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* Separate tileset loading from MapScene::render to MapScene::load_tilsetHEADmasterNao Pross2019-01-141-48/+56
* Rename view in MapScene for future impl with more views (ex MiniMap)Nao Pross2019-01-141-6/+6
* Change titlebar style to allow resizingNao Pross2019-01-111-1/+1
* Add structure to support Scenes (MenuScene, MapScene, ...)Nao Pross2019-01-101-83/+94
* Update pan to use less Graphics membersNao Pross2019-01-101-21/+12
* Add pan and partial zoom implementationNao Pross2019-01-101-8/+53
* Add view and MouseWheel / MouseClick eventsNao Pross2018-12-221-1/+44
* Move tilesets inside res/maps, add error messages for map assets loadingNao Pross2018-12-221-4/+20
* Skip rendering for blank tiles (value = 0)Nao Pross2018-12-221-0/+6
* Encapsulate graphics functions to share a state with loaded resourcesNao Pross2018-12-172-108/+125
* Implement rendering (drawing) of tilesNao Pross2018-12-171-46/+57
* Implement loading of tile setsNao Pross2018-12-172-34/+71
* Move back from Rust 2018 edition to stableNao Pross2018-12-172-2/+2
* Load tilesets from assetsNao Pross2018-12-173-13/+76
* Add loading of embedded resourcesNao Pross2018-12-172-6/+32
* Add game state object shared across threadsNao Pross2018-12-173-25/+56
* Add window in a graphics threadNao Pross2018-12-172-2/+66
* Create basic structureNao Pross2018-12-173-0/+15
* Initial commitNao Pross2018-12-171-0/+2