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authorNao Pross <naopross@thearcway.org>2018-11-19 00:02:46 +0100
committerNao Pross <naopross@thearcway.org>2018-11-19 00:02:46 +0100
commitbf6bbd5609cd125d8b3e5a7fbe6f2cd49146af49 (patch)
treed16adf89b93b44c4a040725b54dbfe5ccf84ef14 /src
parentAdd gitignore, remove binaries (diff)
downloadSubconscious-java-master.tar.gz
Subconscious-java-master.zip
Add TODOs for various correctionsHEADmaster
Diffstat (limited to 'src')
-rw-r--r--src/Actor.java12
-rw-r--r--src/Battle.java24
-rw-r--r--src/Map.java13
-rw-r--r--src/MapEditor.java3
-rw-r--r--src/MapLoader.java5
-rw-r--r--src/MapScene.java16
-rw-r--r--src/Scene.java14
-rw-r--r--src/Sub.java5
-rw-r--r--src/Tile.java13
-rw-r--r--src/Weapon.java4
10 files changed, 102 insertions, 7 deletions
diff --git a/src/Actor.java b/src/Actor.java
index ca3995a..ef63217 100644
--- a/src/Actor.java
+++ b/src/Actor.java
@@ -1,22 +1,31 @@
public class Actor {
+ // TODO: make final
private String name;
- private boolean alive;
+ // TODO: could be replaced with `bool isAlive() { return this.hp > 0; }`
+ private boolean alive;
+ // TODO: enemy should not be binary (ex clans / groups / factions)
private boolean enemy;
private int hp;
+ // TODO: pack abilities / bonus / powers in structures
private int agility;
private int strenght;
private int defense;
+
private int x;
private int y;
+
private Weapon weapon;
private int actionsLeft;
+ // TODO: make final
private int actions = 2;
+ // TODO: make bonus / power-ups structure
public Actor(String name, int hp, boolean enemy, int agility) {
this.name = name;
this.hp = hp;
this.enemy = enemy;
this.agility = agility;
+ // TODO: puch should have infinite durability
this.weapon = new Weapon("fist", 1, 1, 10000000);
this.alive = true;
@@ -49,6 +58,7 @@ public class Actor {
this.weapon = weapon;
}
+ // TODO: could be `return this.hp > 0` and remove member
public boolean isAlive() {
return this.alive;
}
diff --git a/src/Battle.java b/src/Battle.java
index d7b63cc..6f614eb 100644
--- a/src/Battle.java
+++ b/src/Battle.java
@@ -1,35 +1,48 @@
import java.util.ArrayList;
import java.util.Collections;
+
import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.BorderLayout;
import java.awt.GridLayout;
+
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
+
import java.awt.image.BufferStrategy;
+
import java.awt.geom.Point2D;
import java.awt.geom.NoninvertibleTransformException;
+
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
+// TODO: rename to BattleScene
public class Battle extends MapScene {
private enum Mode {
NONE, ATTACK, MOVE
};
+ // TODO: make sub observe this object to remove this reference
private Sub main;
+ // TODO: refractor, make Points()
private int previousX = -1;
private int previousY = -1;
+ // TODO: what the fuck is the difference between these two?
private Actor selectedActor;
private Actor lastActor;
+
private Mode mode;
+
private boolean actorClicked = false;
+
+ // TODO: these are the coordinates of the mouse => refractor names
private int realX = 0;
private int realY = 0;
@@ -44,6 +57,7 @@ public class Battle extends MapScene {
this.setLayout(new BorderLayout());
+ // TODO: make a method buildUi() ?
JPanel bottomPanel = new JPanel();
bottomPanel.setLayout(new GridLayout(1,4));
@@ -167,8 +181,8 @@ public class Battle extends MapScene {
}
private void aiPlay() {
- //TODO write AI
- //controll back to the player
+ // TODO: write AI code
+ // give back control back to the player
this.map.resetActors();
this.selectedActor = this.map.getNextActor();
this.lastActor = this.selectedActor;
@@ -177,16 +191,21 @@ public class Battle extends MapScene {
@Override
public void mouseClicked(MouseEvent e) {
+
int tileSize = this.maxSize/10;
Point2D p = new Point2D.Double(e.getX(), e.getY());
+
try {
p = this.tx.inverseTransform(p, null);
} catch (NoninvertibleTransformException ex) {}
+
try {
+ // find actor under cursor
int x = (int) (p.getX()/tileSize);
int y = (int) (p.getY()/tileSize);
Tile tile = this.map.getTile(x, y);
Actor actor = null;
+
for (Actor i : this.map.getActors()) {
if (x == i.getX() && y == i.getY()) {
actor = i;
@@ -269,6 +288,7 @@ public class Battle extends MapScene {
@Override
public void actionPerformed(ActionEvent e) {
+ // TODO: rename Ui elements to ex. btn-move, btn-pass, ...
if ("move".equals(e.getActionCommand()) && this.selectedActor != null) {
this.map.clearSelected();
this.mode = Mode.MOVE;
diff --git a/src/Map.java b/src/Map.java
index 7b178cf..a870604 100644
--- a/src/Map.java
+++ b/src/Map.java
@@ -3,15 +3,19 @@ import java.util.ArrayList;
public class Map {
private final Dimension size;
+ // TODO: is there a particular reason to not use a 2D array?
private final Tile grid[];
private ArrayList<Actor> actors = new ArrayList<Actor>();
+ // TODO: rename to selectedActor?
private int actorIndex = -1;
+ // TODO: make selectedTile? Tile contains x and y members
private int selectedX;
private int selectedY;
public Map(Dimension size) {
this.size = size;
+ // TODO: replace with Dimension.height and Dimension.width which are integer public members
this.grid = new Tile[(int) this.size.getWidth() * (int) this.size.getHeight()];
for (int x = 0; x < this.size.getWidth(); x++) {
for (int y = 0; y < this.size.getHeight(); y++) {
@@ -20,6 +24,7 @@ public class Map {
}
}
+ // pathfinding algorithm
public ArrayList<Tile> getPath(Actor actor, int x, int y) {
ArrayList<Tile> unsettled = new ArrayList<Tile>();
ArrayList<Tile> settled = new ArrayList<Tile>();
@@ -46,10 +51,12 @@ public class Map {
settled.add(i);
}
}
+
ArrayList<Tile> out = new ArrayList<Tile>();
Tile workingTile = this.getTile(x, y);
double bestDistance = 1000000000;
Tile bestTile = workingTile;
+
while (true) {
for (Tile i : workingTile.getAdjacent(this)) {
if (i.getDistance() < bestDistance) {
@@ -69,6 +76,8 @@ public class Map {
}
public void update(ArrayList<Actor> actorsList, Tile[] tileGrid) {
+ // TODO: if this is needed for something, implement copy constructors for Actor and Tile
+ // and delete this code
for (Actor actor : actorsList) {
Actor newActor = new Actor(actor.getName(), actor.getHP(), actor.isEnemy(), actor.getAgility());
newActor.place(actor.getX(), actor.getY());
@@ -83,6 +92,7 @@ public class Map {
}
}
+ // TODO: refractor to resetActorActions();
public void resetActors() {
for (Actor actor : this.actors) {
if (!actor.isEnemy()) {
@@ -112,6 +122,8 @@ public class Map {
return actor;
}
+ // TODO: there is the Map cursor and the Mouse cursor,
+ // a solution to the naming shall be found
public void setCursor(int x, int y) {
this.getTile(this.selectedX, this.selectedY).setCursor(false);
if (x == -1 && y == -1) {
@@ -146,6 +158,7 @@ public class Map {
this.actors.add(actor);
}
+ // TODO: remove by introducing selectedTile member
public void clearSelected() {
for (Tile tile : this.grid) {
tile.setSelected(false);
diff --git a/src/MapEditor.java b/src/MapEditor.java
index 864fab7..ee07d22 100644
--- a/src/MapEditor.java
+++ b/src/MapEditor.java
@@ -1,4 +1,5 @@
import java.util.ArrayList;
+
import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
@@ -13,6 +14,7 @@ import java.awt.image.BufferStrategy;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.geom.NoninvertibleTransformException;
+
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
@@ -22,6 +24,7 @@ import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.JFileChooser;
import javax.swing.JCheckBox;
+
import java.lang.Integer;
public class MapEditor extends MapScene {
diff --git a/src/MapLoader.java b/src/MapLoader.java
index 6478961..b55f2ac 100644
--- a/src/MapLoader.java
+++ b/src/MapLoader.java
@@ -1,13 +1,17 @@
import java.lang.String;
+
import java.io.File;
import java.io.PrintWriter;
import java.io.FileReader;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.IOException;
+
import java.awt.Dimension;
+
import com.google.gson.Gson;
+// TODO: this class loads AND saves classes, refractor name
class MapLoader {
File path;
@@ -28,6 +32,7 @@ class MapLoader {
try {
fr = new FileReader(this.path);
bf = new BufferedReader(fr);
+ // TODO: read all
while ((line = bf.readLine()) != null) {
mapText = mapText + line;
}
diff --git a/src/MapScene.java b/src/MapScene.java
index 41ad546..785698f 100644
--- a/src/MapScene.java
+++ b/src/MapScene.java
@@ -4,23 +4,31 @@ import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.BorderLayout;
import java.awt.GridLayout;
+
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
+
import java.awt.image.BufferStrategy;
+
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.geom.NoninvertibleTransformException;
+
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
+
import java.io.FileReader;
import java.io.BufferedReader;
import java.io.IOException;
+
+// TODO: remove unused import
import com.google.gson.Gson;
+
public class MapScene extends Scene implements ActionListener {
protected Map map;
protected int panX = 0;
@@ -46,6 +54,8 @@ public class MapScene extends Scene implements ActionListener {
} else {
this.maxSize = HEIGHT;
}
+
+ // TODO: negate if condition and return
if (this.map != null) {
Graphics2D g = (Graphics2D) this.buffer.getDrawGraphics();
//clear
@@ -104,7 +114,7 @@ public class MapScene extends Scene implements ActionListener {
tileSize, tileSize);
}
- //TODO set as class variables the storkes
+ //TODO: set as class variables the storkes
if (tile.cursorOnIt()) {
BasicStroke oldStroke = (BasicStroke) g.getStroke();
g.setStroke(new BasicStroke(
@@ -148,7 +158,7 @@ public class MapScene extends Scene implements ActionListener {
(tileSize*4/5)*actor.getHP()/10, tileSize/10);
}
-
+ // Restore absolute coordinates
AffineTransform invertTx = null;
try {
invertTx = this.tx.createInverse();
@@ -162,10 +172,12 @@ public class MapScene extends Scene implements ActionListener {
}
}
+ // TODO: make abstract
protected void absoluteRender(Graphics2D g) {
}
+ // TODO: remove this overridden method and leave abstract
@Override
protected void update(int deltaTime) {
}
diff --git a/src/Scene.java b/src/Scene.java
index dcc3e5e..08608cf 100644
--- a/src/Scene.java
+++ b/src/Scene.java
@@ -2,6 +2,7 @@ import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.BorderLayout;
+
import java.awt.event.KeyListener;
import java.awt.event.KeyEvent;
import java.awt.event.MouseListener;
@@ -10,20 +11,28 @@ import java.awt.event.MouseMotionListener;
import java.awt.event.MouseWheelListener;
import java.awt.event.MouseWheelEvent;
import java.awt.image.BufferStrategy;
+
import javax.swing.JFrame;
import javax.swing.JPanel;
+// TODO: implement pause (rendering) function
public class Scene extends JPanel implements Runnable, KeyListener, MouseListener, MouseMotionListener, MouseWheelListener {
+ // TODO: lowercase not constant values
protected int WIDTH;
protected int HEIGHT;
protected BufferStrategy buffer;
+ // TODO: make final
protected long desiredFPS = 60;
+ // TODO: make final
protected long desiredDeltaLoop = (1000*1000*1000)/desiredFPS;
protected JFrame frame;
protected boolean running;
protected Canvas canvas;
+
+ // TODO: make accessible from user settings
protected int guiSize = 2;
+ // TODO: remove sub argument
protected Scene(JFrame frame, Sub sub) {
this.frame = frame;
//getting window size
@@ -41,6 +50,7 @@ public class Scene extends JPanel implements Runnable, KeyListener, MouseListen
this.canvas.addMouseWheelListener(this);
}
+ // TODO: fix this weird memory shit
public void start() {
this.canvas.createBufferStrategy(2);
this.buffer = this.canvas.getBufferStrategy();
@@ -60,6 +70,7 @@ public class Scene extends JPanel implements Runnable, KeyListener, MouseListen
while (running) {
beginLoopTime = System.nanoTime();
+ // TODO: use WindowEventListener to wait for changes
//getting window size
this.WIDTH = (int) this.frame.getSize().getWidth();
this.HEIGHT = (int) this.frame.getSize().getHeight();
@@ -74,7 +85,7 @@ public class Scene extends JPanel implements Runnable, KeyListener, MouseListen
deltaLoop = endLoopTime - beginLoopTime;
if (deltaLoop > this.desiredDeltaLoop) {
- //late
+ // late => skip frame
} else {
try {
Thread.sleep((this.desiredDeltaLoop - deltaLoop)/(1000*1000));
@@ -85,6 +96,7 @@ public class Scene extends JPanel implements Runnable, KeyListener, MouseListen
}
}
+ // TODO: make abstract
protected void render() {}
protected void update(int deltaTime) {}
diff --git a/src/Sub.java b/src/Sub.java
index 06e59c2..e365032 100644
--- a/src/Sub.java
+++ b/src/Sub.java
@@ -1,8 +1,12 @@
+// TODO: package
+
import java.awt.Dimension;
import java.awt.GridLayout;
+
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
+
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
@@ -12,6 +16,7 @@ public class Sub implements ActionListener {
private JFrame frame;
private JPanel menu;
+ // TODO: remove map editor, start directly on Battle mode
public Sub() {
this.frame = new JFrame("Sub");
diff --git a/src/Tile.java b/src/Tile.java
index f2548f7..7420a2a 100644
--- a/src/Tile.java
+++ b/src/Tile.java
@@ -5,11 +5,20 @@ public class Tile {
CLEAR, GRASS, WATER, MOUNTAIN, NONE
};
+ // TODO: make public
private final int x, y;
+ // TODO: make final
private Type type;
+ // TODO: refractor to inRange;
private boolean selected;
- private boolean cursorOnIt;
+ // TODO: it would be better if the MapScene had a member tileUnderCursor
+ private boolean cursorOnIt; // underCursor?
+ // TODO: make final, or make a table to match type to cost
private double cost;
+ // TODO: remove and make here a method
+ // double distanceFrom(Tile other);
+ // or a method in Map.java
+ // double distanceBetween(Tile firstTile, Tile secondTile);
private double distance;
public Tile(Type type, int x, int y) {
@@ -64,6 +73,7 @@ public class Tile {
return this.type;
}
+ // TODO: remove this feature and make the member final
public void setType(Type type) {
this.type = type;
switch (this.type) {
@@ -99,6 +109,7 @@ public class Tile {
return this.selected;
}
+ // TODO: rename to isInRange() and this.selected => inRange
public boolean isSelected() {
return this.selected;
}
diff --git a/src/Weapon.java b/src/Weapon.java
index 36c2ab7..de6eb26 100644
--- a/src/Weapon.java
+++ b/src/Weapon.java
@@ -1,9 +1,12 @@
+// TODO: there are object such as "puch" that need infinite durability
public class Weapon {
private boolean broken;
+ // TODO: if possible make final
private int damage;
private int durability;
private int range;
private String name;
+ // TODO: add bonus / power-ups structure
public Weapon(String name, int damage, int range, int durability) {
this.name = name;
@@ -27,6 +30,7 @@ public class Weapon {
return false;
}
+ // TODO: bugfix durability-- iff damage has been done
this.durability--;
if (this.durability <= 0) {
this.broken = true;