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Role play videogame (rust implementation)
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graphics.rs
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2019-01-14
Separate tileset loading from MapScene::render to MapScene::load_tilset
HEAD
master
Nao Pross
1
-48
/
+56
2019-01-14
Rename view in MapScene for future impl with more views (ex MiniMap)
Nao Pross
1
-6
/
+6
2019-01-11
Change titlebar style to allow resizing
Nao Pross
1
-1
/
+1
2019-01-10
Add structure to support Scenes (MenuScene, MapScene, ...)
Nao Pross
1
-83
/
+94
2019-01-10
Update pan to use less Graphics members
Nao Pross
1
-21
/
+12
2019-01-10
Add pan and partial zoom implementation
Nao Pross
1
-8
/
+53
2018-12-22
Add view and MouseWheel / MouseClick events
Nao Pross
1
-1
/
+44
2018-12-22
Move tilesets inside res/maps, add error messages for map assets loading
Nao Pross
1
-4
/
+20
2018-12-22
Skip rendering for blank tiles (value = 0)
Nao Pross
1
-0
/
+6
2018-12-17
Encapsulate graphics functions to share a state with loaded resources
Nao Pross
1
-104
/
+121
2018-12-17
Implement rendering (drawing) of tiles
Nao Pross
1
-46
/
+57
2018-12-17
Implement loading of tile sets
Nao Pross
1
-26
/
+61
2018-12-17
Move back from Rust 2018 edition to stable
Nao Pross
1
-2
/
+0
2018-12-17
Load tilesets from assets
Nao Pross
1
-2
/
+56
2018-12-17
Add game state object shared across threads
Nao Pross
1
-20
/
+5
2018-12-17
Add window in a graphics thread
Nao Pross
1
-1
/
+60
2018-12-17
Create basic structure
Nao Pross
1
-0
/
+5