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#ifndef ACTOR_HPP
#define ACTOR_HPP

#include "Weapon.hpp"

#include <list>
#include <string>
#include <map>


class Item;

class Actor 
{
public:
    enum class Stat
    {
        ATTACK,
        DEFENCE,
        MAGICATTACK, // magia
        MAGICDEFENSE, // resistenza
        PRECISION,
        DODGE,
        REACTION
    };

    enum class Skill
    {

    };

    const std::string name;
    const unsigned maxHp;

    Actor() = delete;
    virtual ~Actor();

    void damage(int amt);
    void heal(int amt);

    void store(Item &item);
    Item* drop();

    unsigned stat(Stat stat) const;
    unsigned skill(Skill skill) const;

    /* accessors */
    bool alive() const { return _alive; }
    unsigned hp() const { return _hp; }

    const std::list<Item*>& inventory() const { return _inventory; }

    Item* weapon() const { return _weapon; }

    int x() { return _x; }
    int y() { return _y; }

protected:
    bool _alive;
    unsigned _hp;

    /* movement related */
    unsigned _movements;
    int _x, _y;

    /* others */
    Item* _weapon;

    unsigned _inventorySize;
    std::list<Item*> _inventory;

    std::map<Stat, unsigned> _stats;
    std::map<Weapon::Class, unsigned> _skills;

    Actor(std::string _name, unsigned _maxHp);
};

#endif