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#ifndef ACTOR_HPP
#define ACTOR_HPP
#include "Weapon.hpp"
#include <list>
#include <string>
#include <map>
class Item;
class Actor
{
public:
enum class Stat
{
ATTACK,
DEFENCE,
MAGICATTACK, // magia
MAGICDEFENSE, // resistenza
PRECISION,
DODGE,
REACTION
};
enum class Skill
{
};
const std::string name;
const unsigned maxHp;
Actor() = delete;
virtual ~Actor();
void damage(int amt);
void heal(int amt);
void store(Item &item);
Item* drop();
unsigned stat(Stat stat) const;
unsigned skill(Skill skill) const;
/* accessors */
bool alive() const { return _alive; }
unsigned hp() const { return _hp; }
const std::list<Item*>& inventory() const { return _inventory; }
Item* weapon() const { return _weapon; }
int x() { return _x; }
int y() { return _y; }
protected:
bool _alive;
unsigned _hp;
/* movement related */
unsigned _movements;
int _x, _y;
/* others */
Item* _weapon;
unsigned _inventorySize;
std::list<Item*> _inventory;
std::map<Stat, unsigned> _stats;
std::map<Weapon::Class, unsigned> _skills;
Actor(std::string _name, unsigned _maxHp);
};
#endif
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