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#include "Actor.hpp"
Actor::Actor(std::string _name, unsigned _maxHp) :
name(_name), maxHp(_maxHp)
{}
Actor::~Actor()
{}
void Actor::damage(int amt)
{
_hp -= amt;
if (_hp < 0) {
_hp = 0;
_alive = false;
}
}
void Actor::heal(int amt)
{
_hp += amt;
if (_hp > maxHp) {
_hp = maxHp;
}
}
void Actor::store(Item &item)
{
// TODO check if item is already in inventory
_inventory.push_front(&item);
}
Item* Actor::drop()
{
// TODO
Item *item = _inventory.front();
_inventory.pop_front();
return item;
}
unsigned Actor::stat(Actor::Stat stat) const
{
return _stats.at(stat);
}
unsigned Actor::skill(Actor::Skill skill) const
{
// TODO
// return _skills.at(skill);
return 0;
}
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