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-rw-r--r--src/graphics.rs225
-rw-r--r--src/main.rs8
2 files changed, 125 insertions, 108 deletions
diff --git a/src/graphics.rs b/src/graphics.rs
index 422c884..8ccdbd3 100644
--- a/src/graphics.rs
+++ b/src/graphics.rs
@@ -11,7 +11,6 @@ use sfml::window::{
use sfml::graphics::{
RenderWindow,
RenderTarget,
- Drawable,
Texture,
Image,
Color,
@@ -23,125 +22,143 @@ use sfml::graphics::{
Transformable,
};
+
#[derive(RustEmbed)]
#[folder = "res/maps"]
pub struct MapAssets;
+#[derive(Debug)]
+pub struct Graphics {
+ window: RenderWindow,
+ running: bool,
+ // loaded resources
+ tilesets: HashMap<u32, Image>,
+ textures: HashMap<u32, Texture>,
+}
-pub fn start() -> RenderWindow {
- let default_window_size = (1280, 720);
- let default_framerate = 80;
+impl Graphics {
+ pub fn new() -> Graphics {
+ let default_window_size = (1280, 720);
+ let default_framerate = 80;
+
+ let context_settings = ContextSettings {
+ antialiasing_level: 0,
+ ..Default::default()
+ };
+
+ let mut window = RenderWindow::new(
+ default_window_size,
+ "Subconscious",
+ Style::CLOSE,
+ &context_settings
+ );
+
+ window.set_framerate_limit(default_framerate);
+ window.set_vertical_sync_enabled(true);
+
+ return Graphics {
+ window: window,
+ running: true,
+ tilesets: HashMap::new(),
+ textures: HashMap::new(),
+ };
+ }
- let context_settings = ContextSettings {
- antialiasing_level: 0,
- ..Default::default()
- };
+ pub fn is_running(self: &mut Self) -> bool {
+ return self.running;
+ }
- let mut window = RenderWindow::new(
- default_window_size,
- "Subconscious",
- Style::CLOSE,
- &context_settings
- );
+ pub fn render(self: &mut Self, state: &crate::game::State) {
+
+ // background
+ let bgcolor = match state.map.background_colour {
+ Some(color) => Color::rgb(color.red, color.green, color.blue),
+ None => Color::BLACK,
+ };
+
+ self.window.clear(&bgcolor);
+
+ // render map
+
+ // for each tile
+ for y in 0 .. state.map.height {
+ for x in 0 .. state.map.width {
+ // for each layer
+ for layer in &state.map.layers {
+
+ let tmx_tile = layer.tiles[y as usize][x as usize];
+ let tmx_tileset = state.map.get_tileset_by_gid(tmx_tile).unwrap();
+
+ // load tileset if not loaded yet
+ // TODO: load in a separate thread?
+ if !self.tilesets.contains_key(&tmx_tileset.first_gid) {
+ // TODO: replace with iter or error message
+ assert_eq!(tmx_tileset.images.len(), 1);
+
+ // load tileset image
+ let tmx_image = &tmx_tileset.images[0];
+ let asset = MapAssets::get(&tmx_image.source).unwrap();
+ let image = Image::from_memory(asset.as_ref()).unwrap();
+
+ // load tiles (textures)
+ let tileset_width = tmx_image.width as u32 / tmx_tileset.tile_width;
+ let tileset_height = tmx_image.height as u32 / tmx_tileset.tile_height;
+
+ for ty in 0 .. tileset_height {
+ for tx in 0 .. tileset_width {
+ let texture = Texture::from_image_with_rect(
+ &image, &Rect::new(
+ (tx * tmx_tileset.tile_width) as i32,
+ (ty * tmx_tileset.tile_height) as i32,
+ tmx_tileset.tile_width as i32,
+ tmx_tileset.tile_height as i32
+ )
+ ).unwrap();
+
+ // save tile texture
+ self.textures.insert(
+ tmx_tileset.first_gid + ty * tileset_width + tx,
+ texture
+ );
+ }
+ }
- window.set_framerate_limit(default_framerate);
- window.set_vertical_sync_enabled(true);
+ // save tileset image
+ self.tilesets.insert(tmx_tileset.first_gid, image);
+ }
- return window;
-}
+ // draw!
+ // TODO: check map render order
+ let texture = self.textures.get(&tmx_tile).unwrap();
+ let mut tile_rect = RectangleShape::with_texture(texture);
-pub fn render(window: &mut RenderWindow, state: &crate::game::State) {
-
- // background
- let bgcolor = match state.map.background_colour {
- Some(color) => Color::rgb(color.red, color.green, color.blue),
- None => Color::BLACK,
- };
-
- window.clear(&bgcolor);
-
- // render map
-
- // loaded textures
- // TODO: cache outside of this function
- let mut tilesets: HashMap<u32, Image> = HashMap::new();
- let mut textures: HashMap<u32, Texture> = HashMap::new();
-
- // for each tile
- for y in 0 .. state.map.height {
- for x in 0 .. state.map.width {
- // for each layer
- for layer in &state.map.layers {
-
- let tmx_tile = layer.tiles[y as usize][x as usize];
- let tmx_tileset = state.map.get_tileset_by_gid(tmx_tile).unwrap();
-
- // load tileset if not loaded yet
- // TODO: load in a separate thread?
- if !tilesets.contains_key(&tmx_tileset.first_gid) {
- // TODO: replace with iter or error message
- assert_eq!(tmx_tileset.images.len(), 1);
-
- // load tileset image
- let tmx_image = &tmx_tileset.images[0];
- let asset = MapAssets::get(&tmx_image.source).unwrap();
- let image = Image::from_memory(asset.as_ref()).unwrap();
-
- // load tiles (textures)
- let tileset_width = tmx_image.width as u32 / tmx_tileset.tile_width;
- let tileset_height = tmx_image.height as u32 / tmx_tileset.tile_height;
-
- for ty in 0 .. tileset_height {
- for tx in 0 .. tileset_width {
- let texture = Texture::from_image_with_rect(
- &image, &Rect::new(
- (tx * tmx_tileset.tile_width) as i32,
- (ty * tmx_tileset.tile_height) as i32,
- tmx_tileset.tile_width as i32,
- tmx_tileset.tile_height as i32
- )
- ).unwrap();
-
- // save tile texture
- textures.insert(
- tmx_tileset.first_gid + ty * tileset_width + tx,
- texture
- );
- }
- }
+ tile_rect.set_size(Vector2f {
+ x: tmx_tileset.tile_width as f32,
+ y: tmx_tileset.tile_height as f32
+ });
- // save tileset image
- tilesets.insert(tmx_tileset.first_gid, image);
- }
+ tile_rect.set_position(Vector2f {
+ x: (x * tmx_tileset.tile_width) as f32,
+ y: (y * tmx_tileset.tile_height) as f32
+ });
- // draw!
- // TODO: check map render order
- let texture = textures.get(&tmx_tile).unwrap();
- let mut tile_rect = RectangleShape::with_texture(texture);
-
- tile_rect.set_size(Vector2f {
- x: tmx_tileset.tile_width as f32,
- y: tmx_tileset.tile_height as f32
- });
-
- tile_rect.set_position(Vector2f {
- x: (x * tmx_tileset.tile_width) as f32,
- y: (y * tmx_tileset.tile_height) as f32
- });
-
- window.draw(&tile_rect);
+ self.window.draw(&tile_rect);
+ }
}
}
- }
- window.display();
-}
+ self.window.display();
+ }
-pub fn update(window: &mut RenderWindow) {
- while let Some(ev) = window.poll_event() {
- match ev {
- Event::Closed => window.close(),
- _ => {},
+ pub fn update(self: &mut Self) {
+ while let Some(ev) = self.window.poll_event() {
+ match ev {
+ Event::Closed => {
+ self.window.close();
+ self.running = false;
+ },
+ _ => {},
+ }
}
}
} \ No newline at end of file
diff --git a/src/main.rs b/src/main.rs
index b5190bf..7b2809c 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -32,17 +32,17 @@ fn main() {
let game_state = game_state_mutex.clone();
let graphics_thread = thread::spawn(move || {
- let mut window = graphics::start();
+ let mut graphics = graphics::Graphics::new();
- while window.is_open() {
+ while graphics.is_running() {
// aquire state resource
let game_state = match game_state.lock() {
Ok(game_state) => game_state,
Err(poisoned) => poisoned.into_inner(),
};
- graphics::render(&mut window, &game_state);
- graphics::update(&mut window);
+ graphics.render(&game_state);
+ graphics.update();
}
{