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#ifndef WEAPON_HPP
#define WEAPON_HPP
#include "Item.hpp"
#include <string>
class Actor;
class Weapon : public Item
{
public:
enum class Class
{
SWORD, AXE, LANCE, RANGED
};
const Class weaponClass;
protected:
unsigned _damage;
unsigned _requiredLevel;
Weapon(Item::Type t, Class _weaponClass, const std::string &name) : Item(t, name), weaponClass(_weaponClass) {}
};
#endif
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