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mod game;
mod graphics;
use std::thread;
use std::sync::{Arc, Mutex};
fn main() {
let state_ = Arc::new(Mutex::new(game::new()));
let state = state_.clone();
let game_thread = thread::spawn(move || {
loop {
// aquire state resource
let mut state = match state.lock() {
Ok(state) => state,
Err(poisoned) => poisoned.into_inner(),
};
if state.running == false {
break;
}
game::update(&mut state);
}
});
let state = state_.clone();
let graphics_thread = thread::spawn(move || {
let mut window = graphics::start();
while window.is_open() {
graphics::render(&mut window);
graphics::update(&mut window);
}
// aquire state resource
let mut state = match state.lock() {
Ok(state) => state,
Err(poisoned) => poisoned.into_inner(),
};
state.running = false;
});
graphics_thread.join().unwrap();
game_thread.join().unwrap();
}
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