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#[macro_use]
extern crate rust_embed;
extern crate sfml;
extern crate tiled;
mod game;
mod graphics;
use std::thread;
use std::sync::{Arc, Mutex};
fn main() {
let game_state_mutex = Arc::new(Mutex::new(game::new()));
let game_state = game_state_mutex.clone();
let game_thread = thread::spawn(move || {
loop {
// aquire state resource
let mut game_state = match game_state.lock() {
Ok(game_state) => game_state,
Err(poisoned) => poisoned.into_inner(),
};
if game_state.running == false {
break;
}
game::update(&mut game_state);
}
});
let game_state = game_state_mutex.clone();
let graphics_thread = thread::spawn(move || {
let mut window = graphics::start();
while window.is_open() {
// aquire state resource
let game_state = match game_state.lock() {
Ok(game_state) => game_state,
Err(poisoned) => poisoned.into_inner(),
};
graphics::render(&mut window, &game_state);
graphics::update(&mut window);
}
{
// aquire state resource
let mut game_state = match game_state.lock() {
Ok(game_state) => game_state,
Err(poisoned) => poisoned.into_inner(),
};
// stop game thread
game_state.running = false;
}
});
// wait for both thread to die
graphics_thread.join().unwrap();
game_thread.join().unwrap();
}
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