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authorNao Pross <np@0hm.ch>2024-02-12 14:52:43 +0100
committerNao Pross <np@0hm.ch>2024-02-12 14:52:43 +0100
commiteda5bc26f44ee9a6f83dcf8c91f17296d7fc509d (patch)
treebc2efa38ff4e350f9a111ac87065cd7ae9a911c7 /src/implot/implot_items.cpp
downloadfsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.tar.gz
fsisotool-eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d.zip
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+// MIT License
+
+// Copyright (c) 2023 Evan Pezent
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+// ImPlot v0.16
+
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include "implot.h"
+#include "implot_internal.h"
+
+//-----------------------------------------------------------------------------
+// [SECTION] Macros and Defines
+//-----------------------------------------------------------------------------
+
+#define SQRT_1_2 0.70710678118f
+#define SQRT_3_2 0.86602540378f
+
+#ifndef IMPLOT_NO_FORCE_INLINE
+ #ifdef _MSC_VER
+ #define IMPLOT_INLINE __forceinline
+ #elif defined(__GNUC__)
+ #define IMPLOT_INLINE inline __attribute__((__always_inline__))
+ #elif defined(__CLANG__)
+ #if __has_attribute(__always_inline__)
+ #define IMPLOT_INLINE inline __attribute__((__always_inline__))
+ #else
+ #define IMPLOT_INLINE inline
+ #endif
+ #else
+ #define IMPLOT_INLINE inline
+ #endif
+#else
+ #define IMPLOT_INLINE inline
+#endif
+
+#if defined __SSE__ || defined __x86_64__ || defined _M_X64
+#ifndef IMGUI_ENABLE_SSE
+#include <immintrin.h>
+#endif
+static IMPLOT_INLINE float ImInvSqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
+#else
+static IMPLOT_INLINE float ImInvSqrt(float x) { return 1.0f / sqrtf(x); }
+#endif
+
+#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImInvSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
+
+// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit.
+#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll)
+#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All
+#endif
+
+//-----------------------------------------------------------------------------
+// [SECTION] Template instantiation utility
+//-----------------------------------------------------------------------------
+
+// By default, templates are instantiated for `float`, `double`, and for the following integer types, which are defined in imgui.h:
+// signed char ImS8; // 8-bit signed integer
+// unsigned char ImU8; // 8-bit unsigned integer
+// signed short ImS16; // 16-bit signed integer
+// unsigned short ImU16; // 16-bit unsigned integer
+// signed int ImS32; // 32-bit signed integer == int
+// unsigned int ImU32; // 32-bit unsigned integer
+// signed long long ImS64; // 64-bit signed integer
+// unsigned long long ImU64; // 64-bit unsigned integer
+// (note: this list does *not* include `long`, `unsigned long` and `long double`)
+//
+// You can customize the supported types by defining IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list.
+// As an example, you could use the compile time define given by the line below in order to support only float and double.
+// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)"
+// In order to support all known C++ types, use:
+// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(signed char)(unsigned char)(signed short)(unsigned short)(signed int)(unsigned int)(signed long)(unsigned long)(signed long long)(unsigned long long)(float)(double)(long double)"
+
+#ifdef IMPLOT_CUSTOM_NUMERIC_TYPES
+ #define IMPLOT_NUMERIC_TYPES IMPLOT_CUSTOM_NUMERIC_TYPES
+#else
+ #define IMPLOT_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double)
+#endif
+
+// CALL_INSTANTIATE_FOR_NUMERIC_TYPES will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types.
+#define _CAT(x, y) _CAT_(x, y)
+#define _CAT_(x,y) x ## y
+#define _INSTANTIATE_FOR_NUMERIC_TYPES(chain) _CAT(_INSTANTIATE_FOR_NUMERIC_TYPES_1 chain, _END)
+#define _INSTANTIATE_FOR_NUMERIC_TYPES_1(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_2
+#define _INSTANTIATE_FOR_NUMERIC_TYPES_2(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_1
+#define _INSTANTIATE_FOR_NUMERIC_TYPES_1_END
+#define _INSTANTIATE_FOR_NUMERIC_TYPES_2_END
+#define CALL_INSTANTIATE_FOR_NUMERIC_TYPES() _INSTANTIATE_FOR_NUMERIC_TYPES(IMPLOT_NUMERIC_TYPES)
+
+namespace ImPlot {
+
+//-----------------------------------------------------------------------------
+// [SECTION] Utils
+//-----------------------------------------------------------------------------
+
+// Calc maximum index size of ImDrawIdx
+template <typename T>
+struct MaxIdx { static const unsigned int Value; };
+template <> const unsigned int MaxIdx<unsigned short>::Value = 65535;
+template <> const unsigned int MaxIdx<unsigned int>::Value = 4294967295;
+
+IMPLOT_INLINE void GetLineRenderProps(const ImDrawList& draw_list, float& half_weight, ImVec2& tex_uv0, ImVec2& tex_uv1) {
+ const bool aa = ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLines) &&
+ ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLinesUseTex);
+ if (aa) {
+ ImVec4 tex_uvs = draw_list._Data->TexUvLines[(int)(half_weight*2)];
+ tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y);
+ tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w);
+ half_weight += 1;
+ }
+ else {
+ tex_uv0 = tex_uv1 = draw_list._Data->TexUvWhitePixel;
+ }
+}
+
+IMPLOT_INLINE void PrimLine(ImDrawList& draw_list, const ImVec2& P1, const ImVec2& P2, float half_weight, ImU32 col, const ImVec2& tex_uv0, const ImVec2 tex_uv1) {
+ float dx = P2.x - P1.x;
+ float dy = P2.y - P1.y;
+ IMPLOT_NORMALIZE2F_OVER_ZERO(dx, dy);
+ dx *= half_weight;
+ dy *= half_weight;
+ draw_list._VtxWritePtr[0].pos.x = P1.x + dy;
+ draw_list._VtxWritePtr[0].pos.y = P1.y - dx;
+ draw_list._VtxWritePtr[0].uv = tex_uv0;
+ draw_list._VtxWritePtr[0].col = col;
+ draw_list._VtxWritePtr[1].pos.x = P2.x + dy;
+ draw_list._VtxWritePtr[1].pos.y = P2.y - dx;
+ draw_list._VtxWritePtr[1].uv = tex_uv0;
+ draw_list._VtxWritePtr[1].col = col;
+ draw_list._VtxWritePtr[2].pos.x = P2.x - dy;
+ draw_list._VtxWritePtr[2].pos.y = P2.y + dx;
+ draw_list._VtxWritePtr[2].uv = tex_uv1;
+ draw_list._VtxWritePtr[2].col = col;
+ draw_list._VtxWritePtr[3].pos.x = P1.x - dy;
+ draw_list._VtxWritePtr[3].pos.y = P1.y + dx;
+ draw_list._VtxWritePtr[3].uv = tex_uv1;
+ draw_list._VtxWritePtr[3].col = col;
+ draw_list._VtxWritePtr += 4;
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr += 6;
+ draw_list._VtxCurrentIdx += 4;
+}
+
+IMPLOT_INLINE void PrimRectFill(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, ImU32 col, const ImVec2& uv) {
+ draw_list._VtxWritePtr[0].pos = Pmin;
+ draw_list._VtxWritePtr[0].uv = uv;
+ draw_list._VtxWritePtr[0].col = col;
+ draw_list._VtxWritePtr[1].pos = Pmax;
+ draw_list._VtxWritePtr[1].uv = uv;
+ draw_list._VtxWritePtr[1].col = col;
+ draw_list._VtxWritePtr[2].pos.x = Pmin.x;
+ draw_list._VtxWritePtr[2].pos.y = Pmax.y;
+ draw_list._VtxWritePtr[2].uv = uv;
+ draw_list._VtxWritePtr[2].col = col;
+ draw_list._VtxWritePtr[3].pos.x = Pmax.x;
+ draw_list._VtxWritePtr[3].pos.y = Pmin.y;
+ draw_list._VtxWritePtr[3].uv = uv;
+ draw_list._VtxWritePtr[3].col = col;
+ draw_list._VtxWritePtr += 4;
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr += 6;
+ draw_list._VtxCurrentIdx += 4;
+}
+
+IMPLOT_INLINE void PrimRectLine(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, float weight, ImU32 col, const ImVec2& uv) {
+
+ draw_list._VtxWritePtr[0].pos.x = Pmin.x;
+ draw_list._VtxWritePtr[0].pos.y = Pmin.y;
+ draw_list._VtxWritePtr[0].uv = uv;
+ draw_list._VtxWritePtr[0].col = col;
+
+ draw_list._VtxWritePtr[1].pos.x = Pmin.x;
+ draw_list._VtxWritePtr[1].pos.y = Pmax.y;
+ draw_list._VtxWritePtr[1].uv = uv;
+ draw_list._VtxWritePtr[1].col = col;
+
+ draw_list._VtxWritePtr[2].pos.x = Pmax.x;
+ draw_list._VtxWritePtr[2].pos.y = Pmax.y;
+ draw_list._VtxWritePtr[2].uv = uv;
+ draw_list._VtxWritePtr[2].col = col;
+
+ draw_list._VtxWritePtr[3].pos.x = Pmax.x;
+ draw_list._VtxWritePtr[3].pos.y = Pmin.y;
+ draw_list._VtxWritePtr[3].uv = uv;
+ draw_list._VtxWritePtr[3].col = col;
+
+ draw_list._VtxWritePtr[4].pos.x = Pmin.x + weight;
+ draw_list._VtxWritePtr[4].pos.y = Pmin.y + weight;
+ draw_list._VtxWritePtr[4].uv = uv;
+ draw_list._VtxWritePtr[4].col = col;
+
+ draw_list._VtxWritePtr[5].pos.x = Pmin.x + weight;
+ draw_list._VtxWritePtr[5].pos.y = Pmax.y - weight;
+ draw_list._VtxWritePtr[5].uv = uv;
+ draw_list._VtxWritePtr[5].col = col;
+
+ draw_list._VtxWritePtr[6].pos.x = Pmax.x - weight;
+ draw_list._VtxWritePtr[6].pos.y = Pmax.y - weight;
+ draw_list._VtxWritePtr[6].uv = uv;
+ draw_list._VtxWritePtr[6].col = col;
+
+ draw_list._VtxWritePtr[7].pos.x = Pmax.x - weight;
+ draw_list._VtxWritePtr[7].pos.y = Pmin.y + weight;
+ draw_list._VtxWritePtr[7].uv = uv;
+ draw_list._VtxWritePtr[7].col = col;
+
+ draw_list._VtxWritePtr += 8;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
+ draw_list._IdxWritePtr += 3;
+
+ draw_list._VtxCurrentIdx += 8;
+}
+
+
+//-----------------------------------------------------------------------------
+// [SECTION] Item Utils
+//-----------------------------------------------------------------------------
+
+ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created) {
+ ImPlotContext& gp = *GImPlot;
+ ImPlotItemGroup& Items = *gp.CurrentItems;
+ ImGuiID id = Items.GetItemID(label_id);
+ if (just_created != nullptr)
+ *just_created = Items.GetItem(id) == nullptr;
+ ImPlotItem* item = Items.GetOrAddItem(id);
+ if (item->SeenThisFrame)
+ return item;
+ item->SeenThisFrame = true;
+ int idx = Items.GetItemIndex(item);
+ item->ID = id;
+ if (!ImHasFlag(flags, ImPlotItemFlags_NoLegend) && ImGui::FindRenderedTextEnd(label_id, nullptr) != label_id) {
+ Items.Legend.Indices.push_back(idx);
+ item->NameOffset = Items.Legend.Labels.size();
+ Items.Legend.Labels.append(label_id, label_id + strlen(label_id) + 1);
+ }
+ else {
+ item->Show = true;
+ }
+ return item;
+}
+
+ImPlotItem* GetItem(const char* label_id) {
+ ImPlotContext& gp = *GImPlot;
+ return gp.CurrentItems->GetItem(label_id);
+}
+
+bool IsItemHidden(const char* label_id) {
+ ImPlotItem* item = GetItem(label_id);
+ return item != nullptr && !item->Show;
+}
+
+ImPlotItem* GetCurrentItem() {
+ ImPlotContext& gp = *GImPlot;
+ return gp.CurrentItem;
+}
+
+void SetNextLineStyle(const ImVec4& col, float weight) {
+ ImPlotContext& gp = *GImPlot;
+ gp.NextItemData.Colors[ImPlotCol_Line] = col;
+ gp.NextItemData.LineWeight = weight;
+}
+
+void SetNextFillStyle(const ImVec4& col, float alpha) {
+ ImPlotContext& gp = *GImPlot;
+ gp.NextItemData.Colors[ImPlotCol_Fill] = col;
+ gp.NextItemData.FillAlpha = alpha;
+}
+
+void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) {
+ ImPlotContext& gp = *GImPlot;
+ gp.NextItemData.Marker = marker;
+ gp.NextItemData.Colors[ImPlotCol_MarkerFill] = fill;
+ gp.NextItemData.MarkerSize = size;
+ gp.NextItemData.Colors[ImPlotCol_MarkerOutline] = outline;
+ gp.NextItemData.MarkerWeight = weight;
+}
+
+void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) {
+ ImPlotContext& gp = *GImPlot;
+ gp.NextItemData.Colors[ImPlotCol_ErrorBar] = col;
+ gp.NextItemData.ErrorBarSize = size;
+ gp.NextItemData.ErrorBarWeight = weight;
+}
+
+ImVec4 GetLastItemColor() {
+ ImPlotContext& gp = *GImPlot;
+ if (gp.PreviousItem)
+ return ImGui::ColorConvertU32ToFloat4(gp.PreviousItem->Color);
+ return ImVec4();
+}
+
+void BustItemCache() {
+ ImPlotContext& gp = *GImPlot;
+ for (int p = 0; p < gp.Plots.GetBufSize(); ++p) {
+ ImPlotPlot& plot = *gp.Plots.GetByIndex(p);
+ plot.Items.Reset();
+ }
+ for (int p = 0; p < gp.Subplots.GetBufSize(); ++p) {
+ ImPlotSubplot& subplot = *gp.Subplots.GetByIndex(p);
+ subplot.Items.Reset();
+ }
+}
+
+void BustColorCache(const char* plot_title_id) {
+ ImPlotContext& gp = *GImPlot;
+ if (plot_title_id == nullptr) {
+ BustItemCache();
+ }
+ else {
+ ImGuiID id = ImGui::GetCurrentWindow()->GetID(plot_title_id);
+ ImPlotPlot* plot = gp.Plots.GetByKey(id);
+ if (plot != nullptr)
+ plot->Items.Reset();
+ else {
+ ImPlotSubplot* subplot = gp.Subplots.GetByKey(id);
+ if (subplot != nullptr)
+ subplot->Items.Reset();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] BeginItem / EndItem
+//-----------------------------------------------------------------------------
+
+static const float ITEM_HIGHLIGHT_LINE_SCALE = 2.0f;
+static const float ITEM_HIGHLIGHT_MARK_SCALE = 1.25f;
+
+// Begins a new item. Returns false if the item should not be plotted.
+bool BeginItem(const char* label_id, ImPlotItemFlags flags, ImPlotCol recolor_from) {
+ ImPlotContext& gp = *GImPlot;
+ IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotX() needs to be called between BeginPlot() and EndPlot()!");
+ SetupLock();
+ bool just_created;
+ ImPlotItem* item = RegisterOrGetItem(label_id, flags, &just_created);
+ // set current item
+ gp.CurrentItem = item;
+ ImPlotNextItemData& s = gp.NextItemData;
+ // set/override item color
+ if (recolor_from != -1) {
+ if (!IsColorAuto(s.Colors[recolor_from]))
+ item->Color = ImGui::ColorConvertFloat4ToU32(s.Colors[recolor_from]);
+ else if (!IsColorAuto(gp.Style.Colors[recolor_from]))
+ item->Color = ImGui::ColorConvertFloat4ToU32(gp.Style.Colors[recolor_from]);
+ else if (just_created)
+ item->Color = NextColormapColorU32();
+ }
+ else if (just_created) {
+ item->Color = NextColormapColorU32();
+ }
+ // hide/show item
+ if (gp.NextItemData.HasHidden) {
+ if (just_created || gp.NextItemData.HiddenCond == ImGuiCond_Always)
+ item->Show = !gp.NextItemData.Hidden;
+ }
+ if (!item->Show) {
+ // reset next item data
+ gp.NextItemData.Reset();
+ gp.PreviousItem = item;
+ gp.CurrentItem = nullptr;
+ return false;
+ }
+ else {
+ ImVec4 item_color = ImGui::ColorConvertU32ToFloat4(item->Color);
+ // stage next item colors
+ s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item_color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line];
+ s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item_color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill];
+ s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline];
+ s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill];
+ s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar];
+ // stage next item style vars
+ s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight;
+ s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker;
+ s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize;
+ s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight;
+ s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha;
+ s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize;
+ s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight;
+ s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight;
+ s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap;
+ // apply alpha modifier(s)
+ s.Colors[ImPlotCol_Fill].w *= s.FillAlpha;
+ s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all
+ // apply highlight mods
+ if (item->LegendHovered) {
+ if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightItem)) {
+ s.LineWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
+ s.MarkerSize *= ITEM_HIGHLIGHT_MARK_SCALE;
+ s.MarkerWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
+ // TODO: how to highlight fills?
+ }
+ if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)) {
+ if (gp.CurrentPlot->EnabledAxesX() > 1)
+ gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX].ColorHiLi = item->Color;
+ if (gp.CurrentPlot->EnabledAxesY() > 1)
+ gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY].ColorHiLi = item->Color;
+ }
+ }
+ // set render flags
+ s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0;
+ s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0;
+ s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0;
+ s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0;
+ // push rendering clip rect
+ PushPlotClipRect();
+ return true;
+ }
+}
+
+// Ends an item (call only if BeginItem returns true)
+void EndItem() {
+ ImPlotContext& gp = *GImPlot;
+ // pop rendering clip rect
+ PopPlotClipRect();
+ // reset next item data
+ gp.NextItemData.Reset();
+ // set current item
+ gp.PreviousItem = gp.CurrentItem;
+ gp.CurrentItem = nullptr;
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] Indexers
+//-----------------------------------------------------------------------------
+
+template <typename T>
+IMPLOT_INLINE T IndexData(const T* data, int idx, int count, int offset, int stride) {
+ const int s = ((offset == 0) << 0) | ((stride == sizeof(T)) << 1);
+ switch (s) {
+ case 3 : return data[idx];
+ case 2 : return data[(offset + idx) % count];
+ case 1 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((idx) ) * stride);
+ case 0 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((offset + idx) % count) * stride);
+ default: return T(0);
+ }
+}
+
+template <typename T>
+struct IndexerIdx {
+ IndexerIdx(const T* data, int count, int offset = 0, int stride = sizeof(T)) :
+ Data(data),
+ Count(count),
+ Offset(count ? ImPosMod(offset, count) : 0),
+ Stride(stride)
+ { }
+ template <typename I> IMPLOT_INLINE double operator()(I idx) const {
+ return (double)IndexData(Data, idx, Count, Offset, Stride);
+ }
+ const T* Data;
+ int Count;
+ int Offset;
+ int Stride;
+};
+
+template <typename _Indexer1, typename _Indexer2>
+struct IndexerAdd {
+ IndexerAdd(const _Indexer1& indexer1, const _Indexer2& indexer2, double scale1 = 1, double scale2 = 1)
+ : Indexer1(indexer1),
+ Indexer2(indexer2),
+ Scale1(scale1),
+ Scale2(scale2),
+ Count(ImMin(Indexer1.Count, Indexer2.Count))
+ { }
+ template <typename I> IMPLOT_INLINE double operator()(I idx) const {
+ return Scale1 * Indexer1(idx) + Scale2 * Indexer2(idx);
+ }
+ const _Indexer1& Indexer1;
+ const _Indexer2& Indexer2;
+ double Scale1;
+ double Scale2;
+ int Count;
+};
+
+struct IndexerLin {
+ IndexerLin(double m, double b) : M(m), B(b) { }
+ template <typename I> IMPLOT_INLINE double operator()(I idx) const {
+ return M * idx + B;
+ }
+ const double M;
+ const double B;
+};
+
+struct IndexerConst {
+ IndexerConst(double ref) : Ref(ref) { }
+ template <typename I> IMPLOT_INLINE double operator()(I) const { return Ref; }
+ const double Ref;
+};
+
+//-----------------------------------------------------------------------------
+// [SECTION] Getters
+//-----------------------------------------------------------------------------
+
+template <typename _IndexerX, typename _IndexerY>
+struct GetterXY {
+ GetterXY(_IndexerX x, _IndexerY y, int count) : IndxerX(x), IndxerY(y), Count(count) { }
+ template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
+ return ImPlotPoint(IndxerX(idx),IndxerY(idx));
+ }
+ const _IndexerX IndxerX;
+ const _IndexerY IndxerY;
+ const int Count;
+};
+
+/// Interprets a user's function pointer as ImPlotPoints
+struct GetterFuncPtr {
+ GetterFuncPtr(ImPlotGetter getter, void* data, int count) :
+ Getter(getter),
+ Data(data),
+ Count(count)
+ { }
+ template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
+ return Getter(idx, Data);
+ }
+ ImPlotGetter Getter;
+ void* const Data;
+ const int Count;
+};
+
+template <typename _Getter>
+struct GetterOverrideX {
+ GetterOverrideX(_Getter getter, double x) : Getter(getter), X(x), Count(getter.Count) { }
+ template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
+ ImPlotPoint p = Getter(idx);
+ p.x = X;
+ return p;
+ }
+ const _Getter Getter;
+ const double X;
+ const int Count;
+};
+
+template <typename _Getter>
+struct GetterOverrideY {
+ GetterOverrideY(_Getter getter, double y) : Getter(getter), Y(y), Count(getter.Count) { }
+ template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
+ ImPlotPoint p = Getter(idx);
+ p.y = Y;
+ return p;
+ }
+ const _Getter Getter;
+ const double Y;
+ const int Count;
+};
+
+template <typename _Getter>
+struct GetterLoop {
+ GetterLoop(_Getter getter) : Getter(getter), Count(getter.Count + 1) { }
+ template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
+ idx = idx % (Count - 1);
+ return Getter(idx);
+ }
+ const _Getter Getter;
+ const int Count;
+};
+
+template <typename T>
+struct GetterError {
+ GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) :
+ Xs(xs),
+ Ys(ys),
+ Neg(neg),
+ Pos(pos),
+ Count(count),
+ Offset(count ? ImPosMod(offset, count) : 0),
+ Stride(stride)
+ { }
+ template <typename I> IMPLOT_INLINE ImPlotPointError operator()(I idx) const {
+ return ImPlotPointError((double)IndexData(Xs, idx, Count, Offset, Stride),
+ (double)IndexData(Ys, idx, Count, Offset, Stride),
+ (double)IndexData(Neg, idx, Count, Offset, Stride),
+ (double)IndexData(Pos, idx, Count, Offset, Stride));
+ }
+ const T* const Xs;
+ const T* const Ys;
+ const T* const Neg;
+ const T* const Pos;
+ const int Count;
+ const int Offset;
+ const int Stride;
+};
+
+//-----------------------------------------------------------------------------
+// [SECTION] Fitters
+//-----------------------------------------------------------------------------
+
+template <typename _Getter1>
+struct Fitter1 {
+ Fitter1(const _Getter1& getter) : Getter(getter) { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
+ for (int i = 0; i < Getter.Count; ++i) {
+ ImPlotPoint p = Getter(i);
+ x_axis.ExtendFitWith(y_axis, p.x, p.y);
+ y_axis.ExtendFitWith(x_axis, p.y, p.x);
+ }
+ }
+ const _Getter1& Getter;
+};
+
+template <typename _Getter1>
+struct FitterX {
+ FitterX(const _Getter1& getter) : Getter(getter) { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis&) const {
+ for (int i = 0; i < Getter.Count; ++i) {
+ ImPlotPoint p = Getter(i);
+ x_axis.ExtendFit(p.x);
+ }
+ }
+ const _Getter1& Getter;
+};
+
+template <typename _Getter1>
+struct FitterY {
+ FitterY(const _Getter1& getter) : Getter(getter) { }
+ void Fit(ImPlotAxis&, ImPlotAxis& y_axis) const {
+ for (int i = 0; i < Getter.Count; ++i) {
+ ImPlotPoint p = Getter(i);
+ y_axis.ExtendFit(p.y);
+ }
+ }
+ const _Getter1& Getter;
+};
+
+template <typename _Getter1, typename _Getter2>
+struct Fitter2 {
+ Fitter2(const _Getter1& getter1, const _Getter2& getter2) : Getter1(getter1), Getter2(getter2) { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
+ for (int i = 0; i < Getter1.Count; ++i) {
+ ImPlotPoint p = Getter1(i);
+ x_axis.ExtendFitWith(y_axis, p.x, p.y);
+ y_axis.ExtendFitWith(x_axis, p.y, p.x);
+ }
+ for (int i = 0; i < Getter2.Count; ++i) {
+ ImPlotPoint p = Getter2(i);
+ x_axis.ExtendFitWith(y_axis, p.x, p.y);
+ y_axis.ExtendFitWith(x_axis, p.y, p.x);
+ }
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+};
+
+template <typename _Getter1, typename _Getter2>
+struct FitterBarV {
+ FitterBarV(const _Getter1& getter1, const _Getter2& getter2, double width) :
+ Getter1(getter1),
+ Getter2(getter2),
+ HalfWidth(width*0.5)
+ { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
+ int count = ImMin(Getter1.Count, Getter2.Count);
+ for (int i = 0; i < count; ++i) {
+ ImPlotPoint p1 = Getter1(i); p1.x -= HalfWidth;
+ ImPlotPoint p2 = Getter2(i); p2.x += HalfWidth;
+ x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
+ y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
+ x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
+ y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
+ }
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const double HalfWidth;
+};
+
+template <typename _Getter1, typename _Getter2>
+struct FitterBarH {
+ FitterBarH(const _Getter1& getter1, const _Getter2& getter2, double height) :
+ Getter1(getter1),
+ Getter2(getter2),
+ HalfHeight(height*0.5)
+ { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
+ int count = ImMin(Getter1.Count, Getter2.Count);
+ for (int i = 0; i < count; ++i) {
+ ImPlotPoint p1 = Getter1(i); p1.y -= HalfHeight;
+ ImPlotPoint p2 = Getter2(i); p2.y += HalfHeight;
+ x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
+ y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
+ x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
+ y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
+ }
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const double HalfHeight;
+};
+
+struct FitterRect {
+ FitterRect(const ImPlotPoint& pmin, const ImPlotPoint& pmax) :
+ Pmin(pmin),
+ Pmax(pmax)
+ { }
+ FitterRect(const ImPlotRect& rect) :
+ FitterRect(rect.Min(), rect.Max())
+ { }
+ void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
+ x_axis.ExtendFitWith(y_axis, Pmin.x, Pmin.y);
+ y_axis.ExtendFitWith(x_axis, Pmin.y, Pmin.x);
+ x_axis.ExtendFitWith(y_axis, Pmax.x, Pmax.y);
+ y_axis.ExtendFitWith(x_axis, Pmax.y, Pmax.x);
+ }
+ const ImPlotPoint Pmin;
+ const ImPlotPoint Pmax;
+};
+
+//-----------------------------------------------------------------------------
+// [SECTION] Transformers
+//-----------------------------------------------------------------------------
+
+struct Transformer1 {
+ Transformer1(double pixMin, double pltMin, double pltMax, double m, double scaMin, double scaMax, ImPlotTransform fwd, void* data) :
+ ScaMin(scaMin),
+ ScaMax(scaMax),
+ PltMin(pltMin),
+ PltMax(pltMax),
+ PixMin(pixMin),
+ M(m),
+ TransformFwd(fwd),
+ TransformData(data)
+ { }
+
+ template <typename T> IMPLOT_INLINE float operator()(T p) const {
+ if (TransformFwd != nullptr) {
+ double s = TransformFwd(p, TransformData);
+ double t = (s - ScaMin) / (ScaMax - ScaMin);
+ p = PltMin + (PltMax - PltMin) * t;
+ }
+ return (float)(PixMin + M * (p - PltMin));
+ }
+
+ double ScaMin, ScaMax, PltMin, PltMax, PixMin, M;
+ ImPlotTransform TransformFwd;
+ void* TransformData;
+};
+
+struct Transformer2 {
+ Transformer2(const ImPlotAxis& x_axis, const ImPlotAxis& y_axis) :
+ Tx(x_axis.PixelMin,
+ x_axis.Range.Min,
+ x_axis.Range.Max,
+ x_axis.ScaleToPixel,
+ x_axis.ScaleMin,
+ x_axis.ScaleMax,
+ x_axis.TransformForward,
+ x_axis.TransformData),
+ Ty(y_axis.PixelMin,
+ y_axis.Range.Min,
+ y_axis.Range.Max,
+ y_axis.ScaleToPixel,
+ y_axis.ScaleMin,
+ y_axis.ScaleMax,
+ y_axis.TransformForward,
+ y_axis.TransformData)
+ { }
+
+ Transformer2(const ImPlotPlot& plot) :
+ Transformer2(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY])
+ { }
+
+ Transformer2() :
+ Transformer2(*GImPlot->CurrentPlot)
+ { }
+
+ template <typename P> IMPLOT_INLINE ImVec2 operator()(const P& plt) const {
+ ImVec2 out;
+ out.x = Tx(plt.x);
+ out.y = Ty(plt.y);
+ return out;
+ }
+
+ template <typename T> IMPLOT_INLINE ImVec2 operator()(T x, T y) const {
+ ImVec2 out;
+ out.x = Tx(x);
+ out.y = Ty(y);
+ return out;
+ }
+
+ Transformer1 Tx;
+ Transformer1 Ty;
+};
+
+//-----------------------------------------------------------------------------
+// [SECTION] Renderers
+//-----------------------------------------------------------------------------
+
+struct RendererBase {
+ RendererBase(int prims, int idx_consumed, int vtx_consumed) :
+ Prims(prims),
+ IdxConsumed(idx_consumed),
+ VtxConsumed(vtx_consumed)
+ { }
+ const int Prims;
+ Transformer2 Transformer;
+ const int IdxConsumed;
+ const int VtxConsumed;
+};
+
+template <class _Getter>
+struct RendererLineStrip : RendererBase {
+ RendererLineStrip(const _Getter& getter, ImU32 col, float weight) :
+ RendererBase(getter.Count - 1, 6, 4),
+ Getter(getter),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight)*0.5f)
+ {
+ P1 = this->Transformer(Getter(0));
+ }
+ void Init(ImDrawList& draw_list) const {
+ GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
+ P1 = P2;
+ return false;
+ }
+ PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV0;
+ mutable ImVec2 UV1;
+};
+
+template <class _Getter>
+struct RendererLineStripSkip : RendererBase {
+ RendererLineStripSkip(const _Getter& getter, ImU32 col, float weight) :
+ RendererBase(getter.Count - 1, 6, 4),
+ Getter(getter),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight)*0.5f)
+ {
+ P1 = this->Transformer(Getter(0));
+ }
+ void Init(ImDrawList& draw_list) const {
+ GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
+ if (!ImNan(P2.x) && !ImNan(P2.y))
+ P1 = P2;
+ return false;
+ }
+ PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
+ if (!ImNan(P2.x) && !ImNan(P2.y))
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV0;
+ mutable ImVec2 UV1;
+};
+
+template <class _Getter>
+struct RendererLineSegments1 : RendererBase {
+ RendererLineSegments1(const _Getter& getter, ImU32 col, float weight) :
+ RendererBase(getter.Count / 2, 6, 4),
+ Getter(getter),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight)*0.5f)
+ { }
+ void Init(ImDrawList& draw_list) const {
+ GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P1 = this->Transformer(Getter(prim*2+0));
+ ImVec2 P2 = this->Transformer(Getter(prim*2+1));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
+ return false;
+ PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 UV0;
+ mutable ImVec2 UV1;
+};
+
+template <class _Getter1, class _Getter2>
+struct RendererLineSegments2 : RendererBase {
+ RendererLineSegments2(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, float weight) :
+ RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight)*0.5f)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P1 = this->Transformer(Getter1(prim));
+ ImVec2 P2 = this->Transformer(Getter2(prim));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
+ return false;
+ PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 UV0;
+ mutable ImVec2 UV1;
+};
+
+template <class _Getter1, class _Getter2>
+struct RendererBarsFillV : RendererBase {
+ RendererBarsFillV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width) :
+ RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col),
+ HalfWidth(width/2)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImPlotPoint p1 = Getter1(prim);
+ ImPlotPoint p2 = Getter2(prim);
+ p1.x += HalfWidth;
+ p2.x -= HalfWidth;
+ ImVec2 P1 = this->Transformer(p1);
+ ImVec2 P2 = this->Transformer(p2);
+ float width_px = ImAbs(P1.x-P2.x);
+ if (width_px < 1.0f) {
+ P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
+ P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
+ }
+ ImVec2 PMin = ImMin(P1, P2);
+ ImVec2 PMax = ImMax(P1, P2);
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
+ return false;
+ PrimRectFill(draw_list,PMin,PMax,Col,UV);
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ const double HalfWidth;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter1, class _Getter2>
+struct RendererBarsFillH : RendererBase {
+ RendererBarsFillH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height) :
+ RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col),
+ HalfHeight(height/2)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImPlotPoint p1 = Getter1(prim);
+ ImPlotPoint p2 = Getter2(prim);
+ p1.y += HalfHeight;
+ p2.y -= HalfHeight;
+ ImVec2 P1 = this->Transformer(p1);
+ ImVec2 P2 = this->Transformer(p2);
+ float height_px = ImAbs(P1.y-P2.y);
+ if (height_px < 1.0f) {
+ P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
+ P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
+ }
+ ImVec2 PMin = ImMin(P1, P2);
+ ImVec2 PMax = ImMax(P1, P2);
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
+ return false;
+ PrimRectFill(draw_list,PMin,PMax,Col,UV);
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ const double HalfHeight;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter1, class _Getter2>
+struct RendererBarsLineV : RendererBase {
+ RendererBarsLineV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width, float weight) :
+ RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col),
+ HalfWidth(width/2),
+ Weight(weight)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImPlotPoint p1 = Getter1(prim);
+ ImPlotPoint p2 = Getter2(prim);
+ p1.x += HalfWidth;
+ p2.x -= HalfWidth;
+ ImVec2 P1 = this->Transformer(p1);
+ ImVec2 P2 = this->Transformer(p2);
+ float width_px = ImAbs(P1.x-P2.x);
+ if (width_px < 1.0f) {
+ P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
+ P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
+ }
+ ImVec2 PMin = ImMin(P1, P2);
+ ImVec2 PMax = ImMax(P1, P2);
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
+ return false;
+ PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ const double HalfWidth;
+ const float Weight;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter1, class _Getter2>
+struct RendererBarsLineH : RendererBase {
+ RendererBarsLineH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height, float weight) :
+ RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col),
+ HalfHeight(height/2),
+ Weight(weight)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImPlotPoint p1 = Getter1(prim);
+ ImPlotPoint p2 = Getter2(prim);
+ p1.y += HalfHeight;
+ p2.y -= HalfHeight;
+ ImVec2 P1 = this->Transformer(p1);
+ ImVec2 P2 = this->Transformer(p2);
+ float height_px = ImAbs(P1.y-P2.y);
+ if (height_px < 1.0f) {
+ P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
+ P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
+ }
+ ImVec2 PMin = ImMin(P1, P2);
+ ImVec2 PMax = ImMax(P1, P2);
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
+ return false;
+ PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ const double HalfHeight;
+ const float Weight;
+ mutable ImVec2 UV;
+};
+
+
+template <class _Getter>
+struct RendererStairsPre : RendererBase {
+ RendererStairsPre(const _Getter& getter, ImU32 col, float weight) :
+ RendererBase(getter.Count - 1, 12, 8),
+ Getter(getter),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight)*0.5f)
+ {
+ P1 = this->Transformer(Getter(0));
+ }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
+ P1 = P2;
+ return false;
+ }
+ PrimRectFill(draw_list, ImVec2(P1.x - HalfWeight, P1.y), ImVec2(P1.x + HalfWeight, P2.y), Col, UV);
+ PrimRectFill(draw_list, ImVec2(P1.x, P2.y + HalfWeight), ImVec2(P2.x, P2.y - HalfWeight), Col, UV);
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter>
+struct RendererStairsPost : RendererBase {
+ RendererStairsPost(const _Getter& getter, ImU32 col, float weight) :
+ RendererBase(getter.Count - 1, 12, 8),
+ Getter(getter),
+ Col(col),
+ HalfWeight(ImMax(1.0f,weight) * 0.5f)
+ {
+ P1 = this->Transformer(Getter(0));
+ }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
+ P1 = P2;
+ return false;
+ }
+ PrimRectFill(draw_list, ImVec2(P1.x, P1.y + HalfWeight), ImVec2(P2.x, P1.y - HalfWeight), Col, UV);
+ PrimRectFill(draw_list, ImVec2(P2.x - HalfWeight, P2.y), ImVec2(P2.x + HalfWeight, P1.y), Col, UV);
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ mutable float HalfWeight;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter>
+struct RendererStairsPreShaded : RendererBase {
+ RendererStairsPreShaded(const _Getter& getter, ImU32 col) :
+ RendererBase(getter.Count - 1, 6, 4),
+ Getter(getter),
+ Col(col)
+ {
+ P1 = this->Transformer(Getter(0));
+ Y0 = this->Transformer(ImPlotPoint(0,0)).y;
+ }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(Y0, P2.y));
+ ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(Y0, P2.y));
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
+ P1 = P2;
+ return false;
+ }
+ PrimRectFill(draw_list, PMin, PMax, Col, UV);
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ float Y0;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV;
+};
+
+template <class _Getter>
+struct RendererStairsPostShaded : RendererBase {
+ RendererStairsPostShaded(const _Getter& getter, ImU32 col) :
+ RendererBase(getter.Count - 1, 6, 4),
+ Getter(getter),
+ Col(col)
+ {
+ P1 = this->Transformer(Getter(0));
+ Y0 = this->Transformer(ImPlotPoint(0,0)).y;
+ }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P2 = this->Transformer(Getter(prim + 1));
+ ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(P1.y, Y0));
+ ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(P1.y, Y0));
+ if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
+ P1 = P2;
+ return false;
+ }
+ PrimRectFill(draw_list, PMin, PMax, Col, UV);
+ P1 = P2;
+ return true;
+ }
+ const _Getter& Getter;
+ const ImU32 Col;
+ float Y0;
+ mutable ImVec2 P1;
+ mutable ImVec2 UV;
+};
+
+
+
+template <class _Getter1, class _Getter2>
+struct RendererShaded : RendererBase {
+ RendererShaded(const _Getter1& getter1, const _Getter2& getter2, ImU32 col) :
+ RendererBase(ImMin(getter1.Count, getter2.Count) - 1, 6, 5),
+ Getter1(getter1),
+ Getter2(getter2),
+ Col(col)
+ {
+ P11 = this->Transformer(Getter1(0));
+ P12 = this->Transformer(Getter2(0));
+ }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 P21 = this->Transformer(Getter1(prim+1));
+ ImVec2 P22 = this->Transformer(Getter2(prim+1));
+ ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22));
+ if (!cull_rect.Overlaps(rect)) {
+ P11 = P21;
+ P12 = P22;
+ return false;
+ }
+ const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
+ ImVec2 intersection = Intersection(P11,P21,P12,P22);
+ draw_list._VtxWritePtr[0].pos = P11;
+ draw_list._VtxWritePtr[0].uv = UV;
+ draw_list._VtxWritePtr[0].col = Col;
+ draw_list._VtxWritePtr[1].pos = P21;
+ draw_list._VtxWritePtr[1].uv = UV;
+ draw_list._VtxWritePtr[1].col = Col;
+ draw_list._VtxWritePtr[2].pos = intersection;
+ draw_list._VtxWritePtr[2].uv = UV;
+ draw_list._VtxWritePtr[2].col = Col;
+ draw_list._VtxWritePtr[3].pos = P12;
+ draw_list._VtxWritePtr[3].uv = UV;
+ draw_list._VtxWritePtr[3].col = Col;
+ draw_list._VtxWritePtr[4].pos = P22;
+ draw_list._VtxWritePtr[4].uv = UV;
+ draw_list._VtxWritePtr[4].col = Col;
+ draw_list._VtxWritePtr += 5;
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1 + intersect);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
+ draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
+ draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
+ draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3 - intersect);
+ draw_list._IdxWritePtr += 6;
+ draw_list._VtxCurrentIdx += 5;
+ P11 = P21;
+ P12 = P22;
+ return true;
+ }
+ const _Getter1& Getter1;
+ const _Getter2& Getter2;
+ const ImU32 Col;
+ mutable ImVec2 P11;
+ mutable ImVec2 P12;
+ mutable ImVec2 UV;
+};
+
+struct RectC {
+ ImPlotPoint Pos;
+ ImPlotPoint HalfSize;
+ ImU32 Color;
+};
+
+template <typename _Getter>
+struct RendererRectC : RendererBase {
+ RendererRectC(const _Getter& getter) :
+ RendererBase(getter.Count, 6, 4),
+ Getter(getter)
+ {}
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ RectC rect = Getter(prim);
+ ImVec2 P1 = this->Transformer(rect.Pos.x - rect.HalfSize.x , rect.Pos.y - rect.HalfSize.y);
+ ImVec2 P2 = this->Transformer(rect.Pos.x + rect.HalfSize.x , rect.Pos.y + rect.HalfSize.y);
+ if ((rect.Color & IM_COL32_A_MASK) == 0 || !cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
+ return false;
+ PrimRectFill(draw_list,P1,P2,rect.Color,UV);
+ return true;
+ }
+ const _Getter& Getter;
+ mutable ImVec2 UV;
+};
+
+//-----------------------------------------------------------------------------
+// [SECTION] RenderPrimitives
+//-----------------------------------------------------------------------------
+
+/// Renders primitive shapes in bulk as efficiently as possible.
+template <class _Renderer>
+void RenderPrimitivesEx(const _Renderer& renderer, ImDrawList& draw_list, const ImRect& cull_rect) {
+ unsigned int prims = renderer.Prims;
+ unsigned int prims_culled = 0;
+ unsigned int idx = 0;
+ renderer.Init(draw_list);
+ while (prims) {
+ // find how many can be reserved up to end of current draw command's limit
+ unsigned int cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - draw_list._VtxCurrentIdx) / renderer.VtxConsumed);
+ // make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
+ if (cnt >= ImMin(64u, prims)) {
+ if (prims_culled >= cnt)
+ prims_culled -= cnt; // reuse previous reservation
+ else {
+ // add more elements to previous reservation
+ draw_list.PrimReserve((cnt - prims_culled) * renderer.IdxConsumed, (cnt - prims_culled) * renderer.VtxConsumed);
+ prims_culled = 0;
+ }
+ }
+ else
+ {
+ if (prims_culled > 0) {
+ draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
+ prims_culled = 0;
+ }
+ cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - 0/*draw_list._VtxCurrentIdx*/) / renderer.VtxConsumed);
+ // reserve new draw command
+ draw_list.PrimReserve(cnt * renderer.IdxConsumed, cnt * renderer.VtxConsumed);
+ }
+ prims -= cnt;
+ for (unsigned int ie = idx + cnt; idx != ie; ++idx) {
+ if (!renderer.Render(draw_list, cull_rect, idx))
+ prims_culled++;
+ }
+ }
+ if (prims_culled > 0)
+ draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
+}
+
+template <template <class> class _Renderer, class _Getter, typename ...Args>
+void RenderPrimitives1(const _Getter& getter, Args... args) {
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
+ RenderPrimitivesEx(_Renderer<_Getter>(getter,args...), draw_list, cull_rect);
+}
+
+template <template <class,class> class _Renderer, class _Getter1, class _Getter2, typename ...Args>
+void RenderPrimitives2(const _Getter1& getter1, const _Getter2& getter2, Args... args) {
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
+ RenderPrimitivesEx(_Renderer<_Getter1,_Getter2>(getter1,getter2,args...), draw_list, cull_rect);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] Markers
+//-----------------------------------------------------------------------------
+
+template <class _Getter>
+struct RendererMarkersFill : RendererBase {
+ RendererMarkersFill(const _Getter& getter, const ImVec2* marker, int count, float size, ImU32 col) :
+ RendererBase(getter.Count, (count-2)*3, count),
+ Getter(getter),
+ Marker(marker),
+ Count(count),
+ Size(size),
+ Col(col)
+ { }
+ void Init(ImDrawList& draw_list) const {
+ UV = draw_list._Data->TexUvWhitePixel;
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 p = this->Transformer(Getter(prim));
+ if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
+ for (int i = 0; i < Count; i++) {
+ draw_list._VtxWritePtr[0].pos.x = p.x + Marker[i].x * Size;
+ draw_list._VtxWritePtr[0].pos.y = p.y + Marker[i].y * Size;
+ draw_list._VtxWritePtr[0].uv = UV;
+ draw_list._VtxWritePtr[0].col = Col;
+ draw_list._VtxWritePtr++;
+ }
+ for (int i = 2; i < Count; i++) {
+ draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
+ draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i - 1);
+ draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i);
+ draw_list._IdxWritePtr += 3;
+ }
+ draw_list._VtxCurrentIdx += (ImDrawIdx)Count;
+ return true;
+ }
+ return false;
+ }
+ const _Getter& Getter;
+ const ImVec2* Marker;
+ const int Count;
+ const float Size;
+ const ImU32 Col;
+ mutable ImVec2 UV;
+};
+
+
+template <class _Getter>
+struct RendererMarkersLine : RendererBase {
+ RendererMarkersLine(const _Getter& getter, const ImVec2* marker, int count, float size, float weight, ImU32 col) :
+ RendererBase(getter.Count, count/2*6, count/2*4),
+ Getter(getter),
+ Marker(marker),
+ Count(count),
+ HalfWeight(ImMax(1.0f,weight)*0.5f),
+ Size(size),
+ Col(col)
+ { }
+ void Init(ImDrawList& draw_list) const {
+ GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
+ }
+ IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
+ ImVec2 p = this->Transformer(Getter(prim));
+ if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
+ for (int i = 0; i < Count; i = i + 2) {
+ ImVec2 p1(p.x + Marker[i].x * Size, p.y + Marker[i].y * Size);
+ ImVec2 p2(p.x + Marker[i+1].x * Size, p.y + Marker[i+1].y * Size);
+ PrimLine(draw_list, p1, p2, HalfWeight, Col, UV0, UV1);
+ }
+ return true;
+ }
+ return false;
+ }
+ const _Getter& Getter;
+ const ImVec2* Marker;
+ const int Count;
+ mutable float HalfWeight;
+ const float Size;
+ const ImU32 Col;
+ mutable ImVec2 UV0;
+ mutable ImVec2 UV1;
+};
+
+static const ImVec2 MARKER_FILL_CIRCLE[10] = {ImVec2(1.0f, 0.0f), ImVec2(0.809017f, 0.58778524f),ImVec2(0.30901697f, 0.95105654f),ImVec2(-0.30901703f, 0.9510565f),ImVec2(-0.80901706f, 0.5877852f),ImVec2(-1.0f, 0.0f),ImVec2(-0.80901694f, -0.58778536f),ImVec2(-0.3090171f, -0.9510565f),ImVec2(0.30901712f, -0.9510565f),ImVec2(0.80901694f, -0.5877853f)};
+static const ImVec2 MARKER_FILL_SQUARE[4] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2)};
+static const ImVec2 MARKER_FILL_DIAMOND[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
+static const ImVec2 MARKER_FILL_UP[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)};
+static const ImVec2 MARKER_FILL_DOWN[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)};
+static const ImVec2 MARKER_FILL_LEFT[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)};
+static const ImVec2 MARKER_FILL_RIGHT[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)};
+
+static const ImVec2 MARKER_LINE_CIRCLE[20] = {
+ ImVec2(1.0f, 0.0f),
+ ImVec2(0.809017f, 0.58778524f),
+ ImVec2(0.809017f, 0.58778524f),
+ ImVec2(0.30901697f, 0.95105654f),
+ ImVec2(0.30901697f, 0.95105654f),
+ ImVec2(-0.30901703f, 0.9510565f),
+ ImVec2(-0.30901703f, 0.9510565f),
+ ImVec2(-0.80901706f, 0.5877852f),
+ ImVec2(-0.80901706f, 0.5877852f),
+ ImVec2(-1.0f, 0.0f),
+ ImVec2(-1.0f, 0.0f),
+ ImVec2(-0.80901694f, -0.58778536f),
+ ImVec2(-0.80901694f, -0.58778536f),
+ ImVec2(-0.3090171f, -0.9510565f),
+ ImVec2(-0.3090171f, -0.9510565f),
+ ImVec2(0.30901712f, -0.9510565f),
+ ImVec2(0.30901712f, -0.9510565f),
+ ImVec2(0.80901694f, -0.5877853f),
+ ImVec2(0.80901694f, -0.5877853f),
+ ImVec2(1.0f, 0.0f)
+};
+static const ImVec2 MARKER_LINE_SQUARE[8] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,SQRT_1_2)};
+static const ImVec2 MARKER_LINE_DIAMOND[8] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(-1, 0), ImVec2(0, 1), ImVec2(0, 1), ImVec2(1, 0)};
+static const ImVec2 MARKER_LINE_UP[6] = {ImVec2(SQRT_3_2,0.5f), ImVec2(0,-1),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f),ImVec2(-SQRT_3_2,0.5f),ImVec2(SQRT_3_2,0.5f)};
+static const ImVec2 MARKER_LINE_DOWN[6] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f), ImVec2(-SQRT_3_2,-0.5f), ImVec2(SQRT_3_2,-0.5f)};
+static const ImVec2 MARKER_LINE_LEFT[6] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2) , ImVec2(0.5, -SQRT_3_2) , ImVec2(-1,0) };
+static const ImVec2 MARKER_LINE_RIGHT[6] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(1,0) };
+static const ImVec2 MARKER_LINE_ASTERISK[6] = {ImVec2(-SQRT_3_2, -0.5f), ImVec2(SQRT_3_2, 0.5f), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, -1), ImVec2(0, 1)};
+static const ImVec2 MARKER_LINE_PLUS[4] = {ImVec2(-1, 0), ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, 1)};
+static const ImVec2 MARKER_LINE_CROSS[4] = {ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
+
+template <typename _Getter>
+void RenderMarkers(const _Getter& getter, ImPlotMarker marker, float size, bool rend_fill, ImU32 col_fill, bool rend_line, ImU32 col_line, float weight) {
+ if (rend_fill) {
+ switch (marker) {
+ case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_CIRCLE,10,size,col_fill); break;
+ case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_SQUARE, 4,size,col_fill); break;
+ case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DIAMOND,4,size,col_fill); break;
+ case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_UP, 3,size,col_fill); break;
+ case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DOWN, 3,size,col_fill); break;
+ case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_LEFT, 3,size,col_fill); break;
+ case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_RIGHT, 3,size,col_fill); break;
+ }
+ }
+ if (rend_line) {
+ switch (marker) {
+ case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CIRCLE, 20,size,weight,col_line); break;
+ case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_SQUARE, 8,size,weight,col_line); break;
+ case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DIAMOND, 8,size,weight,col_line); break;
+ case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_UP, 6,size,weight,col_line); break;
+ case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DOWN, 6,size,weight,col_line); break;
+ case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_LEFT, 6,size,weight,col_line); break;
+ case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_RIGHT, 6,size,weight,col_line); break;
+ case ImPlotMarker_Asterisk : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_ASTERISK,6,size,weight,col_line); break;
+ case ImPlotMarker_Plus : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_PLUS, 4,size,weight,col_line); break;
+ case ImPlotMarker_Cross : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CROSS, 4,size,weight,col_line); break;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotLine
+//-----------------------------------------------------------------------------
+
+template <typename _Getter>
+void PlotLineEx(const char* label_id, const _Getter& getter, ImPlotLineFlags flags) {
+ if (BeginItemEx(label_id, Fitter1<_Getter>(getter), flags, ImPlotCol_Line)) {
+ const ImPlotNextItemData& s = GetItemData();
+ if (getter.Count > 1) {
+ if (ImHasFlag(flags, ImPlotLineFlags_Shaded) && s.RenderFill) {
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
+ GetterOverrideY<_Getter> getter2(getter, 0);
+ RenderPrimitives2<RendererShaded>(getter,getter2,col_fill);
+ }
+ if (s.RenderLine) {
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ if (ImHasFlag(flags,ImPlotLineFlags_Segments)) {
+ RenderPrimitives1<RendererLineSegments1>(getter,col_line,s.LineWeight);
+ }
+ else if (ImHasFlag(flags, ImPlotLineFlags_Loop)) {
+ if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
+ RenderPrimitives1<RendererLineStripSkip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
+ else
+ RenderPrimitives1<RendererLineStrip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
+ }
+ else {
+ if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
+ RenderPrimitives1<RendererLineStripSkip>(getter,col_line,s.LineWeight);
+ else
+ RenderPrimitives1<RendererLineStrip>(getter,col_line,s.LineWeight);
+ }
+ }
+ }
+ // render markers
+ if (s.Marker != ImPlotMarker_None) {
+ if (ImHasFlag(flags, ImPlotLineFlags_NoClip)) {
+ PopPlotClipRect();
+ PushPlotClipRect(s.MarkerSize);
+ }
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
+ RenderMarkers<_Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotLine(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride) {
+ GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
+ PlotLineEx(label_id, getter, flags);
+}
+
+template <typename T>
+void PlotLine(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ PlotLineEx(label_id, getter, flags);
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotLine<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotLine<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+// custom
+void PlotLineG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotLineFlags flags) {
+ GetterFuncPtr getter(getter_func,data, count);
+ PlotLineEx(label_id, getter, flags);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotScatter
+//-----------------------------------------------------------------------------
+
+template <typename Getter>
+void PlotScatterEx(const char* label_id, const Getter& getter, ImPlotScatterFlags flags) {
+ if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_MarkerOutline)) {
+ const ImPlotNextItemData& s = GetItemData();
+ ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle: s.Marker;
+ if (marker != ImPlotMarker_None) {
+ if (ImHasFlag(flags,ImPlotScatterFlags_NoClip)) {
+ PopPlotClipRect();
+ PushPlotClipRect(s.MarkerSize);
+ }
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
+ RenderMarkers<Getter>(getter, marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotScatter(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride) {
+ GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
+ PlotScatterEx(label_id, getter, flags);
+}
+
+template <typename T>
+void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ return PlotScatterEx(label_id, getter, flags);
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+// custom
+void PlotScatterG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotScatterFlags flags) {
+ GetterFuncPtr getter(getter_func,data, count);
+ return PlotScatterEx(label_id, getter, flags);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotStairs
+//-----------------------------------------------------------------------------
+
+template <typename Getter>
+void PlotStairsEx(const char* label_id, const Getter& getter, ImPlotStairsFlags flags) {
+ if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_Line)) {
+ const ImPlotNextItemData& s = GetItemData();
+ if (getter.Count > 1 ) {
+ if (s.RenderFill && ImHasFlag(flags,ImPlotStairsFlags_Shaded)) {
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
+ if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
+ RenderPrimitives1<RendererStairsPreShaded>(getter,col_fill);
+ else
+ RenderPrimitives1<RendererStairsPostShaded>(getter,col_fill);
+ }
+ if (s.RenderLine) {
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
+ RenderPrimitives1<RendererStairsPre>(getter,col_line,s.LineWeight);
+ else
+ RenderPrimitives1<RendererStairsPost>(getter,col_line,s.LineWeight);
+ }
+ }
+ // render markers
+ if (s.Marker != ImPlotMarker_None) {
+ PopPlotClipRect();
+ PushPlotClipRect(s.MarkerSize);
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
+ RenderMarkers<Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotStairs(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride) {
+ GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
+ PlotStairsEx(label_id, getter, flags);
+}
+
+template <typename T>
+void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ return PlotStairsEx(label_id, getter, flags);
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotStairs<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotStairs<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+// custom
+void PlotStairsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotStairsFlags flags) {
+ GetterFuncPtr getter(getter_func,data, count);
+ return PlotStairsEx(label_id, getter, flags);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotShaded
+//-----------------------------------------------------------------------------
+
+template <typename Getter1, typename Getter2>
+void PlotShadedEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, ImPlotShadedFlags flags) {
+ if (BeginItemEx(label_id, Fitter2<Getter1,Getter2>(getter1,getter2), flags, ImPlotCol_Fill)) {
+ const ImPlotNextItemData& s = GetItemData();
+ if (s.RenderFill) {
+ const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
+ RenderPrimitives2<RendererShaded>(getter1,getter2,col);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotShaded(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride) {
+ if (!(y_ref > -DBL_MAX))
+ y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
+ if (!(y_ref < DBL_MAX))
+ y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
+ GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
+ GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(xscale,x0),IndexerConst(y_ref),count);
+ PlotShadedEx(label_id, getter1, getter2, flags);
+}
+
+template <typename T>
+void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride) {
+ if (y_ref == -HUGE_VAL)
+ y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
+ if (y_ref == HUGE_VAL)
+ y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(y_ref),count);
+ PlotShadedEx(label_id, getter1, getter2, flags);
+}
+
+
+template <typename T>
+void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys1,count,offset,stride),count);
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys2,count,offset,stride),count);
+ PlotShadedEx(label_id, getter1, getter2, flags);
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+// custom
+void PlotShadedG(const char* label_id, ImPlotGetter getter_func1, void* data1, ImPlotGetter getter_func2, void* data2, int count, ImPlotShadedFlags flags) {
+ GetterFuncPtr getter1(getter_func1, data1, count);
+ GetterFuncPtr getter2(getter_func2, data2, count);
+ PlotShadedEx(label_id, getter1, getter2, flags);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotBars
+//-----------------------------------------------------------------------------
+
+template <typename Getter1, typename Getter2>
+void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 getter2, double width, ImPlotBarsFlags flags) {
+ if (BeginItemEx(label_id, FitterBarV<Getter1,Getter2>(getter1,getter2,width), flags, ImPlotCol_Fill)) {
+ const ImPlotNextItemData& s = GetItemData();
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ bool rend_fill = s.RenderFill;
+ bool rend_line = s.RenderLine;
+ if (rend_fill) {
+ RenderPrimitives2<RendererBarsFillV>(getter1,getter2,col_fill,width);
+ if (rend_line && col_fill == col_line)
+ rend_line = false;
+ }
+ if (rend_line) {
+ RenderPrimitives2<RendererBarsLineV>(getter1,getter2,col_line,width,s.LineWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename Getter1, typename Getter2>
+void PlotBarsHEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, double height, ImPlotBarsFlags flags) {
+ if (BeginItemEx(label_id, FitterBarH<Getter1,Getter2>(getter1,getter2,height), flags, ImPlotCol_Fill)) {
+ const ImPlotNextItemData& s = GetItemData();
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ bool rend_fill = s.RenderFill;
+ bool rend_line = s.RenderLine;
+ if (rend_fill) {
+ RenderPrimitives2<RendererBarsFillH>(getter1,getter2,col_fill,height);
+ if (rend_line && col_fill == col_line)
+ rend_line = false;
+ }
+ if (rend_line) {
+ RenderPrimitives2<RendererBarsLineH>(getter1,getter2,col_line,height,s.LineWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotBars(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride) {
+ if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
+ GetterXY<IndexerIdx<T>,IndexerLin> getter1(IndexerIdx<T>(values,count,offset,stride),IndexerLin(1.0,shift),count);
+ GetterXY<IndexerConst,IndexerLin> getter2(IndexerConst(0),IndexerLin(1.0,shift),count);
+ PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
+ }
+ else {
+ GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(1.0,shift),IndexerIdx<T>(values,count,offset,stride),count);
+ GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(1.0,shift),IndexerConst(0),count);
+ PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
+ }
+}
+
+template <typename T>
+void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride) {
+ if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ GetterXY<IndexerConst, IndexerIdx<T>> getter2(IndexerConst(0),IndexerIdx<T>(ys,count,offset,stride),count);
+ PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
+ }
+ else {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(0),count);
+ PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
+ }
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotBars<T>(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotBars<T>(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+void PlotBarsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, double bar_size, ImPlotBarsFlags flags) {
+ if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
+ GetterFuncPtr getter1(getter_func, data, count);
+ GetterOverrideX<GetterFuncPtr> getter2(getter1,0);
+ PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
+ }
+ else {
+ GetterFuncPtr getter1(getter_func, data, count);
+ GetterOverrideY<GetterFuncPtr> getter2(getter1,0);
+ PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotBarGroups
+//-----------------------------------------------------------------------------
+
+template <typename T>
+void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_size, double shift, ImPlotBarGroupsFlags flags) {
+ const bool horz = ImHasFlag(flags, ImPlotBarGroupsFlags_Horizontal);
+ const bool stack = ImHasFlag(flags, ImPlotBarGroupsFlags_Stacked);
+ if (stack) {
+ SetupLock();
+ ImPlotContext& gp = *GImPlot;
+ gp.TempDouble1.resize(4*group_count);
+ double* temp = gp.TempDouble1.Data;
+ double* neg = &temp[0];
+ double* pos = &temp[group_count];
+ double* curr_min = &temp[group_count*2];
+ double* curr_max = &temp[group_count*3];
+ for (int g = 0; g < group_count*2; ++g)
+ temp[g] = 0;
+ if (horz) {
+ for (int i = 0; i < item_count; ++i) {
+ if (!IsItemHidden(label_ids[i])) {
+ for (int g = 0; g < group_count; ++g) {
+ double v = (double)values[i*group_count+g];
+ if (v > 0) {
+ curr_min[g] = pos[g];
+ curr_max[g] = curr_min[g] + v;
+ pos[g] += v;
+ }
+ else {
+ curr_max[g] = neg[g];
+ curr_min[g] = curr_max[g] + v;
+ neg[g] += v;
+ }
+ }
+ }
+ GetterXY<IndexerIdx<double>,IndexerLin> getter1(IndexerIdx<double>(curr_min,group_count),IndexerLin(1.0,shift),group_count);
+ GetterXY<IndexerIdx<double>,IndexerLin> getter2(IndexerIdx<double>(curr_max,group_count),IndexerLin(1.0,shift),group_count);
+ PlotBarsHEx(label_ids[i],getter1,getter2,group_size,0);
+ }
+ }
+ else {
+ for (int i = 0; i < item_count; ++i) {
+ if (!IsItemHidden(label_ids[i])) {
+ for (int g = 0; g < group_count; ++g) {
+ double v = (double)values[i*group_count+g];
+ if (v > 0) {
+ curr_min[g] = pos[g];
+ curr_max[g] = curr_min[g] + v;
+ pos[g] += v;
+ }
+ else {
+ curr_max[g] = neg[g];
+ curr_min[g] = curr_max[g] + v;
+ neg[g] += v;
+ }
+ }
+ }
+ GetterXY<IndexerLin,IndexerIdx<double>> getter1(IndexerLin(1.0,shift),IndexerIdx<double>(curr_min,group_count),group_count);
+ GetterXY<IndexerLin,IndexerIdx<double>> getter2(IndexerLin(1.0,shift),IndexerIdx<double>(curr_max,group_count),group_count);
+ PlotBarsVEx(label_ids[i],getter1,getter2,group_size,0);
+ }
+ }
+ }
+ else {
+ const double subsize = group_size / item_count;
+ if (horz) {
+ for (int i = 0; i < item_count; ++i) {
+ const double subshift = (i+0.5)*subsize - group_size/2;
+ PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift,ImPlotBarsFlags_Horizontal);
+ }
+ }
+ else {
+ for (int i = 0; i < item_count; ++i) {
+ const double subshift = (i+0.5)*subsize - group_size/2;
+ PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift);
+ }
+ }
+ }
+}
+
+#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotBarGroups<T>(const char* const label_ids[], const T* values, int items, int groups, double width, double shift, ImPlotBarGroupsFlags flags);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotErrorBars
+//-----------------------------------------------------------------------------
+
+template <typename _GetterPos, typename _GetterNeg>
+void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
+ if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
+ const ImPlotNextItemData& s = GetItemData();
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
+ const bool rend_whisker = s.ErrorBarSize > 0;
+ const float half_whisker = s.ErrorBarSize * 0.5f;
+ for (int i = 0; i < getter_pos.Count; ++i) {
+ ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
+ ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
+ draw_list.AddLine(p1,p2,col, s.ErrorBarWeight);
+ if (rend_whisker) {
+ draw_list.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
+ draw_list.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
+ }
+ }
+ EndItem();
+ }
+}
+
+template <typename _GetterPos, typename _GetterNeg>
+void PlotErrorBarsHEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
+ if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
+ const ImPlotNextItemData& s = GetItemData();
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
+ const bool rend_whisker = s.ErrorBarSize > 0;
+ const float half_whisker = s.ErrorBarSize * 0.5f;
+ for (int i = 0; i < getter_pos.Count; ++i) {
+ ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
+ ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
+ draw_list.AddLine(p1, p2, col, s.ErrorBarWeight);
+ if (rend_whisker) {
+ draw_list.AddLine(p1 - ImVec2(0, half_whisker), p1 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
+ draw_list.AddLine(p2 - ImVec2(0, half_whisker), p2 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
+ }
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
+ PlotErrorBars(label_id, xs, ys, err, err, count, flags, offset, stride);
+}
+
+template <typename T>
+void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
+ IndexerIdx<T> indexer_x(xs, count,offset,stride);
+ IndexerIdx<T> indexer_y(ys, count,offset,stride);
+ IndexerIdx<T> indexer_n(neg,count,offset,stride);
+ IndexerIdx<T> indexer_p(pos,count,offset,stride);
+ GetterError<T> getter(xs, ys, neg, pos, count, offset, stride);
+ if (ImHasFlag(flags, ImPlotErrorBarsFlags_Horizontal)) {
+ IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xp(indexer_x, indexer_p, 1, 1);
+ IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xn(indexer_x, indexer_n, 1, -1);
+ GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_p(indexer_xp, indexer_y, count);
+ GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_n(indexer_xn, indexer_y, count);
+ PlotErrorBarsHEx(label_id, getter_p, getter_n, flags);
+ }
+ else {
+ IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yp(indexer_y, indexer_p, 1, 1);
+ IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yn(indexer_y, indexer_n, 1, -1);
+ GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_p(indexer_x, indexer_yp, count);
+ GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_n(indexer_x, indexer_yn, count);
+ PlotErrorBarsVEx(label_id, getter_p, getter_n, flags);
+ }
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotStems
+//-----------------------------------------------------------------------------
+
+template <typename _GetterM, typename _GetterB>
+void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB& get_base, ImPlotStemsFlags flags) {
+ if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(get_mark,get_base), flags, ImPlotCol_Line)) {
+ const ImPlotNextItemData& s = GetItemData();
+ // render stems
+ if (s.RenderLine) {
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ RenderPrimitives2<RendererLineSegments2>(get_mark, get_base, col_line, s.LineWeight);
+ }
+ // render markers
+ if (s.Marker != ImPlotMarker_None) {
+ PopPlotClipRect();
+ PushPlotClipRect(s.MarkerSize);
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
+ const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
+ RenderMarkers<_GetterM>(get_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
+ }
+ EndItem();
+ }
+}
+
+template <typename T>
+void PlotStems(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride) {
+ if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
+ GetterXY<IndexerIdx<T>,IndexerLin> get_mark(IndexerIdx<T>(values,count,offset,stride),IndexerLin(scale,start),count);
+ GetterXY<IndexerConst,IndexerLin> get_base(IndexerConst(ref),IndexerLin(scale,start),count);
+ PlotStemsEx(label_id, get_mark, get_base, flags);
+ }
+ else {
+ GetterXY<IndexerLin,IndexerIdx<T>> get_mark(IndexerLin(scale,start),IndexerIdx<T>(values,count,offset,stride),count);
+ GetterXY<IndexerLin,IndexerConst> get_base(IndexerLin(scale,start),IndexerConst(ref),count);
+ PlotStemsEx(label_id, get_mark, get_base, flags);
+ }
+}
+
+template <typename T>
+void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride) {
+ if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ GetterXY<IndexerConst,IndexerIdx<T>> get_base(IndexerConst(ref),IndexerIdx<T>(ys,count,offset,stride),count);
+ PlotStemsEx(label_id, get_mark, get_base, flags);
+ }
+ else {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ GetterXY<IndexerIdx<T>,IndexerConst> get_base(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(ref),count);
+ PlotStemsEx(label_id, get_mark, get_base, flags);
+ }
+}
+
+#define INSTANTIATE_MACRO(T) \
+ template IMPLOT_API void PlotStems<T>(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride); \
+ template IMPLOT_API void PlotStems<T>(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotInfLines
+//-----------------------------------------------------------------------------
+
+template <typename T>
+void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags, int offset, int stride) {
+ const ImPlotRect lims = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO);
+ if (ImHasFlag(flags, ImPlotInfLinesFlags_Horizontal)) {
+ GetterXY<IndexerConst,IndexerIdx<T>> get_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count);
+ GetterXY<IndexerConst,IndexerIdx<T>> get_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count);
+ if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(get_min), flags, ImPlotCol_Line)) {
+ const ImPlotNextItemData& s = GetItemData();
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ if (s.RenderLine)
+ RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
+ EndItem();
+ }
+ }
+ else {
+ GetterXY<IndexerIdx<T>,IndexerConst> get_min(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Min),count);
+ GetterXY<IndexerIdx<T>,IndexerConst> get_max(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Max),count);
+ if (BeginItemEx(label_id, FitterX<GetterXY<IndexerIdx<T>,IndexerConst>>(get_min), flags, ImPlotCol_Line)) {
+ const ImPlotNextItemData& s = GetItemData();
+ const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
+ if (s.RenderLine)
+ RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
+ EndItem();
+ }
+ }
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotInfLines<T>(const char* label_id, const T* xs, int count, ImPlotInfLinesFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotPieChart
+//-----------------------------------------------------------------------------
+
+IMPLOT_INLINE void RenderPieSlice(ImDrawList& draw_list, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) {
+ const float resolution = 50 / (2 * IM_PI);
+ ImVec2 buffer[52];
+ buffer[0] = PlotToPixels(center,IMPLOT_AUTO,IMPLOT_AUTO);
+ int n = ImMax(3, (int)((a1 - a0) * resolution));
+ double da = (a1 - a0) / (n - 1);
+ int i = 0;
+ for (; i < n; ++i) {
+ double a = a0 + i * da;
+ buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a),IMPLOT_AUTO,IMPLOT_AUTO);
+ }
+ buffer[i+1] = buffer[0];
+ // fill
+ draw_list.AddConvexPolyFilled(buffer, n + 1, col);
+ // border (for AA)
+ draw_list.AddPolyline(buffer, n + 2, col, 0, 2.0f);
+}
+
+template <typename T>
+void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags) {
+ IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!");
+ ImDrawList & draw_list = *GetPlotDrawList();
+ double sum = 0;
+ for (int i = 0; i < count; ++i)
+ sum += (double)values[i];
+ const bool normalize = ImHasFlag(flags,ImPlotPieChartFlags_Normalize) || sum > 1.0;
+ ImPlotPoint center(x,y);
+ PushPlotClipRect();
+ double a0 = angle0 * 2 * IM_PI / 360.0;
+ double a1 = angle0 * 2 * IM_PI / 360.0;
+ ImPlotPoint Pmin = ImPlotPoint(x-radius,y-radius);
+ ImPlotPoint Pmax = ImPlotPoint(x+radius,y+radius);
+ for (int i = 0; i < count; ++i) {
+ double percent = normalize ? (double)values[i] / sum : (double)values[i];
+ a1 = a0 + 2 * IM_PI * percent;
+ if (BeginItemEx(label_ids[i], FitterRect(Pmin,Pmax))) {
+ ImU32 col = GetCurrentItem()->Color;
+ if (percent < 0.5) {
+ RenderPieSlice(draw_list, center, radius, a0, a1, col);
+ }
+ else {
+ RenderPieSlice(draw_list, center, radius, a0, a0 + (a1 - a0) * 0.5, col);
+ RenderPieSlice(draw_list, center, radius, a0 + (a1 - a0) * 0.5, a1, col);
+ }
+ EndItem();
+ }
+ a0 = a1;
+ }
+ if (fmt != nullptr) {
+ a0 = angle0 * 2 * IM_PI / 360.0;
+ a1 = angle0 * 2 * IM_PI / 360.0;
+ char buffer[32];
+ for (int i = 0; i < count; ++i) {
+ ImPlotItem* item = GetItem(label_ids[i]);
+ double percent = normalize ? (double)values[i] / sum : (double)values[i];
+ a1 = a0 + 2 * IM_PI * percent;
+ if (item->Show) {
+ ImFormatString(buffer, 32, fmt, (double)values[i]);
+ ImVec2 size = ImGui::CalcTextSize(buffer);
+ double angle = a0 + (a1 - a0) * 0.5;
+ ImVec2 pos = PlotToPixels(center.x + 0.5 * radius * cos(angle), center.y + 0.5 * radius * sin(angle),IMPLOT_AUTO,IMPLOT_AUTO);
+ ImU32 col = CalcTextColor(ImGui::ColorConvertU32ToFloat4(item->Color));
+ draw_list.AddText(pos - size * 0.5f, col, buffer);
+ }
+ a0 = a1;
+ }
+ }
+ PopPlotClipRect();
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart<T>(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotHeatmap
+//-----------------------------------------------------------------------------
+
+template <typename T>
+struct GetterHeatmapRowMaj {
+ GetterHeatmapRowMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) :
+ Values(values),
+ Count(rows*cols),
+ Rows(rows),
+ Cols(cols),
+ ScaleMin(scale_min),
+ ScaleMax(scale_max),
+ Width(width),
+ Height(height),
+ XRef(xref),
+ YRef(yref),
+ YDir(ydir),
+ HalfSize(Width*0.5, Height*0.5)
+ { }
+ template <typename I> IMPLOT_INLINE RectC operator()(I idx) const {
+ double val = (double)Values[idx];
+ const int r = idx / Cols;
+ const int c = idx % Cols;
+ const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height));
+ RectC rect;
+ rect.Pos = p;
+ rect.HalfSize = HalfSize;
+ const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f);
+ ImPlotContext& gp = *GImPlot;
+ rect.Color = gp.ColormapData.LerpTable(gp.Style.Colormap, t);
+ return rect;
+ }
+ const T* const Values;
+ const int Count, Rows, Cols;
+ const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir;
+ const ImPlotPoint HalfSize;
+};
+
+template <typename T>
+struct GetterHeatmapColMaj {
+ GetterHeatmapColMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) :
+ Values(values),
+ Count(rows*cols),
+ Rows(rows),
+ Cols(cols),
+ ScaleMin(scale_min),
+ ScaleMax(scale_max),
+ Width(width),
+ Height(height),
+ XRef(xref),
+ YRef(yref),
+ YDir(ydir),
+ HalfSize(Width*0.5, Height*0.5)
+ { }
+ template <typename I> IMPLOT_INLINE RectC operator()(I idx) const {
+ double val = (double)Values[idx];
+ const int r = idx % Cols;
+ const int c = idx / Cols;
+ const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height));
+ RectC rect;
+ rect.Pos = p;
+ rect.HalfSize = HalfSize;
+ const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f);
+ ImPlotContext& gp = *GImPlot;
+ rect.Color = gp.ColormapData.LerpTable(gp.Style.Colormap, t);
+ return rect;
+ }
+ const T* const Values;
+ const int Count, Rows, Cols;
+ const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir;
+ const ImPlotPoint HalfSize;
+};
+
+template <typename T>
+void RenderHeatmap(ImDrawList& draw_list, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, bool reverse_y, bool col_maj) {
+ ImPlotContext& gp = *GImPlot;
+ Transformer2 transformer;
+ if (scale_min == 0 && scale_max == 0) {
+ T temp_min, temp_max;
+ ImMinMaxArray(values,rows*cols,&temp_min,&temp_max);
+ scale_min = (double)temp_min;
+ scale_max = (double)temp_max;
+ }
+ if (scale_min == scale_max) {
+ ImVec2 a = transformer(bounds_min);
+ ImVec2 b = transformer(bounds_max);
+ ImU32 col = GetColormapColorU32(0,gp.Style.Colormap);
+ draw_list.AddRectFilled(a, b, col);
+ return;
+ }
+ const double yref = reverse_y ? bounds_max.y : bounds_min.y;
+ const double ydir = reverse_y ? -1 : 1;
+ if (col_maj) {
+ GetterHeatmapColMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir);
+ RenderPrimitives1<RendererRectC>(getter);
+ }
+ else {
+ GetterHeatmapRowMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir);
+ RenderPrimitives1<RendererRectC>(getter);
+ }
+ // labels
+ if (fmt != nullptr) {
+ const double w = (bounds_max.x - bounds_min.x) / cols;
+ const double h = (bounds_max.y - bounds_min.y) / rows;
+ const ImPlotPoint half_size(w*0.5,h*0.5);
+ int i = 0;
+ if (col_maj) {
+ for (int c = 0; c < cols; ++c) {
+ for (int r = 0; r < rows; ++r) {
+ ImPlotPoint p;
+ p.x = bounds_min.x + 0.5*w + c*w;
+ p.y = yref + ydir * (0.5*h + r*h);
+ ImVec2 px = transformer(p);
+ char buff[32];
+ ImFormatString(buff, 32, fmt, values[i]);
+ ImVec2 size = ImGui::CalcTextSize(buff);
+ double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0);
+ ImVec4 color = SampleColormap((float)t);
+ ImU32 col = CalcTextColor(color);
+ draw_list.AddText(px - size * 0.5f, col, buff);
+ i++;
+ }
+ }
+ }
+ else {
+ for (int r = 0; r < rows; ++r) {
+ for (int c = 0; c < cols; ++c) {
+ ImPlotPoint p;
+ p.x = bounds_min.x + 0.5*w + c*w;
+ p.y = yref + ydir * (0.5*h + r*h);
+ ImVec2 px = transformer(p);
+ char buff[32];
+ ImFormatString(buff, 32, fmt, values[i]);
+ ImVec2 size = ImGui::CalcTextSize(buff);
+ double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0);
+ ImVec4 color = SampleColormap((float)t);
+ ImU32 col = CalcTextColor(color);
+ draw_list.AddText(px - size * 0.5f, col, buff);
+ i++;
+ }
+ }
+ }
+ }
+}
+
+template <typename T>
+void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags) {
+ if (BeginItemEx(label_id, FitterRect(bounds_min, bounds_max))) {
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const bool col_maj = ImHasFlag(flags, ImPlotHeatmapFlags_ColMajor);
+ RenderHeatmap(draw_list, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max, true, col_maj);
+ EndItem();
+ }
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotHeatmap<T>(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotHistogram
+//-----------------------------------------------------------------------------
+
+template <typename T>
+double PlotHistogram(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags) {
+
+ const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative);
+ const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density);
+ const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers);
+
+ if (count <= 0 || bins == 0)
+ return 0;
+
+ if (range.Min == 0 && range.Max == 0) {
+ T Min, Max;
+ ImMinMaxArray(values, count, &Min, &Max);
+ range.Min = (double)Min;
+ range.Max = (double)Max;
+ }
+
+ double width;
+ if (bins < 0)
+ CalculateBins(values, count, bins, range, bins, width);
+ else
+ width = range.Size() / bins;
+
+ ImPlotContext& gp = *GImPlot;
+ ImVector<double>& bin_centers = gp.TempDouble1;
+ ImVector<double>& bin_counts = gp.TempDouble2;
+ bin_centers.resize(bins);
+ bin_counts.resize(bins);
+ int below = 0;
+
+ for (int b = 0; b < bins; ++b) {
+ bin_centers[b] = range.Min + b * width + width * 0.5;
+ bin_counts[b] = 0;
+ }
+ int counted = 0;
+ double max_count = 0;
+ for (int i = 0; i < count; ++i) {
+ double val = (double)values[i];
+ if (range.Contains(val)) {
+ const int b = ImClamp((int)((val - range.Min) / width), 0, bins - 1);
+ bin_counts[b] += 1.0;
+ if (bin_counts[b] > max_count)
+ max_count = bin_counts[b];
+ counted++;
+ }
+ else if (val < range.Min) {
+ below++;
+ }
+ }
+ if (cumulative && density) {
+ if (outliers)
+ bin_counts[0] += below;
+ for (int b = 1; b < bins; ++b)
+ bin_counts[b] += bin_counts[b-1];
+ double scale = 1.0 / (outliers ? count : counted);
+ for (int b = 0; b < bins; ++b)
+ bin_counts[b] *= scale;
+ max_count = bin_counts[bins-1];
+ }
+ else if (cumulative) {
+ if (outliers)
+ bin_counts[0] += below;
+ for (int b = 1; b < bins; ++b)
+ bin_counts[b] += bin_counts[b-1];
+ max_count = bin_counts[bins-1];
+ }
+ else if (density) {
+ double scale = 1.0 / ((outliers ? count : counted) * width);
+ for (int b = 0; b < bins; ++b)
+ bin_counts[b] *= scale;
+ max_count *= scale;
+ }
+ if (ImHasFlag(flags, ImPlotHistogramFlags_Horizontal))
+ PlotBars(label_id, &bin_counts.Data[0], &bin_centers.Data[0], bins, bar_scale*width, ImPlotBarsFlags_Horizontal);
+ else
+ PlotBars(label_id, &bin_centers.Data[0], &bin_counts.Data[0], bins, bar_scale*width);
+ return max_count;
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram<T>(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotHistogram2D
+//-----------------------------------------------------------------------------
+
+template <typename T>
+double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags) {
+
+ // const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative); NOT SUPPORTED
+ const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density);
+ const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers);
+ const bool col_maj = ImHasFlag(flags, ImPlotHistogramFlags_ColMajor);
+
+ if (count <= 0 || x_bins == 0 || y_bins == 0)
+ return 0;
+
+ if (range.X.Min == 0 && range.X.Max == 0) {
+ T Min, Max;
+ ImMinMaxArray(xs, count, &Min, &Max);
+ range.X.Min = (double)Min;
+ range.X.Max = (double)Max;
+ }
+ if (range.Y.Min == 0 && range.Y.Max == 0) {
+ T Min, Max;
+ ImMinMaxArray(ys, count, &Min, &Max);
+ range.Y.Min = (double)Min;
+ range.Y.Max = (double)Max;
+ }
+
+ double width, height;
+ if (x_bins < 0)
+ CalculateBins(xs, count, x_bins, range.X, x_bins, width);
+ else
+ width = range.X.Size() / x_bins;
+ if (y_bins < 0)
+ CalculateBins(ys, count, y_bins, range.Y, y_bins, height);
+ else
+ height = range.Y.Size() / y_bins;
+
+ const int bins = x_bins * y_bins;
+
+ ImPlotContext& gp = *GImPlot;
+ ImVector<double>& bin_counts = gp.TempDouble1;
+ bin_counts.resize(bins);
+
+ for (int b = 0; b < bins; ++b)
+ bin_counts[b] = 0;
+
+ int counted = 0;
+ double max_count = 0;
+ for (int i = 0; i < count; ++i) {
+ if (range.Contains((double)xs[i], (double)ys[i])) {
+ const int xb = ImClamp( (int)((double)(xs[i] - range.X.Min) / width) , 0, x_bins - 1);
+ const int yb = ImClamp( (int)((double)(ys[i] - range.Y.Min) / height) , 0, y_bins - 1);
+ const int b = yb * x_bins + xb;
+ bin_counts[b] += 1.0;
+ if (bin_counts[b] > max_count)
+ max_count = bin_counts[b];
+ counted++;
+ }
+ }
+ if (density) {
+ double scale = 1.0 / ((outliers ? count : counted) * width * height);
+ for (int b = 0; b < bins; ++b)
+ bin_counts[b] *= scale;
+ max_count *= scale;
+ }
+
+ if (BeginItemEx(label_id, FitterRect(range))) {
+ ImDrawList& draw_list = *GetPlotDrawList();
+ RenderHeatmap(draw_list, &bin_counts.Data[0], y_bins, x_bins, 0, max_count, nullptr, range.Min(), range.Max(), false, col_maj);
+ EndItem();
+ }
+ return max_count;
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram2D<T>(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotDigital
+//-----------------------------------------------------------------------------
+
+// TODO: Make this behave like all the other plot types (.e. not fixed in y axis)
+
+template <typename Getter>
+void PlotDigitalEx(const char* label_id, Getter getter, ImPlotDigitalFlags flags) {
+ if (BeginItem(label_id, flags, ImPlotCol_Fill)) {
+ ImPlotContext& gp = *GImPlot;
+ ImDrawList& draw_list = *GetPlotDrawList();
+ const ImPlotNextItemData& s = GetItemData();
+ if (getter.Count > 1 && s.RenderFill) {
+ ImPlotPlot& plot = *gp.CurrentPlot;
+ ImPlotAxis& x_axis = plot.Axes[plot.CurrentX];
+ ImPlotAxis& y_axis = plot.Axes[plot.CurrentY];
+
+ int pixYMax = 0;
+ ImPlotPoint itemData1 = getter(0);
+ for (int i = 0; i < getter.Count; ++i) {
+ ImPlotPoint itemData2 = getter(i);
+ if (ImNanOrInf(itemData1.y)) {
+ itemData1 = itemData2;
+ continue;
+ }
+ if (ImNanOrInf(itemData2.y)) itemData2.y = ImConstrainNan(ImConstrainInf(itemData2.y));
+ int pixY_0 = (int)(s.LineWeight);
+ itemData1.y = ImMax(0.0, itemData1.y);
+ float pixY_1_float = s.DigitalBitHeight * (float)itemData1.y;
+ int pixY_1 = (int)(pixY_1_float); //allow only positive values
+ int pixY_chPosOffset = (int)(ImMax(s.DigitalBitHeight, pixY_1_float) + s.DigitalBitGap);
+ pixYMax = ImMax(pixYMax, pixY_chPosOffset);
+ ImVec2 pMin = PlotToPixels(itemData1,IMPLOT_AUTO,IMPLOT_AUTO);
+ ImVec2 pMax = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO);
+ int pixY_Offset = 0; //20 pixel from bottom due to mouse cursor label
+ pMin.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_Offset);
+ pMax.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset);
+ //plot only one rectangle for same digital state
+ while (((i+2) < getter.Count) && (itemData1.y == itemData2.y)) {
+ const int in = (i + 1);
+ itemData2 = getter(in);
+ if (ImNanOrInf(itemData2.y)) break;
+ pMax.x = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO).x;
+ i++;
+ }
+ //do not extend plot outside plot range
+ if (pMin.x < x_axis.PixelMin) pMin.x = x_axis.PixelMin;
+ if (pMax.x < x_axis.PixelMin) pMax.x = x_axis.PixelMin;
+ if (pMin.x > x_axis.PixelMax) pMin.x = x_axis.PixelMax - 1; //fix issue related to https://github.com/ocornut/imgui/issues/3976
+ if (pMax.x > x_axis.PixelMax) pMax.x = x_axis.PixelMax - 1; //fix issue related to https://github.com/ocornut/imgui/issues/3976
+ //plot a rectangle that extends up to x2 with y1 height
+ if ((pMax.x > pMin.x) && (gp.CurrentPlot->PlotRect.Contains(pMin) || gp.CurrentPlot->PlotRect.Contains(pMax))) {
+ // ImVec4 colAlpha = item->Color;
+ // colAlpha.w = item->Highlight ? 1.0f : 0.9f;
+ draw_list.AddRectFilled(pMin, pMax, ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]));
+ }
+ itemData1 = itemData2;
+ }
+ gp.DigitalPlotItemCnt++;
+ gp.DigitalPlotOffset += pixYMax;
+ }
+ EndItem();
+ }
+}
+
+
+template <typename T>
+void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride) {
+ GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
+ return PlotDigitalEx(label_id, getter, flags);
+}
+#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotDigital<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride);
+CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
+#undef INSTANTIATE_MACRO
+
+// custom
+void PlotDigitalG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotDigitalFlags flags) {
+ GetterFuncPtr getter(getter_func,data,count);
+ return PlotDigitalEx(label_id, getter, flags);
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotImage
+//-----------------------------------------------------------------------------
+
+void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bmin, const ImPlotPoint& bmax, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, ImPlotImageFlags) {
+ if (BeginItemEx(label_id, FitterRect(bmin,bmax))) {
+ ImU32 tint_col32 = ImGui::ColorConvertFloat4ToU32(tint_col);
+ GetCurrentItem()->Color = tint_col32;
+ ImDrawList& draw_list = *GetPlotDrawList();
+ ImVec2 p1 = PlotToPixels(bmin.x, bmax.y,IMPLOT_AUTO,IMPLOT_AUTO);
+ ImVec2 p2 = PlotToPixels(bmax.x, bmin.y,IMPLOT_AUTO,IMPLOT_AUTO);
+ PushPlotClipRect();
+ draw_list.AddImage(user_texture_id, p1, p2, uv0, uv1, tint_col32);
+ PopPlotClipRect();
+ EndItem();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotText
+//-----------------------------------------------------------------------------
+
+void PlotText(const char* text, double x, double y, const ImVec2& pixel_offset, ImPlotTextFlags flags) {
+ IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotText() needs to be called between BeginPlot() and EndPlot()!");
+ SetupLock();
+ ImDrawList & draw_list = *GetPlotDrawList();
+ PushPlotClipRect();
+ ImU32 colTxt = GetStyleColorU32(ImPlotCol_InlayText);
+ if (ImHasFlag(flags,ImPlotTextFlags_Vertical)) {
+ ImVec2 siz = CalcTextSizeVertical(text) * 0.5f;
+ ImVec2 ctr = siz * 0.5f;
+ ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) + ImVec2(-ctr.x, ctr.y) + pixel_offset;
+ if (FitThisFrame() && !ImHasFlag(flags, ImPlotItemFlags_NoFit)) {
+ FitPoint(PixelsToPlot(pos));
+ FitPoint(PixelsToPlot(pos.x + siz.x, pos.y - siz.y));
+ }
+ AddTextVertical(&draw_list, pos, colTxt, text);
+ }
+ else {
+ ImVec2 siz = ImGui::CalcTextSize(text);
+ ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) - siz * 0.5f + pixel_offset;
+ if (FitThisFrame() && !ImHasFlag(flags, ImPlotItemFlags_NoFit)) {
+ FitPoint(PixelsToPlot(pos));
+ FitPoint(PixelsToPlot(pos+siz));
+ }
+ draw_list.AddText(pos, colTxt, text);
+ }
+ PopPlotClipRect();
+}
+
+//-----------------------------------------------------------------------------
+// [SECTION] PlotDummy
+//-----------------------------------------------------------------------------
+
+void PlotDummy(const char* label_id, ImPlotDummyFlags flags) {
+ if (BeginItem(label_id, flags, ImPlotCol_Line))
+ EndItem();
+}
+
+} // namespace ImPlot