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-rw-r--r--src/game.rs15
-rw-r--r--src/graphics.rs25
-rw-r--r--src/main.rs41
3 files changed, 56 insertions, 25 deletions
diff --git a/src/game.rs b/src/game.rs
index 36ed4b8..ab04b21 100644
--- a/src/game.rs
+++ b/src/game.rs
@@ -1,4 +1,15 @@
+pub struct State {
+ pub running: bool
+}
+
+
+
+pub fn new() -> State {
+ return State {
+ running: true,
+ };
+}
+
+pub fn update(state: &mut State) {
-pub fn start() {
-
} \ No newline at end of file
diff --git a/src/graphics.rs b/src/graphics.rs
index ca98946..003f182 100644
--- a/src/graphics.rs
+++ b/src/graphics.rs
@@ -1,6 +1,5 @@
extern crate sfml;
-
use sfml::window::{
ContextSettings,
Event,
@@ -13,20 +12,10 @@ use sfml::graphics::{
Color,
};
-
-struct State {
- running: bool
-}
-
-
-pub fn start() {
+pub fn start() -> RenderWindow {
let default_window_size = (1280, 720);
let default_framerate = 80;
- let mut state = State {
- running: true
- };
-
let context_settings = ContextSettings {
antialiasing_level: 0,
..Default::default()
@@ -42,22 +31,18 @@ pub fn start() {
window.set_framerate_limit(default_framerate);
window.set_vertical_sync_enabled(true);
-
- while state.running {
- render(&mut window);
- update(&mut window, &mut state);
- }
+ return window;
}
-fn render(window: &mut RenderWindow) {
+pub fn render(window: &mut RenderWindow) {
window.clear(&Color::BLACK);
window.display();
}
-fn update(window: &mut RenderWindow, state: &mut State) {
+pub fn update(window: &mut RenderWindow) {
while let Some(ev) = window.poll_event() {
match ev {
- Event::Closed => state.running = false,
+ Event::Closed => window.close(),
_ => {},
}
}
diff --git a/src/main.rs b/src/main.rs
index 2679ac4..e2353e7 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,13 +1,48 @@
mod game;
mod graphics;
+use std::thread;
+use std::sync::{Arc, Mutex};
fn main() {
- game::start();
+ let state_ = Arc::new(Mutex::new(game::new()));
- let graphics_thread = std::thread::spawn(move || {
- graphics::start();
+ let state = state_.clone();
+ let game_thread = thread::spawn(move || {
+ loop {
+ // aquire state resource
+ let mut state = match state.lock() {
+ Ok(state) => state,
+ Err(poisoned) => poisoned.into_inner(),
+ };
+
+ if state.running == false {
+ break;
+ }
+
+ game::update(&mut state);
+ }
+ });
+
+
+ let state = state_.clone();
+ let graphics_thread = thread::spawn(move || {
+ let mut window = graphics::start();
+
+ while window.is_open() {
+ graphics::render(&mut window);
+ graphics::update(&mut window);
+ }
+
+ // aquire state resource
+ let mut state = match state.lock() {
+ Ok(state) => state,
+ Err(poisoned) => poisoned.into_inner(),
+ };
+
+ state.running = false;
});
graphics_thread.join().unwrap();
+ game_thread.join().unwrap();
}