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|
extern crate sfml;
use sfml::window::{
ContextSettings,
Event,
Style,
};
use sfml::graphics::{
RenderWindow,
RenderTarget,
Color,
};
struct State {
running: bool
}
pub fn start() {
let default_window_size = (1280, 720);
let default_framerate = 80;
let mut state = State {
running: true
};
let context_settings = ContextSettings {
antialiasing_level: 0,
..Default::default()
};
let mut window = RenderWindow::new(
default_window_size,
"Subconscious",
Style::CLOSE,
&context_settings
);
window.set_framerate_limit(default_framerate);
window.set_vertical_sync_enabled(true);
while state.running {
render(&mut window);
update(&mut window, &mut state);
}
}
fn render(window: &mut RenderWindow) {
window.clear(&Color::BLACK);
window.display();
}
fn update(window: &mut RenderWindow, state: &mut State) {
while let Some(ev) = window.poll_event() {
match ev {
Event::Closed => state.running = false,
_ => {},
}
}
}
|