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Role play videogame (rust implementation)
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graphics.rs
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*
Separate tileset loading from MapScene::render to MapScene::load_tilset
HEAD
master
Nao Pross
2019-01-14
1
-48
/
+56
*
Rename view in MapScene for future impl with more views (ex MiniMap)
Nao Pross
2019-01-14
1
-6
/
+6
*
Change titlebar style to allow resizing
Nao Pross
2019-01-11
1
-1
/
+1
*
Add structure to support Scenes (MenuScene, MapScene, ...)
Nao Pross
2019-01-10
1
-83
/
+94
*
Update pan to use less Graphics members
Nao Pross
2019-01-10
1
-21
/
+12
*
Add pan and partial zoom implementation
Nao Pross
2019-01-10
1
-8
/
+53
*
Add view and MouseWheel / MouseClick events
Nao Pross
2018-12-22
1
-1
/
+44
*
Move tilesets inside res/maps, add error messages for map assets loading
Nao Pross
2018-12-22
1
-4
/
+20
*
Skip rendering for blank tiles (value = 0)
Nao Pross
2018-12-22
1
-0
/
+6
*
Encapsulate graphics functions to share a state with loaded resources
Nao Pross
2018-12-17
1
-104
/
+121
*
Implement rendering (drawing) of tiles
Nao Pross
2018-12-17
1
-46
/
+57
*
Implement loading of tile sets
Nao Pross
2018-12-17
1
-26
/
+61
*
Move back from Rust 2018 edition to stable
Nao Pross
2018-12-17
1
-2
/
+0
*
Load tilesets from assets
Nao Pross
2018-12-17
1
-2
/
+56
*
Add game state object shared across threads
Nao Pross
2018-12-17
1
-20
/
+5
*
Add window in a graphics thread
Nao Pross
2018-12-17
1
-1
/
+60
*
Create basic structure
Nao Pross
2018-12-17
1
-0
/
+5