene rendering loop for better performanceNao Pross2018-12-032-28/+37
* Update Scene thread pause to use a higher level interfaceNao Pross2018-12-032-18/+12
* Connect ActorInfo to mouse events to show info of actor under cursorNao Pross2018-12-025-12/+78
* Add static class Font, update ActorInfo panelNao Pross2018-12-025-37/+90
* Update default window size to 720pNao Pross2018-12-021-1/+1
* Add option to not render the grid to MapSceneNao Pross2018-11-272-7/+14
* Add unscii-16 as default font in SceneNao Pross2018-11-274-8/+34
* Deleted Game.start() content, add check for state changeNao Pross2018-11-261-2/+4
* Fix PerfView text colorNao Pross2018-11-261-0/+3
* Capitalize actor names in testmap.jsonNao Pross2018-11-261-1/+1
* Add WorldScene and ActorInfo widgetNao Pross2018-11-267-19/+101
* Remove old MapEditor codeNao Pross2018-11-253-268/+1
* Make Map.get take a path relative to /subconscious/res/mapsNao Pross2018-11-252-2/+8
* Add jar recipe in Makefile, move res folder inside packageNao Pross2018-11-253-27/+17
* Rename MenuScene to MainMenuScene and minor code cleanupNao Pross2018-11-2410-48/+29
* Add simple PerfView widget to show the deltaTimeNao Pross2018-11-242-0/+34
* Add dynamic widgets (update on every gameloop tick)Nao Pross2018-11-242-3/+27
* Enable use of assertionsNao Pross2018-11-241-3/+1
* Call Game.update() on Scene loopNao Pross2018-11-242-1/+8
* Add RenderingHints and minor performance improvementsNao Pross2018-11-244-1/+20
* Remove Swing dependencyNao Pross2018-11-243-18/+12
* Update MapScene size members on window resizeNao Pross2018-11-242-1/+15
* Add simple widget.Clickable interface with example ButtonNao Pross2018-11-214-3/+44
* Start implementation of widgets featureNao Pross2018-11-212-1/+47
* Comment out annoying @Deprecated for MapLoaderNao Pross2018-11-211-3/+3
* Disable Pause feature, add scene UNIQUE_NAME generatorNao Pross2018-11-216-51/+73
* Fix InvalidStateException at scene loading, add Scene.requestScene()Nao Pross2018-11-216-87/+138
* Generalize to use only Scenes, attempt to implement pauseNao Pross2018-11-219-137/+275
* Add res folder for resourcesNao Pross2018-11-201-1/+1
* Refractor MapScene.render() AffineTransformsNao Pross2018-11-203-19/+32
* Correct BufferStrategy renderingNao Pross2018-11-201-4/+9
* Remove Scene.absoluteRender(), add Scene.build()Nao Pross2018-11-205-21/+34
* Refractor game state change detection / locksNao Pross2018-11-204-27/+53
* Move Map loading into Game (out of graphics)Nao Pross2018-11-204-24/+59
* Add currentMap to Game, waitStateChange now returns the new stateNao Pross2018-11-202-3/+10
* Refractor MapSceneNao Pross2018-11-204-138/+159
* Add Game class, fix GameWindow's scene loading / managementNao Pross2018-11-206-61/+229
* Make x y members of Tile publicNao Pross2018-11-201-2/+2
* Suppress serialVersionUID warningNao Pross2018-11-205-40/+52
* Separate MapLoader constructorsNao Pross2018-11-201-6/+6
* Implement unbreakable weaponsNao Pross2018-11-201-6/+12
* Move util.Palette to graphics.Palette, fix canvas resizeNao Pross2018-11-194-3/+3
* Create java package for the projectNao Pross2018-11-1912-7/+40
* Set up CardLayout for GameWindow and Scene pause/resumeNao Pross2018-11-194-39/+130
* Update GameWindow and remove parent frame dependency on SceneNao Pross2018-11-195-77/+74
* Update Scene class (and some derivates) to be abstractNao Pross2018-11-198-63/+83
* Add Actor.SkillSet, remove useless members in various strucutresNao Pross2018-11-194-96/+63