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#include "RangedWeapon.hpp"
#include "Actor.hpp"
#include "Bullet.hpp"
RangedWeapon::RangedWeapon(Weapon::Class c, const std::string &name)
: Weapon(Item::Type::RANGEDWEAPON, c, name)
{
}
bool RangedWeapon::use(Actor &user, Actor &actor)
{
//TODO implement attack probability
if (_charged) {
actor.damage(user.stat(Actor::Stat::ATTACK)
+ _damage
- actor.stat(Actor::Stat::DEFENCE)
);
_charged = false;
}
return true;
}
bool RangedWeapon::reload(Actor &actor)
{
Bullet *bullet = nullptr;
//TODO add bullet type
std::list<Item*> inventory = actor.inventory();
for (Item *item : inventory) {
if (item->type == Item::Type::BULLET) {
//TODO get the bullet
bullet = dynamic_cast<Bullet*>(item);
break;
}
}
if (bullet == nullptr) {
return false;
}
if (bullet->decreaseAmount(1)) {
_charged = true;
return true;
}
return false;
}
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