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Diffstat (limited to 'src/implot/implot_items.cpp')
-rw-r--r-- | src/implot/implot_items.cpp | 2692 |
1 files changed, 2692 insertions, 0 deletions
diff --git a/src/implot/implot_items.cpp b/src/implot/implot_items.cpp new file mode 100644 index 0000000..c57ca9d --- /dev/null +++ b/src/implot/implot_items.cpp @@ -0,0 +1,2692 @@ +// MIT License + +// Copyright (c) 2023 Evan Pezent + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +// ImPlot v0.16 + +#define IMGUI_DEFINE_MATH_OPERATORS +#include "implot.h" +#include "implot_internal.h" + +//----------------------------------------------------------------------------- +// [SECTION] Macros and Defines +//----------------------------------------------------------------------------- + +#define SQRT_1_2 0.70710678118f +#define SQRT_3_2 0.86602540378f + +#ifndef IMPLOT_NO_FORCE_INLINE + #ifdef _MSC_VER + #define IMPLOT_INLINE __forceinline + #elif defined(__GNUC__) + #define IMPLOT_INLINE inline __attribute__((__always_inline__)) + #elif defined(__CLANG__) + #if __has_attribute(__always_inline__) + #define IMPLOT_INLINE inline __attribute__((__always_inline__)) + #else + #define IMPLOT_INLINE inline + #endif + #else + #define IMPLOT_INLINE inline + #endif +#else + #define IMPLOT_INLINE inline +#endif + +#if defined __SSE__ || defined __x86_64__ || defined _M_X64 +#ifndef IMGUI_ENABLE_SSE +#include <immintrin.h> +#endif +static IMPLOT_INLINE float ImInvSqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } +#else +static IMPLOT_INLINE float ImInvSqrt(float x) { return 1.0f / sqrtf(x); } +#endif + +#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImInvSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) + +// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit. +#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll) +#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Template instantiation utility +//----------------------------------------------------------------------------- + +// By default, templates are instantiated for `float`, `double`, and for the following integer types, which are defined in imgui.h: +// signed char ImS8; // 8-bit signed integer +// unsigned char ImU8; // 8-bit unsigned integer +// signed short ImS16; // 16-bit signed integer +// unsigned short ImU16; // 16-bit unsigned integer +// signed int ImS32; // 32-bit signed integer == int +// unsigned int ImU32; // 32-bit unsigned integer +// signed long long ImS64; // 64-bit signed integer +// unsigned long long ImU64; // 64-bit unsigned integer +// (note: this list does *not* include `long`, `unsigned long` and `long double`) +// +// You can customize the supported types by defining IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. +// As an example, you could use the compile time define given by the line below in order to support only float and double. +// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" +// In order to support all known C++ types, use: +// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(signed char)(unsigned char)(signed short)(unsigned short)(signed int)(unsigned int)(signed long)(unsigned long)(signed long long)(unsigned long long)(float)(double)(long double)" + +#ifdef IMPLOT_CUSTOM_NUMERIC_TYPES + #define IMPLOT_NUMERIC_TYPES IMPLOT_CUSTOM_NUMERIC_TYPES +#else + #define IMPLOT_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double) +#endif + +// CALL_INSTANTIATE_FOR_NUMERIC_TYPES will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. +#define _CAT(x, y) _CAT_(x, y) +#define _CAT_(x,y) x ## y +#define _INSTANTIATE_FOR_NUMERIC_TYPES(chain) _CAT(_INSTANTIATE_FOR_NUMERIC_TYPES_1 chain, _END) +#define _INSTANTIATE_FOR_NUMERIC_TYPES_1(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_2 +#define _INSTANTIATE_FOR_NUMERIC_TYPES_2(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_1 +#define _INSTANTIATE_FOR_NUMERIC_TYPES_1_END +#define _INSTANTIATE_FOR_NUMERIC_TYPES_2_END +#define CALL_INSTANTIATE_FOR_NUMERIC_TYPES() _INSTANTIATE_FOR_NUMERIC_TYPES(IMPLOT_NUMERIC_TYPES) + +namespace ImPlot { + +//----------------------------------------------------------------------------- +// [SECTION] Utils +//----------------------------------------------------------------------------- + +// Calc maximum index size of ImDrawIdx +template <typename T> +struct MaxIdx { static const unsigned int Value; }; +template <> const unsigned int MaxIdx<unsigned short>::Value = 65535; +template <> const unsigned int MaxIdx<unsigned int>::Value = 4294967295; + +IMPLOT_INLINE void GetLineRenderProps(const ImDrawList& draw_list, float& half_weight, ImVec2& tex_uv0, ImVec2& tex_uv1) { + const bool aa = ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLines) && + ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLinesUseTex); + if (aa) { + ImVec4 tex_uvs = draw_list._Data->TexUvLines[(int)(half_weight*2)]; + tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y); + tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w); + half_weight += 1; + } + else { + tex_uv0 = tex_uv1 = draw_list._Data->TexUvWhitePixel; + } +} + +IMPLOT_INLINE void PrimLine(ImDrawList& draw_list, const ImVec2& P1, const ImVec2& P2, float half_weight, ImU32 col, const ImVec2& tex_uv0, const ImVec2 tex_uv1) { + float dx = P2.x - P1.x; + float dy = P2.y - P1.y; + IMPLOT_NORMALIZE2F_OVER_ZERO(dx, dy); + dx *= half_weight; + dy *= half_weight; + draw_list._VtxWritePtr[0].pos.x = P1.x + dy; + draw_list._VtxWritePtr[0].pos.y = P1.y - dx; + draw_list._VtxWritePtr[0].uv = tex_uv0; + draw_list._VtxWritePtr[0].col = col; + draw_list._VtxWritePtr[1].pos.x = P2.x + dy; + draw_list._VtxWritePtr[1].pos.y = P2.y - dx; + draw_list._VtxWritePtr[1].uv = tex_uv0; + draw_list._VtxWritePtr[1].col = col; + draw_list._VtxWritePtr[2].pos.x = P2.x - dy; + draw_list._VtxWritePtr[2].pos.y = P2.y + dx; + draw_list._VtxWritePtr[2].uv = tex_uv1; + draw_list._VtxWritePtr[2].col = col; + draw_list._VtxWritePtr[3].pos.x = P1.x - dy; + draw_list._VtxWritePtr[3].pos.y = P1.y + dx; + draw_list._VtxWritePtr[3].uv = tex_uv1; + draw_list._VtxWritePtr[3].col = col; + draw_list._VtxWritePtr += 4; + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr += 6; + draw_list._VtxCurrentIdx += 4; +} + +IMPLOT_INLINE void PrimRectFill(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, ImU32 col, const ImVec2& uv) { + draw_list._VtxWritePtr[0].pos = Pmin; + draw_list._VtxWritePtr[0].uv = uv; + draw_list._VtxWritePtr[0].col = col; + draw_list._VtxWritePtr[1].pos = Pmax; + draw_list._VtxWritePtr[1].uv = uv; + draw_list._VtxWritePtr[1].col = col; + draw_list._VtxWritePtr[2].pos.x = Pmin.x; + draw_list._VtxWritePtr[2].pos.y = Pmax.y; + draw_list._VtxWritePtr[2].uv = uv; + draw_list._VtxWritePtr[2].col = col; + draw_list._VtxWritePtr[3].pos.x = Pmax.x; + draw_list._VtxWritePtr[3].pos.y = Pmin.y; + draw_list._VtxWritePtr[3].uv = uv; + draw_list._VtxWritePtr[3].col = col; + draw_list._VtxWritePtr += 4; + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr += 6; + draw_list._VtxCurrentIdx += 4; +} + +IMPLOT_INLINE void PrimRectLine(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, float weight, ImU32 col, const ImVec2& uv) { + + draw_list._VtxWritePtr[0].pos.x = Pmin.x; + draw_list._VtxWritePtr[0].pos.y = Pmin.y; + draw_list._VtxWritePtr[0].uv = uv; + draw_list._VtxWritePtr[0].col = col; + + draw_list._VtxWritePtr[1].pos.x = Pmin.x; + draw_list._VtxWritePtr[1].pos.y = Pmax.y; + draw_list._VtxWritePtr[1].uv = uv; + draw_list._VtxWritePtr[1].col = col; + + draw_list._VtxWritePtr[2].pos.x = Pmax.x; + draw_list._VtxWritePtr[2].pos.y = Pmax.y; + draw_list._VtxWritePtr[2].uv = uv; + draw_list._VtxWritePtr[2].col = col; + + draw_list._VtxWritePtr[3].pos.x = Pmax.x; + draw_list._VtxWritePtr[3].pos.y = Pmin.y; + draw_list._VtxWritePtr[3].uv = uv; + draw_list._VtxWritePtr[3].col = col; + + draw_list._VtxWritePtr[4].pos.x = Pmin.x + weight; + draw_list._VtxWritePtr[4].pos.y = Pmin.y + weight; + draw_list._VtxWritePtr[4].uv = uv; + draw_list._VtxWritePtr[4].col = col; + + draw_list._VtxWritePtr[5].pos.x = Pmin.x + weight; + draw_list._VtxWritePtr[5].pos.y = Pmax.y - weight; + draw_list._VtxWritePtr[5].uv = uv; + draw_list._VtxWritePtr[5].col = col; + + draw_list._VtxWritePtr[6].pos.x = Pmax.x - weight; + draw_list._VtxWritePtr[6].pos.y = Pmax.y - weight; + draw_list._VtxWritePtr[6].uv = uv; + draw_list._VtxWritePtr[6].col = col; + + draw_list._VtxWritePtr[7].pos.x = Pmax.x - weight; + draw_list._VtxWritePtr[7].pos.y = Pmin.y + weight; + draw_list._VtxWritePtr[7].uv = uv; + draw_list._VtxWritePtr[7].col = col; + + draw_list._VtxWritePtr += 8; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); + draw_list._IdxWritePtr += 3; + + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); + draw_list._IdxWritePtr += 3; + + draw_list._VtxCurrentIdx += 8; +} + + +//----------------------------------------------------------------------------- +// [SECTION] Item Utils +//----------------------------------------------------------------------------- + +ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created) { + ImPlotContext& gp = *GImPlot; + ImPlotItemGroup& Items = *gp.CurrentItems; + ImGuiID id = Items.GetItemID(label_id); + if (just_created != nullptr) + *just_created = Items.GetItem(id) == nullptr; + ImPlotItem* item = Items.GetOrAddItem(id); + if (item->SeenThisFrame) + return item; + item->SeenThisFrame = true; + int idx = Items.GetItemIndex(item); + item->ID = id; + if (!ImHasFlag(flags, ImPlotItemFlags_NoLegend) && ImGui::FindRenderedTextEnd(label_id, nullptr) != label_id) { + Items.Legend.Indices.push_back(idx); + item->NameOffset = Items.Legend.Labels.size(); + Items.Legend.Labels.append(label_id, label_id + strlen(label_id) + 1); + } + else { + item->Show = true; + } + return item; +} + +ImPlotItem* GetItem(const char* label_id) { + ImPlotContext& gp = *GImPlot; + return gp.CurrentItems->GetItem(label_id); +} + +bool IsItemHidden(const char* label_id) { + ImPlotItem* item = GetItem(label_id); + return item != nullptr && !item->Show; +} + +ImPlotItem* GetCurrentItem() { + ImPlotContext& gp = *GImPlot; + return gp.CurrentItem; +} + +void SetNextLineStyle(const ImVec4& col, float weight) { + ImPlotContext& gp = *GImPlot; + gp.NextItemData.Colors[ImPlotCol_Line] = col; + gp.NextItemData.LineWeight = weight; +} + +void SetNextFillStyle(const ImVec4& col, float alpha) { + ImPlotContext& gp = *GImPlot; + gp.NextItemData.Colors[ImPlotCol_Fill] = col; + gp.NextItemData.FillAlpha = alpha; +} + +void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) { + ImPlotContext& gp = *GImPlot; + gp.NextItemData.Marker = marker; + gp.NextItemData.Colors[ImPlotCol_MarkerFill] = fill; + gp.NextItemData.MarkerSize = size; + gp.NextItemData.Colors[ImPlotCol_MarkerOutline] = outline; + gp.NextItemData.MarkerWeight = weight; +} + +void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) { + ImPlotContext& gp = *GImPlot; + gp.NextItemData.Colors[ImPlotCol_ErrorBar] = col; + gp.NextItemData.ErrorBarSize = size; + gp.NextItemData.ErrorBarWeight = weight; +} + +ImVec4 GetLastItemColor() { + ImPlotContext& gp = *GImPlot; + if (gp.PreviousItem) + return ImGui::ColorConvertU32ToFloat4(gp.PreviousItem->Color); + return ImVec4(); +} + +void BustItemCache() { + ImPlotContext& gp = *GImPlot; + for (int p = 0; p < gp.Plots.GetBufSize(); ++p) { + ImPlotPlot& plot = *gp.Plots.GetByIndex(p); + plot.Items.Reset(); + } + for (int p = 0; p < gp.Subplots.GetBufSize(); ++p) { + ImPlotSubplot& subplot = *gp.Subplots.GetByIndex(p); + subplot.Items.Reset(); + } +} + +void BustColorCache(const char* plot_title_id) { + ImPlotContext& gp = *GImPlot; + if (plot_title_id == nullptr) { + BustItemCache(); + } + else { + ImGuiID id = ImGui::GetCurrentWindow()->GetID(plot_title_id); + ImPlotPlot* plot = gp.Plots.GetByKey(id); + if (plot != nullptr) + plot->Items.Reset(); + else { + ImPlotSubplot* subplot = gp.Subplots.GetByKey(id); + if (subplot != nullptr) + subplot->Items.Reset(); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] BeginItem / EndItem +//----------------------------------------------------------------------------- + +static const float ITEM_HIGHLIGHT_LINE_SCALE = 2.0f; +static const float ITEM_HIGHLIGHT_MARK_SCALE = 1.25f; + +// Begins a new item. Returns false if the item should not be plotted. +bool BeginItem(const char* label_id, ImPlotItemFlags flags, ImPlotCol recolor_from) { + ImPlotContext& gp = *GImPlot; + IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotX() needs to be called between BeginPlot() and EndPlot()!"); + SetupLock(); + bool just_created; + ImPlotItem* item = RegisterOrGetItem(label_id, flags, &just_created); + // set current item + gp.CurrentItem = item; + ImPlotNextItemData& s = gp.NextItemData; + // set/override item color + if (recolor_from != -1) { + if (!IsColorAuto(s.Colors[recolor_from])) + item->Color = ImGui::ColorConvertFloat4ToU32(s.Colors[recolor_from]); + else if (!IsColorAuto(gp.Style.Colors[recolor_from])) + item->Color = ImGui::ColorConvertFloat4ToU32(gp.Style.Colors[recolor_from]); + else if (just_created) + item->Color = NextColormapColorU32(); + } + else if (just_created) { + item->Color = NextColormapColorU32(); + } + // hide/show item + if (gp.NextItemData.HasHidden) { + if (just_created || gp.NextItemData.HiddenCond == ImGuiCond_Always) + item->Show = !gp.NextItemData.Hidden; + } + if (!item->Show) { + // reset next item data + gp.NextItemData.Reset(); + gp.PreviousItem = item; + gp.CurrentItem = nullptr; + return false; + } + else { + ImVec4 item_color = ImGui::ColorConvertU32ToFloat4(item->Color); + // stage next item colors + s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item_color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line]; + s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item_color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill]; + s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline]; + s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill]; + s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar]; + // stage next item style vars + s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight; + s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker; + s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize; + s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight; + s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha; + s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize; + s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight; + s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight; + s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap; + // apply alpha modifier(s) + s.Colors[ImPlotCol_Fill].w *= s.FillAlpha; + s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all + // apply highlight mods + if (item->LegendHovered) { + if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightItem)) { + s.LineWeight *= ITEM_HIGHLIGHT_LINE_SCALE; + s.MarkerSize *= ITEM_HIGHLIGHT_MARK_SCALE; + s.MarkerWeight *= ITEM_HIGHLIGHT_LINE_SCALE; + // TODO: how to highlight fills? + } + if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)) { + if (gp.CurrentPlot->EnabledAxesX() > 1) + gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX].ColorHiLi = item->Color; + if (gp.CurrentPlot->EnabledAxesY() > 1) + gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY].ColorHiLi = item->Color; + } + } + // set render flags + s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0; + s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0; + s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0; + s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0; + // push rendering clip rect + PushPlotClipRect(); + return true; + } +} + +// Ends an item (call only if BeginItem returns true) +void EndItem() { + ImPlotContext& gp = *GImPlot; + // pop rendering clip rect + PopPlotClipRect(); + // reset next item data + gp.NextItemData.Reset(); + // set current item + gp.PreviousItem = gp.CurrentItem; + gp.CurrentItem = nullptr; +} + +//----------------------------------------------------------------------------- +// [SECTION] Indexers +//----------------------------------------------------------------------------- + +template <typename T> +IMPLOT_INLINE T IndexData(const T* data, int idx, int count, int offset, int stride) { + const int s = ((offset == 0) << 0) | ((stride == sizeof(T)) << 1); + switch (s) { + case 3 : return data[idx]; + case 2 : return data[(offset + idx) % count]; + case 1 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((idx) ) * stride); + case 0 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((offset + idx) % count) * stride); + default: return T(0); + } +} + +template <typename T> +struct IndexerIdx { + IndexerIdx(const T* data, int count, int offset = 0, int stride = sizeof(T)) : + Data(data), + Count(count), + Offset(count ? ImPosMod(offset, count) : 0), + Stride(stride) + { } + template <typename I> IMPLOT_INLINE double operator()(I idx) const { + return (double)IndexData(Data, idx, Count, Offset, Stride); + } + const T* Data; + int Count; + int Offset; + int Stride; +}; + +template <typename _Indexer1, typename _Indexer2> +struct IndexerAdd { + IndexerAdd(const _Indexer1& indexer1, const _Indexer2& indexer2, double scale1 = 1, double scale2 = 1) + : Indexer1(indexer1), + Indexer2(indexer2), + Scale1(scale1), + Scale2(scale2), + Count(ImMin(Indexer1.Count, Indexer2.Count)) + { } + template <typename I> IMPLOT_INLINE double operator()(I idx) const { + return Scale1 * Indexer1(idx) + Scale2 * Indexer2(idx); + } + const _Indexer1& Indexer1; + const _Indexer2& Indexer2; + double Scale1; + double Scale2; + int Count; +}; + +struct IndexerLin { + IndexerLin(double m, double b) : M(m), B(b) { } + template <typename I> IMPLOT_INLINE double operator()(I idx) const { + return M * idx + B; + } + const double M; + const double B; +}; + +struct IndexerConst { + IndexerConst(double ref) : Ref(ref) { } + template <typename I> IMPLOT_INLINE double operator()(I) const { return Ref; } + const double Ref; +}; + +//----------------------------------------------------------------------------- +// [SECTION] Getters +//----------------------------------------------------------------------------- + +template <typename _IndexerX, typename _IndexerY> +struct GetterXY { + GetterXY(_IndexerX x, _IndexerY y, int count) : IndxerX(x), IndxerY(y), Count(count) { } + template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const { + return ImPlotPoint(IndxerX(idx),IndxerY(idx)); + } + const _IndexerX IndxerX; + const _IndexerY IndxerY; + const int Count; +}; + +/// Interprets a user's function pointer as ImPlotPoints +struct GetterFuncPtr { + GetterFuncPtr(ImPlotGetter getter, void* data, int count) : + Getter(getter), + Data(data), + Count(count) + { } + template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const { + return Getter(idx, Data); + } + ImPlotGetter Getter; + void* const Data; + const int Count; +}; + +template <typename _Getter> +struct GetterOverrideX { + GetterOverrideX(_Getter getter, double x) : Getter(getter), X(x), Count(getter.Count) { } + template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const { + ImPlotPoint p = Getter(idx); + p.x = X; + return p; + } + const _Getter Getter; + const double X; + const int Count; +}; + +template <typename _Getter> +struct GetterOverrideY { + GetterOverrideY(_Getter getter, double y) : Getter(getter), Y(y), Count(getter.Count) { } + template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const { + ImPlotPoint p = Getter(idx); + p.y = Y; + return p; + } + const _Getter Getter; + const double Y; + const int Count; +}; + +template <typename _Getter> +struct GetterLoop { + GetterLoop(_Getter getter) : Getter(getter), Count(getter.Count + 1) { } + template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const { + idx = idx % (Count - 1); + return Getter(idx); + } + const _Getter Getter; + const int Count; +}; + +template <typename T> +struct GetterError { + GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) : + Xs(xs), + Ys(ys), + Neg(neg), + Pos(pos), + Count(count), + Offset(count ? ImPosMod(offset, count) : 0), + Stride(stride) + { } + template <typename I> IMPLOT_INLINE ImPlotPointError operator()(I idx) const { + return ImPlotPointError((double)IndexData(Xs, idx, Count, Offset, Stride), + (double)IndexData(Ys, idx, Count, Offset, Stride), + (double)IndexData(Neg, idx, Count, Offset, Stride), + (double)IndexData(Pos, idx, Count, Offset, Stride)); + } + const T* const Xs; + const T* const Ys; + const T* const Neg; + const T* const Pos; + const int Count; + const int Offset; + const int Stride; +}; + +//----------------------------------------------------------------------------- +// [SECTION] Fitters +//----------------------------------------------------------------------------- + +template <typename _Getter1> +struct Fitter1 { + Fitter1(const _Getter1& getter) : Getter(getter) { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { + for (int i = 0; i < Getter.Count; ++i) { + ImPlotPoint p = Getter(i); + x_axis.ExtendFitWith(y_axis, p.x, p.y); + y_axis.ExtendFitWith(x_axis, p.y, p.x); + } + } + const _Getter1& Getter; +}; + +template <typename _Getter1> +struct FitterX { + FitterX(const _Getter1& getter) : Getter(getter) { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis&) const { + for (int i = 0; i < Getter.Count; ++i) { + ImPlotPoint p = Getter(i); + x_axis.ExtendFit(p.x); + } + } + const _Getter1& Getter; +}; + +template <typename _Getter1> +struct FitterY { + FitterY(const _Getter1& getter) : Getter(getter) { } + void Fit(ImPlotAxis&, ImPlotAxis& y_axis) const { + for (int i = 0; i < Getter.Count; ++i) { + ImPlotPoint p = Getter(i); + y_axis.ExtendFit(p.y); + } + } + const _Getter1& Getter; +}; + +template <typename _Getter1, typename _Getter2> +struct Fitter2 { + Fitter2(const _Getter1& getter1, const _Getter2& getter2) : Getter1(getter1), Getter2(getter2) { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { + for (int i = 0; i < Getter1.Count; ++i) { + ImPlotPoint p = Getter1(i); + x_axis.ExtendFitWith(y_axis, p.x, p.y); + y_axis.ExtendFitWith(x_axis, p.y, p.x); + } + for (int i = 0; i < Getter2.Count; ++i) { + ImPlotPoint p = Getter2(i); + x_axis.ExtendFitWith(y_axis, p.x, p.y); + y_axis.ExtendFitWith(x_axis, p.y, p.x); + } + } + const _Getter1& Getter1; + const _Getter2& Getter2; +}; + +template <typename _Getter1, typename _Getter2> +struct FitterBarV { + FitterBarV(const _Getter1& getter1, const _Getter2& getter2, double width) : + Getter1(getter1), + Getter2(getter2), + HalfWidth(width*0.5) + { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { + int count = ImMin(Getter1.Count, Getter2.Count); + for (int i = 0; i < count; ++i) { + ImPlotPoint p1 = Getter1(i); p1.x -= HalfWidth; + ImPlotPoint p2 = Getter2(i); p2.x += HalfWidth; + x_axis.ExtendFitWith(y_axis, p1.x, p1.y); + y_axis.ExtendFitWith(x_axis, p1.y, p1.x); + x_axis.ExtendFitWith(y_axis, p2.x, p2.y); + y_axis.ExtendFitWith(x_axis, p2.y, p2.x); + } + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const double HalfWidth; +}; + +template <typename _Getter1, typename _Getter2> +struct FitterBarH { + FitterBarH(const _Getter1& getter1, const _Getter2& getter2, double height) : + Getter1(getter1), + Getter2(getter2), + HalfHeight(height*0.5) + { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { + int count = ImMin(Getter1.Count, Getter2.Count); + for (int i = 0; i < count; ++i) { + ImPlotPoint p1 = Getter1(i); p1.y -= HalfHeight; + ImPlotPoint p2 = Getter2(i); p2.y += HalfHeight; + x_axis.ExtendFitWith(y_axis, p1.x, p1.y); + y_axis.ExtendFitWith(x_axis, p1.y, p1.x); + x_axis.ExtendFitWith(y_axis, p2.x, p2.y); + y_axis.ExtendFitWith(x_axis, p2.y, p2.x); + } + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const double HalfHeight; +}; + +struct FitterRect { + FitterRect(const ImPlotPoint& pmin, const ImPlotPoint& pmax) : + Pmin(pmin), + Pmax(pmax) + { } + FitterRect(const ImPlotRect& rect) : + FitterRect(rect.Min(), rect.Max()) + { } + void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { + x_axis.ExtendFitWith(y_axis, Pmin.x, Pmin.y); + y_axis.ExtendFitWith(x_axis, Pmin.y, Pmin.x); + x_axis.ExtendFitWith(y_axis, Pmax.x, Pmax.y); + y_axis.ExtendFitWith(x_axis, Pmax.y, Pmax.x); + } + const ImPlotPoint Pmin; + const ImPlotPoint Pmax; +}; + +//----------------------------------------------------------------------------- +// [SECTION] Transformers +//----------------------------------------------------------------------------- + +struct Transformer1 { + Transformer1(double pixMin, double pltMin, double pltMax, double m, double scaMin, double scaMax, ImPlotTransform fwd, void* data) : + ScaMin(scaMin), + ScaMax(scaMax), + PltMin(pltMin), + PltMax(pltMax), + PixMin(pixMin), + M(m), + TransformFwd(fwd), + TransformData(data) + { } + + template <typename T> IMPLOT_INLINE float operator()(T p) const { + if (TransformFwd != nullptr) { + double s = TransformFwd(p, TransformData); + double t = (s - ScaMin) / (ScaMax - ScaMin); + p = PltMin + (PltMax - PltMin) * t; + } + return (float)(PixMin + M * (p - PltMin)); + } + + double ScaMin, ScaMax, PltMin, PltMax, PixMin, M; + ImPlotTransform TransformFwd; + void* TransformData; +}; + +struct Transformer2 { + Transformer2(const ImPlotAxis& x_axis, const ImPlotAxis& y_axis) : + Tx(x_axis.PixelMin, + x_axis.Range.Min, + x_axis.Range.Max, + x_axis.ScaleToPixel, + x_axis.ScaleMin, + x_axis.ScaleMax, + x_axis.TransformForward, + x_axis.TransformData), + Ty(y_axis.PixelMin, + y_axis.Range.Min, + y_axis.Range.Max, + y_axis.ScaleToPixel, + y_axis.ScaleMin, + y_axis.ScaleMax, + y_axis.TransformForward, + y_axis.TransformData) + { } + + Transformer2(const ImPlotPlot& plot) : + Transformer2(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY]) + { } + + Transformer2() : + Transformer2(*GImPlot->CurrentPlot) + { } + + template <typename P> IMPLOT_INLINE ImVec2 operator()(const P& plt) const { + ImVec2 out; + out.x = Tx(plt.x); + out.y = Ty(plt.y); + return out; + } + + template <typename T> IMPLOT_INLINE ImVec2 operator()(T x, T y) const { + ImVec2 out; + out.x = Tx(x); + out.y = Ty(y); + return out; + } + + Transformer1 Tx; + Transformer1 Ty; +}; + +//----------------------------------------------------------------------------- +// [SECTION] Renderers +//----------------------------------------------------------------------------- + +struct RendererBase { + RendererBase(int prims, int idx_consumed, int vtx_consumed) : + Prims(prims), + IdxConsumed(idx_consumed), + VtxConsumed(vtx_consumed) + { } + const int Prims; + Transformer2 Transformer; + const int IdxConsumed; + const int VtxConsumed; +}; + +template <class _Getter> +struct RendererLineStrip : RendererBase { + RendererLineStrip(const _Getter& getter, ImU32 col, float weight) : + RendererBase(getter.Count - 1, 6, 4), + Getter(getter), + Col(col), + HalfWeight(ImMax(1.0f,weight)*0.5f) + { + P1 = this->Transformer(Getter(0)); + } + void Init(ImDrawList& draw_list) const { + GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { + P1 = P2; + return false; + } + PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 P1; + mutable ImVec2 UV0; + mutable ImVec2 UV1; +}; + +template <class _Getter> +struct RendererLineStripSkip : RendererBase { + RendererLineStripSkip(const _Getter& getter, ImU32 col, float weight) : + RendererBase(getter.Count - 1, 6, 4), + Getter(getter), + Col(col), + HalfWeight(ImMax(1.0f,weight)*0.5f) + { + P1 = this->Transformer(Getter(0)); + } + void Init(ImDrawList& draw_list) const { + GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { + if (!ImNan(P2.x) && !ImNan(P2.y)) + P1 = P2; + return false; + } + PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); + if (!ImNan(P2.x) && !ImNan(P2.y)) + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 P1; + mutable ImVec2 UV0; + mutable ImVec2 UV1; +}; + +template <class _Getter> +struct RendererLineSegments1 : RendererBase { + RendererLineSegments1(const _Getter& getter, ImU32 col, float weight) : + RendererBase(getter.Count / 2, 6, 4), + Getter(getter), + Col(col), + HalfWeight(ImMax(1.0f,weight)*0.5f) + { } + void Init(ImDrawList& draw_list) const { + GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P1 = this->Transformer(Getter(prim*2+0)); + ImVec2 P2 = this->Transformer(Getter(prim*2+1)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) + return false; + PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); + return true; + } + const _Getter& Getter; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 UV0; + mutable ImVec2 UV1; +}; + +template <class _Getter1, class _Getter2> +struct RendererLineSegments2 : RendererBase { + RendererLineSegments2(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, float weight) : + RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), + Getter1(getter1), + Getter2(getter2), + Col(col), + HalfWeight(ImMax(1.0f,weight)*0.5f) + {} + void Init(ImDrawList& draw_list) const { + GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P1 = this->Transformer(Getter1(prim)); + ImVec2 P2 = this->Transformer(Getter2(prim)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) + return false; + PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 UV0; + mutable ImVec2 UV1; +}; + +template <class _Getter1, class _Getter2> +struct RendererBarsFillV : RendererBase { + RendererBarsFillV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width) : + RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), + Getter1(getter1), + Getter2(getter2), + Col(col), + HalfWidth(width/2) + {} + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImPlotPoint p1 = Getter1(prim); + ImPlotPoint p2 = Getter2(prim); + p1.x += HalfWidth; + p2.x -= HalfWidth; + ImVec2 P1 = this->Transformer(p1); + ImVec2 P2 = this->Transformer(p2); + float width_px = ImAbs(P1.x-P2.x); + if (width_px < 1.0f) { + P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2; + P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2; + } + ImVec2 PMin = ImMin(P1, P2); + ImVec2 PMax = ImMax(P1, P2); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) + return false; + PrimRectFill(draw_list,PMin,PMax,Col,UV); + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + const double HalfWidth; + mutable ImVec2 UV; +}; + +template <class _Getter1, class _Getter2> +struct RendererBarsFillH : RendererBase { + RendererBarsFillH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height) : + RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), + Getter1(getter1), + Getter2(getter2), + Col(col), + HalfHeight(height/2) + {} + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImPlotPoint p1 = Getter1(prim); + ImPlotPoint p2 = Getter2(prim); + p1.y += HalfHeight; + p2.y -= HalfHeight; + ImVec2 P1 = this->Transformer(p1); + ImVec2 P2 = this->Transformer(p2); + float height_px = ImAbs(P1.y-P2.y); + if (height_px < 1.0f) { + P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2; + P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2; + } + ImVec2 PMin = ImMin(P1, P2); + ImVec2 PMax = ImMax(P1, P2); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) + return false; + PrimRectFill(draw_list,PMin,PMax,Col,UV); + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + const double HalfHeight; + mutable ImVec2 UV; +}; + +template <class _Getter1, class _Getter2> +struct RendererBarsLineV : RendererBase { + RendererBarsLineV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width, float weight) : + RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8), + Getter1(getter1), + Getter2(getter2), + Col(col), + HalfWidth(width/2), + Weight(weight) + {} + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImPlotPoint p1 = Getter1(prim); + ImPlotPoint p2 = Getter2(prim); + p1.x += HalfWidth; + p2.x -= HalfWidth; + ImVec2 P1 = this->Transformer(p1); + ImVec2 P2 = this->Transformer(p2); + float width_px = ImAbs(P1.x-P2.x); + if (width_px < 1.0f) { + P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2; + P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2; + } + ImVec2 PMin = ImMin(P1, P2); + ImVec2 PMax = ImMax(P1, P2); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) + return false; + PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV); + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + const double HalfWidth; + const float Weight; + mutable ImVec2 UV; +}; + +template <class _Getter1, class _Getter2> +struct RendererBarsLineH : RendererBase { + RendererBarsLineH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height, float weight) : + RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8), + Getter1(getter1), + Getter2(getter2), + Col(col), + HalfHeight(height/2), + Weight(weight) + {} + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImPlotPoint p1 = Getter1(prim); + ImPlotPoint p2 = Getter2(prim); + p1.y += HalfHeight; + p2.y -= HalfHeight; + ImVec2 P1 = this->Transformer(p1); + ImVec2 P2 = this->Transformer(p2); + float height_px = ImAbs(P1.y-P2.y); + if (height_px < 1.0f) { + P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2; + P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2; + } + ImVec2 PMin = ImMin(P1, P2); + ImVec2 PMax = ImMax(P1, P2); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) + return false; + PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV); + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + const double HalfHeight; + const float Weight; + mutable ImVec2 UV; +}; + + +template <class _Getter> +struct RendererStairsPre : RendererBase { + RendererStairsPre(const _Getter& getter, ImU32 col, float weight) : + RendererBase(getter.Count - 1, 12, 8), + Getter(getter), + Col(col), + HalfWeight(ImMax(1.0f,weight)*0.5f) + { + P1 = this->Transformer(Getter(0)); + } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { + P1 = P2; + return false; + } + PrimRectFill(draw_list, ImVec2(P1.x - HalfWeight, P1.y), ImVec2(P1.x + HalfWeight, P2.y), Col, UV); + PrimRectFill(draw_list, ImVec2(P1.x, P2.y + HalfWeight), ImVec2(P2.x, P2.y - HalfWeight), Col, UV); + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 P1; + mutable ImVec2 UV; +}; + +template <class _Getter> +struct RendererStairsPost : RendererBase { + RendererStairsPost(const _Getter& getter, ImU32 col, float weight) : + RendererBase(getter.Count - 1, 12, 8), + Getter(getter), + Col(col), + HalfWeight(ImMax(1.0f,weight) * 0.5f) + { + P1 = this->Transformer(Getter(0)); + } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { + P1 = P2; + return false; + } + PrimRectFill(draw_list, ImVec2(P1.x, P1.y + HalfWeight), ImVec2(P2.x, P1.y - HalfWeight), Col, UV); + PrimRectFill(draw_list, ImVec2(P2.x - HalfWeight, P2.y), ImVec2(P2.x + HalfWeight, P1.y), Col, UV); + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + mutable float HalfWeight; + mutable ImVec2 P1; + mutable ImVec2 UV; +}; + +template <class _Getter> +struct RendererStairsPreShaded : RendererBase { + RendererStairsPreShaded(const _Getter& getter, ImU32 col) : + RendererBase(getter.Count - 1, 6, 4), + Getter(getter), + Col(col) + { + P1 = this->Transformer(Getter(0)); + Y0 = this->Transformer(ImPlotPoint(0,0)).y; + } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(Y0, P2.y)); + ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(Y0, P2.y)); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) { + P1 = P2; + return false; + } + PrimRectFill(draw_list, PMin, PMax, Col, UV); + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + float Y0; + mutable ImVec2 P1; + mutable ImVec2 UV; +}; + +template <class _Getter> +struct RendererStairsPostShaded : RendererBase { + RendererStairsPostShaded(const _Getter& getter, ImU32 col) : + RendererBase(getter.Count - 1, 6, 4), + Getter(getter), + Col(col) + { + P1 = this->Transformer(Getter(0)); + Y0 = this->Transformer(ImPlotPoint(0,0)).y; + } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P2 = this->Transformer(Getter(prim + 1)); + ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(P1.y, Y0)); + ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(P1.y, Y0)); + if (!cull_rect.Overlaps(ImRect(PMin, PMax))) { + P1 = P2; + return false; + } + PrimRectFill(draw_list, PMin, PMax, Col, UV); + P1 = P2; + return true; + } + const _Getter& Getter; + const ImU32 Col; + float Y0; + mutable ImVec2 P1; + mutable ImVec2 UV; +}; + + + +template <class _Getter1, class _Getter2> +struct RendererShaded : RendererBase { + RendererShaded(const _Getter1& getter1, const _Getter2& getter2, ImU32 col) : + RendererBase(ImMin(getter1.Count, getter2.Count) - 1, 6, 5), + Getter1(getter1), + Getter2(getter2), + Col(col) + { + P11 = this->Transformer(Getter1(0)); + P12 = this->Transformer(Getter2(0)); + } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 P21 = this->Transformer(Getter1(prim+1)); + ImVec2 P22 = this->Transformer(Getter2(prim+1)); + ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22)); + if (!cull_rect.Overlaps(rect)) { + P11 = P21; + P12 = P22; + return false; + } + const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y); + ImVec2 intersection = Intersection(P11,P21,P12,P22); + draw_list._VtxWritePtr[0].pos = P11; + draw_list._VtxWritePtr[0].uv = UV; + draw_list._VtxWritePtr[0].col = Col; + draw_list._VtxWritePtr[1].pos = P21; + draw_list._VtxWritePtr[1].uv = UV; + draw_list._VtxWritePtr[1].col = Col; + draw_list._VtxWritePtr[2].pos = intersection; + draw_list._VtxWritePtr[2].uv = UV; + draw_list._VtxWritePtr[2].col = Col; + draw_list._VtxWritePtr[3].pos = P12; + draw_list._VtxWritePtr[3].uv = UV; + draw_list._VtxWritePtr[3].col = Col; + draw_list._VtxWritePtr[4].pos = P22; + draw_list._VtxWritePtr[4].uv = UV; + draw_list._VtxWritePtr[4].col = Col; + draw_list._VtxWritePtr += 5; + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1 + intersect); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); + draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); + draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); + draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3 - intersect); + draw_list._IdxWritePtr += 6; + draw_list._VtxCurrentIdx += 5; + P11 = P21; + P12 = P22; + return true; + } + const _Getter1& Getter1; + const _Getter2& Getter2; + const ImU32 Col; + mutable ImVec2 P11; + mutable ImVec2 P12; + mutable ImVec2 UV; +}; + +struct RectC { + ImPlotPoint Pos; + ImPlotPoint HalfSize; + ImU32 Color; +}; + +template <typename _Getter> +struct RendererRectC : RendererBase { + RendererRectC(const _Getter& getter) : + RendererBase(getter.Count, 6, 4), + Getter(getter) + {} + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + RectC rect = Getter(prim); + ImVec2 P1 = this->Transformer(rect.Pos.x - rect.HalfSize.x , rect.Pos.y - rect.HalfSize.y); + ImVec2 P2 = this->Transformer(rect.Pos.x + rect.HalfSize.x , rect.Pos.y + rect.HalfSize.y); + if ((rect.Color & IM_COL32_A_MASK) == 0 || !cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) + return false; + PrimRectFill(draw_list,P1,P2,rect.Color,UV); + return true; + } + const _Getter& Getter; + mutable ImVec2 UV; +}; + +//----------------------------------------------------------------------------- +// [SECTION] RenderPrimitives +//----------------------------------------------------------------------------- + +/// Renders primitive shapes in bulk as efficiently as possible. +template <class _Renderer> +void RenderPrimitivesEx(const _Renderer& renderer, ImDrawList& draw_list, const ImRect& cull_rect) { + unsigned int prims = renderer.Prims; + unsigned int prims_culled = 0; + unsigned int idx = 0; + renderer.Init(draw_list); + while (prims) { + // find how many can be reserved up to end of current draw command's limit + unsigned int cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - draw_list._VtxCurrentIdx) / renderer.VtxConsumed); + // make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time + if (cnt >= ImMin(64u, prims)) { + if (prims_culled >= cnt) + prims_culled -= cnt; // reuse previous reservation + else { + // add more elements to previous reservation + draw_list.PrimReserve((cnt - prims_culled) * renderer.IdxConsumed, (cnt - prims_culled) * renderer.VtxConsumed); + prims_culled = 0; + } + } + else + { + if (prims_culled > 0) { + draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed); + prims_culled = 0; + } + cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - 0/*draw_list._VtxCurrentIdx*/) / renderer.VtxConsumed); + // reserve new draw command + draw_list.PrimReserve(cnt * renderer.IdxConsumed, cnt * renderer.VtxConsumed); + } + prims -= cnt; + for (unsigned int ie = idx + cnt; idx != ie; ++idx) { + if (!renderer.Render(draw_list, cull_rect, idx)) + prims_culled++; + } + } + if (prims_culled > 0) + draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed); +} + +template <template <class> class _Renderer, class _Getter, typename ...Args> +void RenderPrimitives1(const _Getter& getter, Args... args) { + ImDrawList& draw_list = *GetPlotDrawList(); + const ImRect& cull_rect = GetCurrentPlot()->PlotRect; + RenderPrimitivesEx(_Renderer<_Getter>(getter,args...), draw_list, cull_rect); +} + +template <template <class,class> class _Renderer, class _Getter1, class _Getter2, typename ...Args> +void RenderPrimitives2(const _Getter1& getter1, const _Getter2& getter2, Args... args) { + ImDrawList& draw_list = *GetPlotDrawList(); + const ImRect& cull_rect = GetCurrentPlot()->PlotRect; + RenderPrimitivesEx(_Renderer<_Getter1,_Getter2>(getter1,getter2,args...), draw_list, cull_rect); +} + +//----------------------------------------------------------------------------- +// [SECTION] Markers +//----------------------------------------------------------------------------- + +template <class _Getter> +struct RendererMarkersFill : RendererBase { + RendererMarkersFill(const _Getter& getter, const ImVec2* marker, int count, float size, ImU32 col) : + RendererBase(getter.Count, (count-2)*3, count), + Getter(getter), + Marker(marker), + Count(count), + Size(size), + Col(col) + { } + void Init(ImDrawList& draw_list) const { + UV = draw_list._Data->TexUvWhitePixel; + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 p = this->Transformer(Getter(prim)); + if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) { + for (int i = 0; i < Count; i++) { + draw_list._VtxWritePtr[0].pos.x = p.x + Marker[i].x * Size; + draw_list._VtxWritePtr[0].pos.y = p.y + Marker[i].y * Size; + draw_list._VtxWritePtr[0].uv = UV; + draw_list._VtxWritePtr[0].col = Col; + draw_list._VtxWritePtr++; + } + for (int i = 2; i < Count; i++) { + draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); + draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i - 1); + draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i); + draw_list._IdxWritePtr += 3; + } + draw_list._VtxCurrentIdx += (ImDrawIdx)Count; + return true; + } + return false; + } + const _Getter& Getter; + const ImVec2* Marker; + const int Count; + const float Size; + const ImU32 Col; + mutable ImVec2 UV; +}; + + +template <class _Getter> +struct RendererMarkersLine : RendererBase { + RendererMarkersLine(const _Getter& getter, const ImVec2* marker, int count, float size, float weight, ImU32 col) : + RendererBase(getter.Count, count/2*6, count/2*4), + Getter(getter), + Marker(marker), + Count(count), + HalfWeight(ImMax(1.0f,weight)*0.5f), + Size(size), + Col(col) + { } + void Init(ImDrawList& draw_list) const { + GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); + } + IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { + ImVec2 p = this->Transformer(Getter(prim)); + if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) { + for (int i = 0; i < Count; i = i + 2) { + ImVec2 p1(p.x + Marker[i].x * Size, p.y + Marker[i].y * Size); + ImVec2 p2(p.x + Marker[i+1].x * Size, p.y + Marker[i+1].y * Size); + PrimLine(draw_list, p1, p2, HalfWeight, Col, UV0, UV1); + } + return true; + } + return false; + } + const _Getter& Getter; + const ImVec2* Marker; + const int Count; + mutable float HalfWeight; + const float Size; + const ImU32 Col; + mutable ImVec2 UV0; + mutable ImVec2 UV1; +}; + +static const ImVec2 MARKER_FILL_CIRCLE[10] = {ImVec2(1.0f, 0.0f), ImVec2(0.809017f, 0.58778524f),ImVec2(0.30901697f, 0.95105654f),ImVec2(-0.30901703f, 0.9510565f),ImVec2(-0.80901706f, 0.5877852f),ImVec2(-1.0f, 0.0f),ImVec2(-0.80901694f, -0.58778536f),ImVec2(-0.3090171f, -0.9510565f),ImVec2(0.30901712f, -0.9510565f),ImVec2(0.80901694f, -0.5877853f)}; +static const ImVec2 MARKER_FILL_SQUARE[4] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2)}; +static const ImVec2 MARKER_FILL_DIAMOND[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)}; +static const ImVec2 MARKER_FILL_UP[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)}; +static const ImVec2 MARKER_FILL_DOWN[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)}; +static const ImVec2 MARKER_FILL_LEFT[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)}; +static const ImVec2 MARKER_FILL_RIGHT[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)}; + +static const ImVec2 MARKER_LINE_CIRCLE[20] = { + ImVec2(1.0f, 0.0f), + ImVec2(0.809017f, 0.58778524f), + ImVec2(0.809017f, 0.58778524f), + ImVec2(0.30901697f, 0.95105654f), + ImVec2(0.30901697f, 0.95105654f), + ImVec2(-0.30901703f, 0.9510565f), + ImVec2(-0.30901703f, 0.9510565f), + ImVec2(-0.80901706f, 0.5877852f), + ImVec2(-0.80901706f, 0.5877852f), + ImVec2(-1.0f, 0.0f), + ImVec2(-1.0f, 0.0f), + ImVec2(-0.80901694f, -0.58778536f), + ImVec2(-0.80901694f, -0.58778536f), + ImVec2(-0.3090171f, -0.9510565f), + ImVec2(-0.3090171f, -0.9510565f), + ImVec2(0.30901712f, -0.9510565f), + ImVec2(0.30901712f, -0.9510565f), + ImVec2(0.80901694f, -0.5877853f), + ImVec2(0.80901694f, -0.5877853f), + ImVec2(1.0f, 0.0f) +}; +static const ImVec2 MARKER_LINE_SQUARE[8] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,SQRT_1_2)}; +static const ImVec2 MARKER_LINE_DIAMOND[8] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(-1, 0), ImVec2(0, 1), ImVec2(0, 1), ImVec2(1, 0)}; +static const ImVec2 MARKER_LINE_UP[6] = {ImVec2(SQRT_3_2,0.5f), ImVec2(0,-1),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f),ImVec2(-SQRT_3_2,0.5f),ImVec2(SQRT_3_2,0.5f)}; +static const ImVec2 MARKER_LINE_DOWN[6] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f), ImVec2(-SQRT_3_2,-0.5f), ImVec2(SQRT_3_2,-0.5f)}; +static const ImVec2 MARKER_LINE_LEFT[6] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2) , ImVec2(0.5, -SQRT_3_2) , ImVec2(-1,0) }; +static const ImVec2 MARKER_LINE_RIGHT[6] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(1,0) }; +static const ImVec2 MARKER_LINE_ASTERISK[6] = {ImVec2(-SQRT_3_2, -0.5f), ImVec2(SQRT_3_2, 0.5f), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, -1), ImVec2(0, 1)}; +static const ImVec2 MARKER_LINE_PLUS[4] = {ImVec2(-1, 0), ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, 1)}; +static const ImVec2 MARKER_LINE_CROSS[4] = {ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)}; + +template <typename _Getter> +void RenderMarkers(const _Getter& getter, ImPlotMarker marker, float size, bool rend_fill, ImU32 col_fill, bool rend_line, ImU32 col_line, float weight) { + if (rend_fill) { + switch (marker) { + case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_CIRCLE,10,size,col_fill); break; + case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_SQUARE, 4,size,col_fill); break; + case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DIAMOND,4,size,col_fill); break; + case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_UP, 3,size,col_fill); break; + case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DOWN, 3,size,col_fill); break; + case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_LEFT, 3,size,col_fill); break; + case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_RIGHT, 3,size,col_fill); break; + } + } + if (rend_line) { + switch (marker) { + case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CIRCLE, 20,size,weight,col_line); break; + case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_SQUARE, 8,size,weight,col_line); break; + case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DIAMOND, 8,size,weight,col_line); break; + case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_UP, 6,size,weight,col_line); break; + case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DOWN, 6,size,weight,col_line); break; + case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_LEFT, 6,size,weight,col_line); break; + case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_RIGHT, 6,size,weight,col_line); break; + case ImPlotMarker_Asterisk : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_ASTERISK,6,size,weight,col_line); break; + case ImPlotMarker_Plus : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_PLUS, 4,size,weight,col_line); break; + case ImPlotMarker_Cross : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CROSS, 4,size,weight,col_line); break; + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotLine +//----------------------------------------------------------------------------- + +template <typename _Getter> +void PlotLineEx(const char* label_id, const _Getter& getter, ImPlotLineFlags flags) { + if (BeginItemEx(label_id, Fitter1<_Getter>(getter), flags, ImPlotCol_Line)) { + const ImPlotNextItemData& s = GetItemData(); + if (getter.Count > 1) { + if (ImHasFlag(flags, ImPlotLineFlags_Shaded) && s.RenderFill) { + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]); + GetterOverrideY<_Getter> getter2(getter, 0); + RenderPrimitives2<RendererShaded>(getter,getter2,col_fill); + } + if (s.RenderLine) { + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + if (ImHasFlag(flags,ImPlotLineFlags_Segments)) { + RenderPrimitives1<RendererLineSegments1>(getter,col_line,s.LineWeight); + } + else if (ImHasFlag(flags, ImPlotLineFlags_Loop)) { + if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN)) + RenderPrimitives1<RendererLineStripSkip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight); + else + RenderPrimitives1<RendererLineStrip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight); + } + else { + if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN)) + RenderPrimitives1<RendererLineStripSkip>(getter,col_line,s.LineWeight); + else + RenderPrimitives1<RendererLineStrip>(getter,col_line,s.LineWeight); + } + } + } + // render markers + if (s.Marker != ImPlotMarker_None) { + if (ImHasFlag(flags, ImPlotLineFlags_NoClip)) { + PopPlotClipRect(); + PushPlotClipRect(s.MarkerSize); + } + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]); + RenderMarkers<_Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight); + } + EndItem(); + } +} + +template <typename T> +void PlotLine(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride) { + GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count); + PlotLineEx(label_id, getter, flags); +} + +template <typename T> +void PlotLine(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + PlotLineEx(label_id, getter, flags); +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotLine<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotLine<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +// custom +void PlotLineG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotLineFlags flags) { + GetterFuncPtr getter(getter_func,data, count); + PlotLineEx(label_id, getter, flags); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotScatter +//----------------------------------------------------------------------------- + +template <typename Getter> +void PlotScatterEx(const char* label_id, const Getter& getter, ImPlotScatterFlags flags) { + if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_MarkerOutline)) { + const ImPlotNextItemData& s = GetItemData(); + ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle: s.Marker; + if (marker != ImPlotMarker_None) { + if (ImHasFlag(flags,ImPlotScatterFlags_NoClip)) { + PopPlotClipRect(); + PushPlotClipRect(s.MarkerSize); + } + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]); + RenderMarkers<Getter>(getter, marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight); + } + EndItem(); + } +} + +template <typename T> +void PlotScatter(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride) { + GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count); + PlotScatterEx(label_id, getter, flags); +} + +template <typename T> +void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + return PlotScatterEx(label_id, getter, flags); +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +// custom +void PlotScatterG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotScatterFlags flags) { + GetterFuncPtr getter(getter_func,data, count); + return PlotScatterEx(label_id, getter, flags); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotStairs +//----------------------------------------------------------------------------- + +template <typename Getter> +void PlotStairsEx(const char* label_id, const Getter& getter, ImPlotStairsFlags flags) { + if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_Line)) { + const ImPlotNextItemData& s = GetItemData(); + if (getter.Count > 1 ) { + if (s.RenderFill && ImHasFlag(flags,ImPlotStairsFlags_Shaded)) { + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]); + if (ImHasFlag(flags, ImPlotStairsFlags_PreStep)) + RenderPrimitives1<RendererStairsPreShaded>(getter,col_fill); + else + RenderPrimitives1<RendererStairsPostShaded>(getter,col_fill); + } + if (s.RenderLine) { + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + if (ImHasFlag(flags, ImPlotStairsFlags_PreStep)) + RenderPrimitives1<RendererStairsPre>(getter,col_line,s.LineWeight); + else + RenderPrimitives1<RendererStairsPost>(getter,col_line,s.LineWeight); + } + } + // render markers + if (s.Marker != ImPlotMarker_None) { + PopPlotClipRect(); + PushPlotClipRect(s.MarkerSize); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]); + RenderMarkers<Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight); + } + EndItem(); + } +} + +template <typename T> +void PlotStairs(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride) { + GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count); + PlotStairsEx(label_id, getter, flags); +} + +template <typename T> +void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + return PlotStairsEx(label_id, getter, flags); +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotStairs<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotStairs<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +// custom +void PlotStairsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotStairsFlags flags) { + GetterFuncPtr getter(getter_func,data, count); + return PlotStairsEx(label_id, getter, flags); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotShaded +//----------------------------------------------------------------------------- + +template <typename Getter1, typename Getter2> +void PlotShadedEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, ImPlotShadedFlags flags) { + if (BeginItemEx(label_id, Fitter2<Getter1,Getter2>(getter1,getter2), flags, ImPlotCol_Fill)) { + const ImPlotNextItemData& s = GetItemData(); + if (s.RenderFill) { + const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]); + RenderPrimitives2<RendererShaded>(getter1,getter2,col); + } + EndItem(); + } +} + +template <typename T> +void PlotShaded(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride) { + if (!(y_ref > -DBL_MAX)) + y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min; + if (!(y_ref < DBL_MAX)) + y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max; + GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count); + GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(xscale,x0),IndexerConst(y_ref),count); + PlotShadedEx(label_id, getter1, getter2, flags); +} + +template <typename T> +void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride) { + if (y_ref == -HUGE_VAL) + y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min; + if (y_ref == HUGE_VAL) + y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max; + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(y_ref),count); + PlotShadedEx(label_id, getter1, getter2, flags); +} + + +template <typename T> +void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys1,count,offset,stride),count); + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys2,count,offset,stride),count); + PlotShadedEx(label_id, getter1, getter2, flags); +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +// custom +void PlotShadedG(const char* label_id, ImPlotGetter getter_func1, void* data1, ImPlotGetter getter_func2, void* data2, int count, ImPlotShadedFlags flags) { + GetterFuncPtr getter1(getter_func1, data1, count); + GetterFuncPtr getter2(getter_func2, data2, count); + PlotShadedEx(label_id, getter1, getter2, flags); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotBars +//----------------------------------------------------------------------------- + +template <typename Getter1, typename Getter2> +void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 getter2, double width, ImPlotBarsFlags flags) { + if (BeginItemEx(label_id, FitterBarV<Getter1,Getter2>(getter1,getter2,width), flags, ImPlotCol_Fill)) { + const ImPlotNextItemData& s = GetItemData(); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + bool rend_fill = s.RenderFill; + bool rend_line = s.RenderLine; + if (rend_fill) { + RenderPrimitives2<RendererBarsFillV>(getter1,getter2,col_fill,width); + if (rend_line && col_fill == col_line) + rend_line = false; + } + if (rend_line) { + RenderPrimitives2<RendererBarsLineV>(getter1,getter2,col_line,width,s.LineWeight); + } + EndItem(); + } +} + +template <typename Getter1, typename Getter2> +void PlotBarsHEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, double height, ImPlotBarsFlags flags) { + if (BeginItemEx(label_id, FitterBarH<Getter1,Getter2>(getter1,getter2,height), flags, ImPlotCol_Fill)) { + const ImPlotNextItemData& s = GetItemData(); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + bool rend_fill = s.RenderFill; + bool rend_line = s.RenderLine; + if (rend_fill) { + RenderPrimitives2<RendererBarsFillH>(getter1,getter2,col_fill,height); + if (rend_line && col_fill == col_line) + rend_line = false; + } + if (rend_line) { + RenderPrimitives2<RendererBarsLineH>(getter1,getter2,col_line,height,s.LineWeight); + } + EndItem(); + } +} + +template <typename T> +void PlotBars(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride) { + if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) { + GetterXY<IndexerIdx<T>,IndexerLin> getter1(IndexerIdx<T>(values,count,offset,stride),IndexerLin(1.0,shift),count); + GetterXY<IndexerConst,IndexerLin> getter2(IndexerConst(0),IndexerLin(1.0,shift),count); + PlotBarsHEx(label_id, getter1, getter2, bar_size, flags); + } + else { + GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(1.0,shift),IndexerIdx<T>(values,count,offset,stride),count); + GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(1.0,shift),IndexerConst(0),count); + PlotBarsVEx(label_id, getter1, getter2, bar_size, flags); + } +} + +template <typename T> +void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride) { + if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + GetterXY<IndexerConst, IndexerIdx<T>> getter2(IndexerConst(0),IndexerIdx<T>(ys,count,offset,stride),count); + PlotBarsHEx(label_id, getter1, getter2, bar_size, flags); + } + else { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(0),count); + PlotBarsVEx(label_id, getter1, getter2, bar_size, flags); + } +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotBars<T>(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotBars<T>(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +void PlotBarsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, double bar_size, ImPlotBarsFlags flags) { + if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) { + GetterFuncPtr getter1(getter_func, data, count); + GetterOverrideX<GetterFuncPtr> getter2(getter1,0); + PlotBarsHEx(label_id, getter1, getter2, bar_size, flags); + } + else { + GetterFuncPtr getter1(getter_func, data, count); + GetterOverrideY<GetterFuncPtr> getter2(getter1,0); + PlotBarsVEx(label_id, getter1, getter2, bar_size, flags); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotBarGroups +//----------------------------------------------------------------------------- + +template <typename T> +void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_size, double shift, ImPlotBarGroupsFlags flags) { + const bool horz = ImHasFlag(flags, ImPlotBarGroupsFlags_Horizontal); + const bool stack = ImHasFlag(flags, ImPlotBarGroupsFlags_Stacked); + if (stack) { + SetupLock(); + ImPlotContext& gp = *GImPlot; + gp.TempDouble1.resize(4*group_count); + double* temp = gp.TempDouble1.Data; + double* neg = &temp[0]; + double* pos = &temp[group_count]; + double* curr_min = &temp[group_count*2]; + double* curr_max = &temp[group_count*3]; + for (int g = 0; g < group_count*2; ++g) + temp[g] = 0; + if (horz) { + for (int i = 0; i < item_count; ++i) { + if (!IsItemHidden(label_ids[i])) { + for (int g = 0; g < group_count; ++g) { + double v = (double)values[i*group_count+g]; + if (v > 0) { + curr_min[g] = pos[g]; + curr_max[g] = curr_min[g] + v; + pos[g] += v; + } + else { + curr_max[g] = neg[g]; + curr_min[g] = curr_max[g] + v; + neg[g] += v; + } + } + } + GetterXY<IndexerIdx<double>,IndexerLin> getter1(IndexerIdx<double>(curr_min,group_count),IndexerLin(1.0,shift),group_count); + GetterXY<IndexerIdx<double>,IndexerLin> getter2(IndexerIdx<double>(curr_max,group_count),IndexerLin(1.0,shift),group_count); + PlotBarsHEx(label_ids[i],getter1,getter2,group_size,0); + } + } + else { + for (int i = 0; i < item_count; ++i) { + if (!IsItemHidden(label_ids[i])) { + for (int g = 0; g < group_count; ++g) { + double v = (double)values[i*group_count+g]; + if (v > 0) { + curr_min[g] = pos[g]; + curr_max[g] = curr_min[g] + v; + pos[g] += v; + } + else { + curr_max[g] = neg[g]; + curr_min[g] = curr_max[g] + v; + neg[g] += v; + } + } + } + GetterXY<IndexerLin,IndexerIdx<double>> getter1(IndexerLin(1.0,shift),IndexerIdx<double>(curr_min,group_count),group_count); + GetterXY<IndexerLin,IndexerIdx<double>> getter2(IndexerLin(1.0,shift),IndexerIdx<double>(curr_max,group_count),group_count); + PlotBarsVEx(label_ids[i],getter1,getter2,group_size,0); + } + } + } + else { + const double subsize = group_size / item_count; + if (horz) { + for (int i = 0; i < item_count; ++i) { + const double subshift = (i+0.5)*subsize - group_size/2; + PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift,ImPlotBarsFlags_Horizontal); + } + } + else { + for (int i = 0; i < item_count; ++i) { + const double subshift = (i+0.5)*subsize - group_size/2; + PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift); + } + } + } +} + +#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotBarGroups<T>(const char* const label_ids[], const T* values, int items, int groups, double width, double shift, ImPlotBarGroupsFlags flags); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotErrorBars +//----------------------------------------------------------------------------- + +template <typename _GetterPos, typename _GetterNeg> +void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) { + if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) { + const ImPlotNextItemData& s = GetItemData(); + ImDrawList& draw_list = *GetPlotDrawList(); + const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]); + const bool rend_whisker = s.ErrorBarSize > 0; + const float half_whisker = s.ErrorBarSize * 0.5f; + for (int i = 0; i < getter_pos.Count; ++i) { + ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO); + ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO); + draw_list.AddLine(p1,p2,col, s.ErrorBarWeight); + if (rend_whisker) { + draw_list.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight); + draw_list.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight); + } + } + EndItem(); + } +} + +template <typename _GetterPos, typename _GetterNeg> +void PlotErrorBarsHEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) { + if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) { + const ImPlotNextItemData& s = GetItemData(); + ImDrawList& draw_list = *GetPlotDrawList(); + const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]); + const bool rend_whisker = s.ErrorBarSize > 0; + const float half_whisker = s.ErrorBarSize * 0.5f; + for (int i = 0; i < getter_pos.Count; ++i) { + ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO); + ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO); + draw_list.AddLine(p1, p2, col, s.ErrorBarWeight); + if (rend_whisker) { + draw_list.AddLine(p1 - ImVec2(0, half_whisker), p1 + ImVec2(0, half_whisker), col, s.ErrorBarWeight); + draw_list.AddLine(p2 - ImVec2(0, half_whisker), p2 + ImVec2(0, half_whisker), col, s.ErrorBarWeight); + } + } + EndItem(); + } +} + +template <typename T> +void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride) { + PlotErrorBars(label_id, xs, ys, err, err, count, flags, offset, stride); +} + +template <typename T> +void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride) { + IndexerIdx<T> indexer_x(xs, count,offset,stride); + IndexerIdx<T> indexer_y(ys, count,offset,stride); + IndexerIdx<T> indexer_n(neg,count,offset,stride); + IndexerIdx<T> indexer_p(pos,count,offset,stride); + GetterError<T> getter(xs, ys, neg, pos, count, offset, stride); + if (ImHasFlag(flags, ImPlotErrorBarsFlags_Horizontal)) { + IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xp(indexer_x, indexer_p, 1, 1); + IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xn(indexer_x, indexer_n, 1, -1); + GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_p(indexer_xp, indexer_y, count); + GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_n(indexer_xn, indexer_y, count); + PlotErrorBarsHEx(label_id, getter_p, getter_n, flags); + } + else { + IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yp(indexer_y, indexer_p, 1, 1); + IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yn(indexer_y, indexer_n, 1, -1); + GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_p(indexer_x, indexer_yp, count); + GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_n(indexer_x, indexer_yn, count); + PlotErrorBarsVEx(label_id, getter_p, getter_n, flags); + } +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotStems +//----------------------------------------------------------------------------- + +template <typename _GetterM, typename _GetterB> +void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB& get_base, ImPlotStemsFlags flags) { + if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(get_mark,get_base), flags, ImPlotCol_Line)) { + const ImPlotNextItemData& s = GetItemData(); + // render stems + if (s.RenderLine) { + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + RenderPrimitives2<RendererLineSegments2>(get_mark, get_base, col_line, s.LineWeight); + } + // render markers + if (s.Marker != ImPlotMarker_None) { + PopPlotClipRect(); + PushPlotClipRect(s.MarkerSize); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]); + const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]); + RenderMarkers<_GetterM>(get_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight); + } + EndItem(); + } +} + +template <typename T> +void PlotStems(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride) { + if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) { + GetterXY<IndexerIdx<T>,IndexerLin> get_mark(IndexerIdx<T>(values,count,offset,stride),IndexerLin(scale,start),count); + GetterXY<IndexerConst,IndexerLin> get_base(IndexerConst(ref),IndexerLin(scale,start),count); + PlotStemsEx(label_id, get_mark, get_base, flags); + } + else { + GetterXY<IndexerLin,IndexerIdx<T>> get_mark(IndexerLin(scale,start),IndexerIdx<T>(values,count,offset,stride),count); + GetterXY<IndexerLin,IndexerConst> get_base(IndexerLin(scale,start),IndexerConst(ref),count); + PlotStemsEx(label_id, get_mark, get_base, flags); + } +} + +template <typename T> +void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride) { + if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + GetterXY<IndexerConst,IndexerIdx<T>> get_base(IndexerConst(ref),IndexerIdx<T>(ys,count,offset,stride),count); + PlotStemsEx(label_id, get_mark, get_base, flags); + } + else { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + GetterXY<IndexerIdx<T>,IndexerConst> get_base(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(ref),count); + PlotStemsEx(label_id, get_mark, get_base, flags); + } +} + +#define INSTANTIATE_MACRO(T) \ + template IMPLOT_API void PlotStems<T>(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride); \ + template IMPLOT_API void PlotStems<T>(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + + +//----------------------------------------------------------------------------- +// [SECTION] PlotInfLines +//----------------------------------------------------------------------------- + +template <typename T> +void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags, int offset, int stride) { + const ImPlotRect lims = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO); + if (ImHasFlag(flags, ImPlotInfLinesFlags_Horizontal)) { + GetterXY<IndexerConst,IndexerIdx<T>> get_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count); + GetterXY<IndexerConst,IndexerIdx<T>> get_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count); + if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(get_min), flags, ImPlotCol_Line)) { + const ImPlotNextItemData& s = GetItemData(); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + if (s.RenderLine) + RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight); + EndItem(); + } + } + else { + GetterXY<IndexerIdx<T>,IndexerConst> get_min(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Min),count); + GetterXY<IndexerIdx<T>,IndexerConst> get_max(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Max),count); + if (BeginItemEx(label_id, FitterX<GetterXY<IndexerIdx<T>,IndexerConst>>(get_min), flags, ImPlotCol_Line)) { + const ImPlotNextItemData& s = GetItemData(); + const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]); + if (s.RenderLine) + RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight); + EndItem(); + } + } +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotInfLines<T>(const char* label_id, const T* xs, int count, ImPlotInfLinesFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotPieChart +//----------------------------------------------------------------------------- + +IMPLOT_INLINE void RenderPieSlice(ImDrawList& draw_list, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) { + const float resolution = 50 / (2 * IM_PI); + ImVec2 buffer[52]; + buffer[0] = PlotToPixels(center,IMPLOT_AUTO,IMPLOT_AUTO); + int n = ImMax(3, (int)((a1 - a0) * resolution)); + double da = (a1 - a0) / (n - 1); + int i = 0; + for (; i < n; ++i) { + double a = a0 + i * da; + buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a),IMPLOT_AUTO,IMPLOT_AUTO); + } + buffer[i+1] = buffer[0]; + // fill + draw_list.AddConvexPolyFilled(buffer, n + 1, col); + // border (for AA) + draw_list.AddPolyline(buffer, n + 2, col, 0, 2.0f); +} + +template <typename T> +void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags) { + IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!"); + ImDrawList & draw_list = *GetPlotDrawList(); + double sum = 0; + for (int i = 0; i < count; ++i) + sum += (double)values[i]; + const bool normalize = ImHasFlag(flags,ImPlotPieChartFlags_Normalize) || sum > 1.0; + ImPlotPoint center(x,y); + PushPlotClipRect(); + double a0 = angle0 * 2 * IM_PI / 360.0; + double a1 = angle0 * 2 * IM_PI / 360.0; + ImPlotPoint Pmin = ImPlotPoint(x-radius,y-radius); + ImPlotPoint Pmax = ImPlotPoint(x+radius,y+radius); + for (int i = 0; i < count; ++i) { + double percent = normalize ? (double)values[i] / sum : (double)values[i]; + a1 = a0 + 2 * IM_PI * percent; + if (BeginItemEx(label_ids[i], FitterRect(Pmin,Pmax))) { + ImU32 col = GetCurrentItem()->Color; + if (percent < 0.5) { + RenderPieSlice(draw_list, center, radius, a0, a1, col); + } + else { + RenderPieSlice(draw_list, center, radius, a0, a0 + (a1 - a0) * 0.5, col); + RenderPieSlice(draw_list, center, radius, a0 + (a1 - a0) * 0.5, a1, col); + } + EndItem(); + } + a0 = a1; + } + if (fmt != nullptr) { + a0 = angle0 * 2 * IM_PI / 360.0; + a1 = angle0 * 2 * IM_PI / 360.0; + char buffer[32]; + for (int i = 0; i < count; ++i) { + ImPlotItem* item = GetItem(label_ids[i]); + double percent = normalize ? (double)values[i] / sum : (double)values[i]; + a1 = a0 + 2 * IM_PI * percent; + if (item->Show) { + ImFormatString(buffer, 32, fmt, (double)values[i]); + ImVec2 size = ImGui::CalcTextSize(buffer); + double angle = a0 + (a1 - a0) * 0.5; + ImVec2 pos = PlotToPixels(center.x + 0.5 * radius * cos(angle), center.y + 0.5 * radius * sin(angle),IMPLOT_AUTO,IMPLOT_AUTO); + ImU32 col = CalcTextColor(ImGui::ColorConvertU32ToFloat4(item->Color)); + draw_list.AddText(pos - size * 0.5f, col, buffer); + } + a0 = a1; + } + } + PopPlotClipRect(); +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart<T>(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotHeatmap +//----------------------------------------------------------------------------- + +template <typename T> +struct GetterHeatmapRowMaj { + GetterHeatmapRowMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) : + Values(values), + Count(rows*cols), + Rows(rows), + Cols(cols), + ScaleMin(scale_min), + ScaleMax(scale_max), + Width(width), + Height(height), + XRef(xref), + YRef(yref), + YDir(ydir), + HalfSize(Width*0.5, Height*0.5) + { } + template <typename I> IMPLOT_INLINE RectC operator()(I idx) const { + double val = (double)Values[idx]; + const int r = idx / Cols; + const int c = idx % Cols; + const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height)); + RectC rect; + rect.Pos = p; + rect.HalfSize = HalfSize; + const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f); + ImPlotContext& gp = *GImPlot; + rect.Color = gp.ColormapData.LerpTable(gp.Style.Colormap, t); + return rect; + } + const T* const Values; + const int Count, Rows, Cols; + const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir; + const ImPlotPoint HalfSize; +}; + +template <typename T> +struct GetterHeatmapColMaj { + GetterHeatmapColMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) : + Values(values), + Count(rows*cols), + Rows(rows), + Cols(cols), + ScaleMin(scale_min), + ScaleMax(scale_max), + Width(width), + Height(height), + XRef(xref), + YRef(yref), + YDir(ydir), + HalfSize(Width*0.5, Height*0.5) + { } + template <typename I> IMPLOT_INLINE RectC operator()(I idx) const { + double val = (double)Values[idx]; + const int r = idx % Cols; + const int c = idx / Cols; + const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height)); + RectC rect; + rect.Pos = p; + rect.HalfSize = HalfSize; + const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f); + ImPlotContext& gp = *GImPlot; + rect.Color = gp.ColormapData.LerpTable(gp.Style.Colormap, t); + return rect; + } + const T* const Values; + const int Count, Rows, Cols; + const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir; + const ImPlotPoint HalfSize; +}; + +template <typename T> +void RenderHeatmap(ImDrawList& draw_list, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, bool reverse_y, bool col_maj) { + ImPlotContext& gp = *GImPlot; + Transformer2 transformer; + if (scale_min == 0 && scale_max == 0) { + T temp_min, temp_max; + ImMinMaxArray(values,rows*cols,&temp_min,&temp_max); + scale_min = (double)temp_min; + scale_max = (double)temp_max; + } + if (scale_min == scale_max) { + ImVec2 a = transformer(bounds_min); + ImVec2 b = transformer(bounds_max); + ImU32 col = GetColormapColorU32(0,gp.Style.Colormap); + draw_list.AddRectFilled(a, b, col); + return; + } + const double yref = reverse_y ? bounds_max.y : bounds_min.y; + const double ydir = reverse_y ? -1 : 1; + if (col_maj) { + GetterHeatmapColMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir); + RenderPrimitives1<RendererRectC>(getter); + } + else { + GetterHeatmapRowMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir); + RenderPrimitives1<RendererRectC>(getter); + } + // labels + if (fmt != nullptr) { + const double w = (bounds_max.x - bounds_min.x) / cols; + const double h = (bounds_max.y - bounds_min.y) / rows; + const ImPlotPoint half_size(w*0.5,h*0.5); + int i = 0; + if (col_maj) { + for (int c = 0; c < cols; ++c) { + for (int r = 0; r < rows; ++r) { + ImPlotPoint p; + p.x = bounds_min.x + 0.5*w + c*w; + p.y = yref + ydir * (0.5*h + r*h); + ImVec2 px = transformer(p); + char buff[32]; + ImFormatString(buff, 32, fmt, values[i]); + ImVec2 size = ImGui::CalcTextSize(buff); + double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0); + ImVec4 color = SampleColormap((float)t); + ImU32 col = CalcTextColor(color); + draw_list.AddText(px - size * 0.5f, col, buff); + i++; + } + } + } + else { + for (int r = 0; r < rows; ++r) { + for (int c = 0; c < cols; ++c) { + ImPlotPoint p; + p.x = bounds_min.x + 0.5*w + c*w; + p.y = yref + ydir * (0.5*h + r*h); + ImVec2 px = transformer(p); + char buff[32]; + ImFormatString(buff, 32, fmt, values[i]); + ImVec2 size = ImGui::CalcTextSize(buff); + double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0); + ImVec4 color = SampleColormap((float)t); + ImU32 col = CalcTextColor(color); + draw_list.AddText(px - size * 0.5f, col, buff); + i++; + } + } + } + } +} + +template <typename T> +void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags) { + if (BeginItemEx(label_id, FitterRect(bounds_min, bounds_max))) { + ImDrawList& draw_list = *GetPlotDrawList(); + const bool col_maj = ImHasFlag(flags, ImPlotHeatmapFlags_ColMajor); + RenderHeatmap(draw_list, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max, true, col_maj); + EndItem(); + } +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotHeatmap<T>(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotHistogram +//----------------------------------------------------------------------------- + +template <typename T> +double PlotHistogram(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags) { + + const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative); + const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density); + const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers); + + if (count <= 0 || bins == 0) + return 0; + + if (range.Min == 0 && range.Max == 0) { + T Min, Max; + ImMinMaxArray(values, count, &Min, &Max); + range.Min = (double)Min; + range.Max = (double)Max; + } + + double width; + if (bins < 0) + CalculateBins(values, count, bins, range, bins, width); + else + width = range.Size() / bins; + + ImPlotContext& gp = *GImPlot; + ImVector<double>& bin_centers = gp.TempDouble1; + ImVector<double>& bin_counts = gp.TempDouble2; + bin_centers.resize(bins); + bin_counts.resize(bins); + int below = 0; + + for (int b = 0; b < bins; ++b) { + bin_centers[b] = range.Min + b * width + width * 0.5; + bin_counts[b] = 0; + } + int counted = 0; + double max_count = 0; + for (int i = 0; i < count; ++i) { + double val = (double)values[i]; + if (range.Contains(val)) { + const int b = ImClamp((int)((val - range.Min) / width), 0, bins - 1); + bin_counts[b] += 1.0; + if (bin_counts[b] > max_count) + max_count = bin_counts[b]; + counted++; + } + else if (val < range.Min) { + below++; + } + } + if (cumulative && density) { + if (outliers) + bin_counts[0] += below; + for (int b = 1; b < bins; ++b) + bin_counts[b] += bin_counts[b-1]; + double scale = 1.0 / (outliers ? count : counted); + for (int b = 0; b < bins; ++b) + bin_counts[b] *= scale; + max_count = bin_counts[bins-1]; + } + else if (cumulative) { + if (outliers) + bin_counts[0] += below; + for (int b = 1; b < bins; ++b) + bin_counts[b] += bin_counts[b-1]; + max_count = bin_counts[bins-1]; + } + else if (density) { + double scale = 1.0 / ((outliers ? count : counted) * width); + for (int b = 0; b < bins; ++b) + bin_counts[b] *= scale; + max_count *= scale; + } + if (ImHasFlag(flags, ImPlotHistogramFlags_Horizontal)) + PlotBars(label_id, &bin_counts.Data[0], &bin_centers.Data[0], bins, bar_scale*width, ImPlotBarsFlags_Horizontal); + else + PlotBars(label_id, &bin_centers.Data[0], &bin_counts.Data[0], bins, bar_scale*width); + return max_count; +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram<T>(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotHistogram2D +//----------------------------------------------------------------------------- + +template <typename T> +double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags) { + + // const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative); NOT SUPPORTED + const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density); + const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers); + const bool col_maj = ImHasFlag(flags, ImPlotHistogramFlags_ColMajor); + + if (count <= 0 || x_bins == 0 || y_bins == 0) + return 0; + + if (range.X.Min == 0 && range.X.Max == 0) { + T Min, Max; + ImMinMaxArray(xs, count, &Min, &Max); + range.X.Min = (double)Min; + range.X.Max = (double)Max; + } + if (range.Y.Min == 0 && range.Y.Max == 0) { + T Min, Max; + ImMinMaxArray(ys, count, &Min, &Max); + range.Y.Min = (double)Min; + range.Y.Max = (double)Max; + } + + double width, height; + if (x_bins < 0) + CalculateBins(xs, count, x_bins, range.X, x_bins, width); + else + width = range.X.Size() / x_bins; + if (y_bins < 0) + CalculateBins(ys, count, y_bins, range.Y, y_bins, height); + else + height = range.Y.Size() / y_bins; + + const int bins = x_bins * y_bins; + + ImPlotContext& gp = *GImPlot; + ImVector<double>& bin_counts = gp.TempDouble1; + bin_counts.resize(bins); + + for (int b = 0; b < bins; ++b) + bin_counts[b] = 0; + + int counted = 0; + double max_count = 0; + for (int i = 0; i < count; ++i) { + if (range.Contains((double)xs[i], (double)ys[i])) { + const int xb = ImClamp( (int)((double)(xs[i] - range.X.Min) / width) , 0, x_bins - 1); + const int yb = ImClamp( (int)((double)(ys[i] - range.Y.Min) / height) , 0, y_bins - 1); + const int b = yb * x_bins + xb; + bin_counts[b] += 1.0; + if (bin_counts[b] > max_count) + max_count = bin_counts[b]; + counted++; + } + } + if (density) { + double scale = 1.0 / ((outliers ? count : counted) * width * height); + for (int b = 0; b < bins; ++b) + bin_counts[b] *= scale; + max_count *= scale; + } + + if (BeginItemEx(label_id, FitterRect(range))) { + ImDrawList& draw_list = *GetPlotDrawList(); + RenderHeatmap(draw_list, &bin_counts.Data[0], y_bins, x_bins, 0, max_count, nullptr, range.Min(), range.Max(), false, col_maj); + EndItem(); + } + return max_count; +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram2D<T>(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +//----------------------------------------------------------------------------- +// [SECTION] PlotDigital +//----------------------------------------------------------------------------- + +// TODO: Make this behave like all the other plot types (.e. not fixed in y axis) + +template <typename Getter> +void PlotDigitalEx(const char* label_id, Getter getter, ImPlotDigitalFlags flags) { + if (BeginItem(label_id, flags, ImPlotCol_Fill)) { + ImPlotContext& gp = *GImPlot; + ImDrawList& draw_list = *GetPlotDrawList(); + const ImPlotNextItemData& s = GetItemData(); + if (getter.Count > 1 && s.RenderFill) { + ImPlotPlot& plot = *gp.CurrentPlot; + ImPlotAxis& x_axis = plot.Axes[plot.CurrentX]; + ImPlotAxis& y_axis = plot.Axes[plot.CurrentY]; + + int pixYMax = 0; + ImPlotPoint itemData1 = getter(0); + for (int i = 0; i < getter.Count; ++i) { + ImPlotPoint itemData2 = getter(i); + if (ImNanOrInf(itemData1.y)) { + itemData1 = itemData2; + continue; + } + if (ImNanOrInf(itemData2.y)) itemData2.y = ImConstrainNan(ImConstrainInf(itemData2.y)); + int pixY_0 = (int)(s.LineWeight); + itemData1.y = ImMax(0.0, itemData1.y); + float pixY_1_float = s.DigitalBitHeight * (float)itemData1.y; + int pixY_1 = (int)(pixY_1_float); //allow only positive values + int pixY_chPosOffset = (int)(ImMax(s.DigitalBitHeight, pixY_1_float) + s.DigitalBitGap); + pixYMax = ImMax(pixYMax, pixY_chPosOffset); + ImVec2 pMin = PlotToPixels(itemData1,IMPLOT_AUTO,IMPLOT_AUTO); + ImVec2 pMax = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO); + int pixY_Offset = 0; //20 pixel from bottom due to mouse cursor label + pMin.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_Offset); + pMax.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset); + //plot only one rectangle for same digital state + while (((i+2) < getter.Count) && (itemData1.y == itemData2.y)) { + const int in = (i + 1); + itemData2 = getter(in); + if (ImNanOrInf(itemData2.y)) break; + pMax.x = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO).x; + i++; + } + //do not extend plot outside plot range + if (pMin.x < x_axis.PixelMin) pMin.x = x_axis.PixelMin; + if (pMax.x < x_axis.PixelMin) pMax.x = x_axis.PixelMin; + if (pMin.x > x_axis.PixelMax) pMin.x = x_axis.PixelMax - 1; //fix issue related to https://github.com/ocornut/imgui/issues/3976 + if (pMax.x > x_axis.PixelMax) pMax.x = x_axis.PixelMax - 1; //fix issue related to https://github.com/ocornut/imgui/issues/3976 + //plot a rectangle that extends up to x2 with y1 height + if ((pMax.x > pMin.x) && (gp.CurrentPlot->PlotRect.Contains(pMin) || gp.CurrentPlot->PlotRect.Contains(pMax))) { + // ImVec4 colAlpha = item->Color; + // colAlpha.w = item->Highlight ? 1.0f : 0.9f; + draw_list.AddRectFilled(pMin, pMax, ImGui::GetColorU32(s.Colors[ImPlotCol_Fill])); + } + itemData1 = itemData2; + } + gp.DigitalPlotItemCnt++; + gp.DigitalPlotOffset += pixYMax; + } + EndItem(); + } +} + + +template <typename T> +void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride) { + GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count); + return PlotDigitalEx(label_id, getter, flags); +} +#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotDigital<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride); +CALL_INSTANTIATE_FOR_NUMERIC_TYPES() +#undef INSTANTIATE_MACRO + +// custom +void PlotDigitalG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotDigitalFlags flags) { + GetterFuncPtr getter(getter_func,data,count); + return PlotDigitalEx(label_id, getter, flags); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotImage +//----------------------------------------------------------------------------- + +void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bmin, const ImPlotPoint& bmax, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, ImPlotImageFlags) { + if (BeginItemEx(label_id, FitterRect(bmin,bmax))) { + ImU32 tint_col32 = ImGui::ColorConvertFloat4ToU32(tint_col); + GetCurrentItem()->Color = tint_col32; + ImDrawList& draw_list = *GetPlotDrawList(); + ImVec2 p1 = PlotToPixels(bmin.x, bmax.y,IMPLOT_AUTO,IMPLOT_AUTO); + ImVec2 p2 = PlotToPixels(bmax.x, bmin.y,IMPLOT_AUTO,IMPLOT_AUTO); + PushPlotClipRect(); + draw_list.AddImage(user_texture_id, p1, p2, uv0, uv1, tint_col32); + PopPlotClipRect(); + EndItem(); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotText +//----------------------------------------------------------------------------- + +void PlotText(const char* text, double x, double y, const ImVec2& pixel_offset, ImPlotTextFlags flags) { + IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotText() needs to be called between BeginPlot() and EndPlot()!"); + SetupLock(); + ImDrawList & draw_list = *GetPlotDrawList(); + PushPlotClipRect(); + ImU32 colTxt = GetStyleColorU32(ImPlotCol_InlayText); + if (ImHasFlag(flags,ImPlotTextFlags_Vertical)) { + ImVec2 siz = CalcTextSizeVertical(text) * 0.5f; + ImVec2 ctr = siz * 0.5f; + ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) + ImVec2(-ctr.x, ctr.y) + pixel_offset; + if (FitThisFrame() && !ImHasFlag(flags, ImPlotItemFlags_NoFit)) { + FitPoint(PixelsToPlot(pos)); + FitPoint(PixelsToPlot(pos.x + siz.x, pos.y - siz.y)); + } + AddTextVertical(&draw_list, pos, colTxt, text); + } + else { + ImVec2 siz = ImGui::CalcTextSize(text); + ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) - siz * 0.5f + pixel_offset; + if (FitThisFrame() && !ImHasFlag(flags, ImPlotItemFlags_NoFit)) { + FitPoint(PixelsToPlot(pos)); + FitPoint(PixelsToPlot(pos+siz)); + } + draw_list.AddText(pos, colTxt, text); + } + PopPlotClipRect(); +} + +//----------------------------------------------------------------------------- +// [SECTION] PlotDummy +//----------------------------------------------------------------------------- + +void PlotDummy(const char* label_id, ImPlotDummyFlags flags) { + if (BeginItem(label_id, flags, ImPlotCol_Line)) + EndItem(); +} + +} // namespace ImPlot |