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mod game;
mod graphics;

use std::thread;
use std::sync::{Arc, Mutex};

fn main() {
	let state_ = Arc::new(Mutex::new(game::new()));

	let state = state_.clone();
	let game_thread = thread::spawn(move || {
		loop {
			// aquire state resource
			let mut state = match state.lock() {
				Ok(state) => state,
				Err(poisoned) => poisoned.into_inner(),
			};

			if state.running == false {
				break;
			}

			game::update(&mut state);
		}
	});


	let state = state_.clone();
	let graphics_thread = thread::spawn(move || {
		let mut window = graphics::start();

		while window.is_open() {
			graphics::render(&mut window);
			graphics::update(&mut window);
		}

		// aquire state resource
		let mut state = match state.lock() {
			Ok(state) => state,
			Err(poisoned) => poisoned.into_inner(),
		};

		state.running = false;
	});

	graphics_thread.join().unwrap();
	game_thread.join().unwrap();
}