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// TODO: there are object such as "puch" that need infinite durability
public class Weapon {
	private boolean broken;
	// TODO: if possible make final
	private int damage;
	private int durability;
	private int range;
	private String name;
	// TODO: add bonus / power-ups structure

	public Weapon(String name, int damage, int range, int durability) {
		this.name = name;
		this.damage = damage;
		this.range = range;
		this.durability = durability;

		this.broken = false;
	}

	public String getName() {
		return this.name;
	}

	public int getDamage() {
		return this.damage;
	}

	public boolean damage(Actor attacker, Actor attacked, Map map) {
		if (this.broken) {
			return false;
		}

		// TODO: bugfix durability-- iff damage has been done
		this.durability--;
		if (this.durability <= 0) {
			this.broken = true;
		}

		if (map.getTile(attacked.getX(), attacked.getY()).isSelected()) {
			attacked.damage(this.damage);
			return true;
		} else {
			return false;
		}
	}

	public int getRange() {
		return this.range;
	}

	public int getDurability() {
		return this.durability;
	}
}